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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
24 lines
2.2 KiB
XML
24 lines
2.2 KiB
XML
<Root>
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<File Name="object_dekucity_obj" Segment="6">
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<Collision Name="object_dekucity_obj_Colheader_0002AC" Offset="0x2AC" /> <!-- Original name is "z2_22_DOKUcode_bgdatainfo" ("doku" = "poison") -->
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<DList Name="object_dekucity_obj_DL_0004E0" Offset="0x4E0" /> <!-- Original name is "z2_22_DOKUwter_modelT" -->
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<DList Name="object_dekucity_obj_DL_000610" Offset="0x610" />
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<Texture Name="object_dekucity_obj_Tex_000618" OutName="tex_000618" Format="rgba16" Width="32" Height="32" Offset="0x618" />
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<TextureAnimation Name="object_dekucity_obj_Matanimheader_000E28" Offset="0xE28" />
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<DList Name="object_dekucity_obj_DL_001030" Offset="0x1030" /> <!-- Original name is "z2_22_wter_modelT" -->
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<DList Name="object_dekucity_obj_DL_001160" Offset="0x1160" />
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<Texture Name="object_dekucity_obj_Tex_001168" OutName="tex_001168" Format="rgba16" Width="32" Height="32" Offset="0x1168" />
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<TextureAnimation Name="object_dekucity_obj_Matanimheader_001978" Offset="0x1978" />
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<DList Name="object_dekucity_obj_DL_001D80" Offset="0x1D80" />
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<DList Name="object_dekucity_obj_DL_001ED8" Offset="0x1ED8" /> <!-- Original name is "z2_22_yama01_model" ("yama" = "mountain; hill") -->
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<Texture Name="object_dekucity_obj_Tex_002008" OutName="tex_002008" Format="rgba16" Width="16" Height="64" Offset="0x2008" />
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<Texture Name="object_dekucity_obj_Tex_002808" OutName="tex_002808" Format="rgba16" Width="32" Height="32" Offset="0x2808" />
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<Texture Name="object_dekucity_obj_Tex_003008" OutName="tex_003008" Format="i4" Width="64" Height="64" Offset="0x3008" />
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<TextureAnimation Name="object_dekucity_obj_Matanimheader_003820" Offset="0x3820" />
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<DList Name="object_dekucity_obj_DL_003990" Offset="0x3990" />
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<DList Name="object_dekucity_obj_DL_003998" Offset="0x3998" /> <!-- Original name is "z2_22_yama02_model" -->
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<Texture Name="object_dekucity_obj_Tex_003AC0" OutName="tex_003AC0" Format="rgba16" Width="16" Height="32" Offset="0x3AC0" />
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<Texture Name="object_dekucity_obj_Tex_003EC0" OutName="tex_003EC0" Format="rgba16" Width="32" Height="32" Offset="0x3EC0" />
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</File>
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</Root>
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