Files
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

13 lines
1015 B
XML

<Root>
<File Name="object_cha" Segment="6">
<DList Name="object_cha_DL_000710" Offset="0x710" /> <!-- Original name is "cha_ki_model" -->
<DList Name="object_cha_DL_000958" Offset="0x958" /> <!-- Original name is "cha_kane_model" -->
<Texture Name="object_cha_TLUT_000B08" OutName="tlut_000B08" Format="rgba16" Width="16" Height="16" Offset="0xB08" />
<Texture Name="object_cha_Tex_000D08" OutName="tex_000D08" Format="ci8" Width="32" Height="32" Offset="0xD08" />
<Texture Name="object_cha_Tex_001108" OutName="tex_001108" Format="ci8" Width="32" Height="32" Offset="0x1108" />
<Texture Name="object_cha_Tex_001508" OutName="tex_001508" Format="ci8" Width="16" Height="16" Offset="0x1508" />
<Texture Name="object_cha_Tex_001608" OutName="tex_001608" Format="ci8" Width="32" Height="32" Offset="0x1608" />
<Texture Name="object_cha_Tex_001A08" OutName="tex_001A08" Format="rgba16" Width="16" Height="32" Offset="0x1A08" />
</File>
</Root>