Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_danpei_object.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

16 lines
1.5 KiB
XML

<Root>
<File Name="object_danpei_object" Segment="6">
<DList Name="object_danpei_object_DL_000300" Offset="0x300" />
<Texture Name="object_danpei_object_TLUT_000438" OutName="tlut_000438" Format="rgba16" Width="4" Height="4" Offset="0x438" />
<Texture Name="object_danpei_object_Tex_000458" OutName="tex_000458" Format="ci4" Width="64" Height="64" Offset="0x458" />
<Collision Name="object_danpei_object_Colheader_000D60" Offset="0xD60" /> <!-- Original name is "y2_kanokefuta_bgdatainfo" -->
<DList Name="object_danpei_object_DL_0012C0" Offset="0x12C0" /> <!-- Original name is "Y2_DP2_RASENsita_model" ("rasen" = "spiral", "sita" = "below") -->
<DList Name="object_danpei_object_DL_002110" Offset="0x2110" /> <!-- Original name is "Y2_DP2_RASENue_model" ("ue" = "above") -->
<Texture Name="object_danpei_object_TLUT_002B10" OutName="tlut_002B10" Format="rgba16" Width="16" Height="16" Offset="0x2B10" />
<Texture Name="object_danpei_object_Tex_002D10" OutName="tex_002D10" Format="ci8" Width="32" Height="64" Offset="0x2D10" />
<Texture Name="object_danpei_object_Tex_003510" OutName="tex_003510" Format="ci8" Width="32" Height="32" Offset="0x3510" />
<Texture Name="object_danpei_object_Tex_003910" OutName="tex_003910" Format="ci8" Width="32" Height="32" Offset="0x3910" />
<Texture Name="object_danpei_object_Tex_003D10" OutName="tex_003D10" Format="ci8" Width="16" Height="16" Offset="0x3D10" />
</File>
</Root>