Files
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

52 lines
4.6 KiB
XML

<Root>
<!-- Assets for Deku Palace Guards -->
<File Name="object_dnk" Segment="6">
<Animation Name="gDekuPalaceGuardAttackAnim" Offset="0x31C" /> <!-- Original name is "dnk_attack" -->
<Animation Name="gDekuPalaceGuardDigAnim" Offset="0x430" /> <!-- Original name is "dnk_dig" -->
<Animation Name="gDekuPalaceGuardHappyAnim" Offset="0x6CC" /> <!-- Original name is "dnk_happy" -->
<Animation Name="gDekuPalaceGuardJumpAnim" Offset="0x894" /> <!-- Original name is "dnk_jump" -->
<Animation Name="gDekuPalaceGuardStartAnim" Offset="0xB70" /> <!-- Original name is "dnk_start" -->
<Texture Name="gDekuPalaceGuardLeafTorsoTex" OutName="deku_palace_guard_leaf_torso" Format="rgba16" Width="32" Height="32" Offset="0xB80" />
<Texture Name="gDekuPalaceGuardFootTex" OutName="deku_palace_guard_foot" Format="rgba16" Width="16" Height="16" Offset="0x1380" />
<Texture Name="gDekuPalaceGuardHeadTex" OutName="deku_palace_guard_head" Format="rgba16" Width="8" Height="8" Offset="0x1580" />
<Texture Name="gDekuPalaceGuardMouthTex" OutName="deku_palace_guard_mouth" Format="rgba16" Width="8" Height="8" Offset="0x1600" />
<Texture Name="gDekuPalaceGuardEyeOpenTex" OutName="deku_palace_guard_eye_open" Format="rgba16" Width="8" Height="8" Offset="0x1680" />
<Texture Name="gDekuPalaceGuardEyeHalfTex" OutName="deku_palace_guard_eye_half" Format="rgba16" Width="8" Height="8" Offset="0x1700" />
<Texture Name="gDekuPalaceGuardEyeClosedTex" OutName="deku_palace_guard_eye_closed" Format="rgba16" Width="8" Height="8" Offset="0x1780" />
<DList Name="gDekuPalaceGuardRightLeafDL" Offset="0x1DD0" />
<DList Name="gDekuPalaceGuardRightLeaf2DL" Offset="0x1E58" />
<DList Name="gDekuPalaceGuardLeftLeafDL" Offset="0x1E68" />
<DList Name="gDekuPalaceGuardLeftLeaf2DL" Offset="0x1EF0" />
<DList Name="gDekuPalaceGuardRearLeafDL" Offset="0x1F00" />
<DList Name="gDekuPalaceGuardRearLeaf2DL" Offset="0x1F90" />
<DList Name="gDekuPalaceGuardCenterLeafDL" Offset="0x1FA0" />
<DList Name="gDekuPalaceGuardCenterLeaf2DL" Offset="0x2030" />
<DList Name="gDekuPalaceGuardTorsoDL" Offset="0x2040" />
<DList Name="gDekuPalaceGuardTorso2DL" Offset="0x20F0" />
<DList Name="gDekuPalaceGuardEyesDL" Offset="0x2100" />
<DList Name="gDekuPalaceGuardEyes2DL" Offset="0x2188" />
<DList Name="gDekuPalaceGuardRightFootDL" Offset="0x2198" />
<DList Name="gDekuPalaceGuardRightFoot2DL" Offset="0x2240" />
<DList Name="gDekuPalaceGuardLeftFootDL" Offset="0x2250" />
<DList Name="gDekuPalaceGuardLeftFoot2DL" Offset="0x22F8" />
<DList Name="gDekuPalaceGuardHeadDL" Offset="0x2308" />
<DList Name="gDekuPalaceGuardHead2DL" Offset="0x2400" />
<DList Name="gDekuPalaceGuardSnoutDL" Offset="0x2410" />
<DList Name="gDekuPalaceGuardSnout2DL" Offset="0x2510" />
<DList Name="gDekuPalaceGuardFlowerDL" Offset="0x2700" />
<Limb Name="gDekuPalaceGuardTorsoLimb" Type="Standard" EnumName="DEKU_PALACE_GUARD_LIMB_TORSO" Offset="0x27A8" />
<Limb Name="gDekuPalaceGuardHeadLimb" Type="Standard" EnumName="DEKU_PALACE_GUARD_LIMB_HEAD" Offset="0x27B4" />
<Limb Name="gDekuPalaceGuardLeftLeafLimb" Type="Standard" EnumName="DEKU_PALACE_GUARD_LIMB_LEFT_LEAF" Offset="0x27C0" />
<Limb Name="gDekuPalaceGuardRightLeafLimb" Type="Standard" EnumName="DEKU_PALACE_GUARD_LIMB_RIGHT_LEAF" Offset="0x27CC" />
<Limb Name="gDekuPalaceGuardCenterLeafLimb" Type="Standard" EnumName="DEKU_PALACE_GUARD_LIMB_CENTER_LEAF" Offset="0x27D8" />
<Limb Name="gDekuPalaceGuardRearLeafLimb" Type="Standard" EnumName="DEKU_PALACE_GUARD_LIMB_REAR_LEAF" Offset="0x27E4" />
<Limb Name="gDekuPalaceGuardSnoutLimb" Type="Standard" EnumName="DEKU_PALACE_GUARD_LIMB_SNOUT" Offset="0x27F0" />
<Limb Name="gDekuPalaceGuardEyesLimb" Type="Standard" EnumName="DEKU_PALACE_GUARD_LIMB_EYES" Offset="0x27FC" />
<Limb Name="gDekuPalaceGuardLeftFootLimb" Type="Standard" EnumName="DEKU_PALACE_GUARD_LIMB_LEFT_FOOT" Offset="0x2808" />
<Limb Name="gDekuPalaceGuardRightFootLimb" Type="Standard" EnumName="DEKU_PALACE_GUARD_LIMB_RIGHT_FOOT" Offset="0x2814" />
<Skeleton Name="gDekuPalaceGuardSkel" Type="Normal" LimbType="Standard" LimbNone="DEKU_PALACE_GUARD_LIMB_NONE" LimbMax="DEKU_PALACE_GUARD_LIMB_MAX" EnumName="DekuPalaceGuardLimb" Offset="0x2848" />
<Animation Name="gDekuPalaceGuardWaitAnim" Offset="0x2A08" /> <!-- Original name is "dnk_wait" -->
<Animation Name="gDekuPalaceGuardWalkAnim" Offset="0x2B6C" /> <!-- Original name is "dnk_walk" -->
</File>
</Root>