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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
29 lines
2.6 KiB
XML
29 lines
2.6 KiB
XML
<Root>
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<File Name="object_dmask" Segment="6">
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<Animation Name="object_dmask_Anim_00017C" Offset="0x17C" /> <!-- Original name is "gbm_fall" -->
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<Animation Name="object_dmask_Anim_0001A8" Offset="0x1A8" /> <!-- Original name is "gbm_normal" -->
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<Limb Name="object_dmask_Standardlimb_01C0" Type="Standard" Offset="0x1C0" />
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<Skeleton Name="object_dmask_Skel_001D0" Type="Flex" LimbType="Standard" Offset="0x1D0" />
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<DList Name="object_dmask_DL_000430" Offset="0x430" />
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<Texture Name="object_dmask_Tex_000578" OutName="tex_000578" Format="i8" Width="64" Height="32" Offset="0x578" />
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<Texture Name="object_dmask_Tex_000D78" OutName="tex_000D78" Format="i8" Width="32" Height="16" Offset="0xD78" />
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<Animation Name="object_dmask_Anim_001090" Offset="0x1090" /> <!-- Original name is "gmask_rakka" -->
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<Limb Name="object_dmask_Standardlimb_010A0" Type="Standard" Offset="0x10A0" />
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<Skeleton Name="object_dmask_Skel_010B0" Type="Normal" LimbType="Standard" Offset="0x10B0" />
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<Animation Name="object_dmask_Anim_0011A0" Offset="0x11A0" /> <!-- Original name is "mjm_suteru" -->
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<Animation Name="object_dmask_Anim_0013A4" Offset="0x13A4" /> <!-- Original name is "mjm_suteru_loop" -->
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<Limb Name="object_dmask_Standardlimb_013C0" Type="Standard" Offset="0x13C0" />
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<Skeleton Name="object_dmask_Skel_013D0" Type="Normal" LimbType="Standard" Offset="0x13D0" />
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<DList Name="object_dmask_DL_001E70" Offset="0x1E70" />
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<Texture Name="object_dmask_Tex_002220" OutName="tex_002220" Format="rgba16" Width="32" Height="64" Offset="0x2220" />
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<Texture Name="object_dmask_Tex_003220" OutName="tex_003220" Format="rgba16" Width="16" Height="16" Offset="0x3220" />
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<Texture Name="object_dmask_Tex_003420" OutName="tex_003420" Format="rgba16" Width="16" Height="16" Offset="0x3420" />
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<Texture Name="object_dmask_Tex_003620" OutName="tex_003620" Format="rgba16" Width="16" Height="16" Offset="0x3620" />
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<Texture Name="object_dmask_Tex_003820" OutName="tex_003820" Format="rgba16" Width="16" Height="16" Offset="0x3820" />
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<Texture Name="object_dmask_Tex_003A20" OutName="tex_003A20" Format="rgba16" Width="32" Height="32" Offset="0x3A20" />
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<Animation Name="object_dmask_Anim_004288" Offset="0x4288" /> <!-- Original name is "pzmask_taoreru" -->
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<Limb Name="object_dmask_Standardlimb_042A0" Type="Standard" Offset="0x42A0" />
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<Skeleton Name="object_dmask_Skel_042B0" Type="Normal" LimbType="Standard" Offset="0x42B0" />
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</File>
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</Root>
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