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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
15 lines
1.0 KiB
XML
15 lines
1.0 KiB
XML
<Root>
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<File Name="object_bombf" Segment="6">
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<!-- Bomb Flower DisplayLists -->
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<DList Name="gBombFlowerLeavesDL" Offset="0x340"/> <!-- Original name is "bm_leaf_model" -->
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<DList Name="gBombFlowerBombAndSparkDL" Offset="0x408"/> <!-- Original name is "bm_flower_model" -->
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<DList Name="gBombFlowerBaseLeavesDL" Offset="0x530"/> <!-- Original name is "bm_leaf2_model" -->
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<!-- Bomb Flower DisplayList Textures -->
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<Texture Name="gBombFlowerLeafOutwardsTex" OutName="bomb_flower_leaf_outwards" Format="rgba16" Width="32" Height="32" Offset="0x5D8"/>
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<Texture Name="gBombFlowerLeafUpwardsTex" OutName="bomb_flower_leaf_upwards" Format="rgba16" Width="16" Height="32" Offset="0xDD8"/>
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<Texture Name="gBombFlowerBombTex" OutName="bomb_flower_bomb" Format="ia16" Width="32" Height="32" Offset="0x11D8"/>
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<Texture Name="gBombFlowerFuseTex" OutName="bomb_flower_fuse" Format="rgba16" Width="4" Height="4" Offset="0x19D8"/>
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</File>
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</Root>
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