Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_dmask.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

29 lines
2.6 KiB
XML

<Root>
<File Name="object_dmask" Segment="6">
<Animation Name="object_dmask_Anim_00017C" Offset="0x17C" /> <!-- Original name is "gbm_fall" -->
<Animation Name="object_dmask_Anim_0001A8" Offset="0x1A8" /> <!-- Original name is "gbm_normal" -->
<Limb Name="object_dmask_Standardlimb_01C0" Type="Standard" Offset="0x1C0" />
<Skeleton Name="object_dmask_Skel_001D0" Type="Flex" LimbType="Standard" Offset="0x1D0" />
<DList Name="object_dmask_DL_000430" Offset="0x430" />
<Texture Name="object_dmask_Tex_000578" OutName="tex_000578" Format="i8" Width="64" Height="32" Offset="0x578" />
<Texture Name="object_dmask_Tex_000D78" OutName="tex_000D78" Format="i8" Width="32" Height="16" Offset="0xD78" />
<Animation Name="object_dmask_Anim_001090" Offset="0x1090" /> <!-- Original name is "gmask_rakka" -->
<Limb Name="object_dmask_Standardlimb_010A0" Type="Standard" Offset="0x10A0" />
<Skeleton Name="object_dmask_Skel_010B0" Type="Normal" LimbType="Standard" Offset="0x10B0" />
<Animation Name="object_dmask_Anim_0011A0" Offset="0x11A0" /> <!-- Original name is "mjm_suteru" -->
<Animation Name="object_dmask_Anim_0013A4" Offset="0x13A4" /> <!-- Original name is "mjm_suteru_loop" -->
<Limb Name="object_dmask_Standardlimb_013C0" Type="Standard" Offset="0x13C0" />
<Skeleton Name="object_dmask_Skel_013D0" Type="Normal" LimbType="Standard" Offset="0x13D0" />
<DList Name="object_dmask_DL_001E70" Offset="0x1E70" />
<Texture Name="object_dmask_Tex_002220" OutName="tex_002220" Format="rgba16" Width="32" Height="64" Offset="0x2220" />
<Texture Name="object_dmask_Tex_003220" OutName="tex_003220" Format="rgba16" Width="16" Height="16" Offset="0x3220" />
<Texture Name="object_dmask_Tex_003420" OutName="tex_003420" Format="rgba16" Width="16" Height="16" Offset="0x3420" />
<Texture Name="object_dmask_Tex_003620" OutName="tex_003620" Format="rgba16" Width="16" Height="16" Offset="0x3620" />
<Texture Name="object_dmask_Tex_003820" OutName="tex_003820" Format="rgba16" Width="16" Height="16" Offset="0x3820" />
<Texture Name="object_dmask_Tex_003A20" OutName="tex_003A20" Format="rgba16" Width="32" Height="32" Offset="0x3A20" />
<Animation Name="object_dmask_Anim_004288" Offset="0x4288" /> <!-- Original name is "pzmask_taoreru" -->
<Limb Name="object_dmask_Standardlimb_042A0" Type="Standard" Offset="0x42A0" />
<Skeleton Name="object_dmask_Skel_042B0" Type="Normal" LimbType="Standard" Offset="0x42B0" />
</File>
</Root>