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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
13 lines
1015 B
XML
13 lines
1015 B
XML
<Root>
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<File Name="object_cha" Segment="6">
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<DList Name="object_cha_DL_000710" Offset="0x710" /> <!-- Original name is "cha_ki_model" -->
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<DList Name="object_cha_DL_000958" Offset="0x958" /> <!-- Original name is "cha_kane_model" -->
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<Texture Name="object_cha_TLUT_000B08" OutName="tlut_000B08" Format="rgba16" Width="16" Height="16" Offset="0xB08" />
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<Texture Name="object_cha_Tex_000D08" OutName="tex_000D08" Format="ci8" Width="32" Height="32" Offset="0xD08" />
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<Texture Name="object_cha_Tex_001108" OutName="tex_001108" Format="ci8" Width="32" Height="32" Offset="0x1108" />
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<Texture Name="object_cha_Tex_001508" OutName="tex_001508" Format="ci8" Width="16" Height="16" Offset="0x1508" />
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<Texture Name="object_cha_Tex_001608" OutName="tex_001608" Format="ci8" Width="32" Height="32" Offset="0x1608" />
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<Texture Name="object_cha_Tex_001A08" OutName="tex_001A08" Format="rgba16" Width="16" Height="32" Offset="0x1A08" />
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</File>
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</Root>
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