Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_d_hsblock.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

12 lines
785 B
XML

<Root>
<!-- Assets for the hookshot post -->
<File Name="object_d_hsblock" Segment="6">
<DList Name="gHookshotPostDL" Offset="0x210" /> <!-- Original name is "field_fshot_model" -->
<DList Name="gHookshotTargetDL" Offset="0x470" /> <!-- Original name is "field_fshot2_model" -->
<Collision Name="gHookshotTargetCol" Offset="0x578" /> <!-- Original name is "field_fshot2_bgdatainfo" -->
<Collision Name="gHookshotPostCol" Offset="0x730" /> <!-- Original name is "field_fshot_bgdatainfo" -->
<Texture Name="gHookshotTargetTex" OutName="tex_000760" Format="i4" Width="64" Height="64" Offset="0x760" />
<Texture Name="gHookshotPostTex" OutName="tex_000F60" Format="i8" Width="32" Height="64" Offset="0xF60" />
</File>
</Root>