Files
2ship2harkinian-Android/mm/assets/xml/GC_US/objects/object_boss04.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

47 lines
2.9 KiB
XML

<Root>
<!-- Assets for Wart and its Bubbles -->
<File Name="object_boss04" Segment="6">
<!-- Wart Animation -->
<Animation Name="gWartIdleAnim" Offset="0x4C" /> <!-- Original name might be "wart". A 20-frame animation where he doesn't move at all. -->
<!-- Wart Limb DisplayLists -->
<DList Name="gWartShellDL" Offset="0x19B0" />
<DList Name="gWartBottomEyelidDL" Offset="0x1E58" />
<DList Name="gWartTopEyelidDL" Offset="0x1FC8" />
<DList Name="gWartEyeDL" Offset="0x2138" />
<!-- Wart Textures -->
<Texture Name="gWartShellTLUT" OutName="wart_shell_tlut" Format="rgba16" Width="4" Height="4" Offset="0x2328" />
<Texture Name="gWartRidgesTLUT" OutName="wart_ridges_tlut" Format="rgba16" Width="4" Height="4" Offset="0x2348" />
<Texture Name="gWartShellTex" OutName="wart_shell" Format="ci4" Width="64" Height="64" Offset="0x2368" />
<Texture Name="gWartRidgesTex" OutName="wart_ridges" Format="ci4" Width="8" Height="16" Offset="0x2B68" />
<Texture Name="gWartEyeTex" OutName="wart_eye" Format="rgba16" Width="32" Height="32" Offset="0x2BA8" />
<!-- Unused DisplayList that can be used to make Bubbles opaque -->
<DList Name="gWartBubbleOpaqueMaterialDL" Offset="0x33D8" />
<!-- Wart Bubble Texture and DisplayLists-->
<DList Name="gWartBubbleMaterialDL" Offset="0x3450" />
<DList Name="gWartBubbleModelDL" Offset="0x34C8" />
<Texture Name="gWartBubbleTex" OutName="wart_bubble" Format="rgba16" Width="32" Height="32" Offset="0x34E0" />
<!-- Wart and Bubble Shadow Texture and DisplayLists -->
<Texture Name="gWartShadowTex" OutName="wart_shadow" Format="ia16" Width="32" Height="32" Offset="0x3D10" />
<DList Name="gWartShadowMaterialDL" Offset="0x4510" />
<DList Name="gWartShadowModelDL" Offset="0x4550" />
<!-- Wart Limbs -->
<Limb Name="gWartRootLimb" Type="Standard" EnumName="WART_LIMB_ROOT" Offset="0x4568" />
<Limb Name="gWartBodyLimb" Type="Standard" EnumName="WART_LIMB_BODY" Offset="0x4574" />
<Limb Name="gWartEyeRootLimb" Type="Standard" EnumName="WART_LIMB_EYE_ROOT" Offset="0x4580" />
<Limb Name="gWartEyeLimb" Type="Standard" EnumName="WART_LIMB_EYE" Offset="0x458C" />
<Limb Name="gWartTopEyelidRootLimb" Type="Standard" EnumName="WART_LIMB_TOP_EYELID_ROOT" Offset="0x4598" />
<Limb Name="gWartTopEyelidLimb" Type="Standard" EnumName="WART_LIMB_TOP_EYELID" Offset="0x45A4" />
<Limb Name="gWartBottomEyelidRootLimb" Type="Standard" EnumName="WART_LIMB_BOTTOM_EYELID_ROOT" Offset="0x45B0" />
<Limb Name="gWartBottomEyelidLimb" Type="Standard" EnumName="WART_LIMB_BOTTOM_EYELID" Offset="0x45BC" />
<!-- Wart Skeleton -->
<Skeleton Name="gWartSkel" Type="Flex" LimbType="Standard" LimbNone="WART_LIMB_NONE" LimbMax="WART_LIMB_MAX" EnumName="WartLimb" Offset="0x45E8" />
</File>
</Root>