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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
16 lines
1.5 KiB
XML
16 lines
1.5 KiB
XML
<Root>
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<File Name="object_danpei_object" Segment="6">
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<DList Name="object_danpei_object_DL_000300" Offset="0x300" />
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<Texture Name="object_danpei_object_TLUT_000438" OutName="tlut_000438" Format="rgba16" Width="4" Height="4" Offset="0x438" />
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<Texture Name="object_danpei_object_Tex_000458" OutName="tex_000458" Format="ci4" Width="64" Height="64" Offset="0x458" />
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<Collision Name="object_danpei_object_Colheader_000D60" Offset="0xD60" /> <!-- Original name is "y2_kanokefuta_bgdatainfo" -->
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<DList Name="object_danpei_object_DL_0012C0" Offset="0x12C0" /> <!-- Original name is "Y2_DP2_RASENsita_model" ("rasen" = "spiral", "sita" = "below") -->
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<DList Name="object_danpei_object_DL_002110" Offset="0x2110" /> <!-- Original name is "Y2_DP2_RASENue_model" ("ue" = "above") -->
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<Texture Name="object_danpei_object_TLUT_002B10" OutName="tlut_002B10" Format="rgba16" Width="16" Height="16" Offset="0x2B10" />
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<Texture Name="object_danpei_object_Tex_002D10" OutName="tex_002D10" Format="ci8" Width="32" Height="64" Offset="0x2D10" />
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<Texture Name="object_danpei_object_Tex_003510" OutName="tex_003510" Format="ci8" Width="32" Height="32" Offset="0x3510" />
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<Texture Name="object_danpei_object_Tex_003910" OutName="tex_003910" Format="ci8" Width="32" Height="32" Offset="0x3910" />
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<Texture Name="object_danpei_object_Tex_003D10" OutName="tex_003D10" Format="ci8" Width="16" Height="16" Offset="0x3D10" />
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</File>
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</Root>
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