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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
10 lines
671 B
XML
10 lines
671 B
XML
<Root>
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<!-- Assets for the sliding doors in the Deku Shrine -->
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<File Name="object_crace_object" Segment="6">
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<DList Name="gDekuShrineSlidingDoorDL" Offset="0x3A0" /> <!-- Original name is "Y2_DANPEI_shutter_model" -->
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<Texture Name="gDekuShrineSlidingDoorTLUT" OutName="deku_shrine_sliding_door_tlut" Format="rgba16" Width="4" Height="4" Offset="0x540" />
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<Texture Name="gDekuShrineSlidingDoorTex" OutName="deku_shrine_sliding_door" Format="ci4" Width="32" Height="128" Offset="0x560" />
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<Collision Name="gDekuShrineSlidingDoorCol" Offset="0xE00" /> <!-- Original name is "Y2_DANPEI_shutter_bgdatainfo" -->
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</File>
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</Root>
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