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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
13 lines
655 B
XML
13 lines
655 B
XML
<Root>
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<!-- Object for Beehive -->
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<File Name="object_comb" Segment="6">
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<!-- Beehive -->
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<Texture Name="gBeehiveTex" OutName="beehive" Format="rgba16" Width="32" Height="32" Offset="0x0" />
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<DList Name="gBeehiveDL" Offset="0xCB0" /> <!-- Original name is "hatisu_model" ("hive; beehive") -->
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<!-- Beehive Fragment -->
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<Texture Name="gBeehiveFragmentTex" OutName="beehive_fragment" Format="rgba16" Width="16" Height="16" Offset="0xE10" />
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<DList Name="gBeehiveFragmentDL" Offset="0x1040" /> <!-- Original name is "hatisu_hahen_model" ("hahen" = "fragment; broken piece") -->
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</File>
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</Root>
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