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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
12 lines
785 B
XML
12 lines
785 B
XML
<Root>
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<!-- Assets for the hookshot post -->
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<File Name="object_d_hsblock" Segment="6">
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<DList Name="gHookshotPostDL" Offset="0x210" /> <!-- Original name is "field_fshot_model" -->
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<DList Name="gHookshotTargetDL" Offset="0x470" /> <!-- Original name is "field_fshot2_model" -->
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<Collision Name="gHookshotTargetCol" Offset="0x578" /> <!-- Original name is "field_fshot2_bgdatainfo" -->
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<Collision Name="gHookshotPostCol" Offset="0x730" /> <!-- Original name is "field_fshot_bgdatainfo" -->
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<Texture Name="gHookshotTargetTex" OutName="tex_000760" Format="i4" Width="64" Height="64" Offset="0x760" />
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<Texture Name="gHookshotPostTex" OutName="tex_000F60" Format="i8" Width="32" Height="64" Offset="0xF60" />
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</File>
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</Root>
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