Files
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

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<Root>
<File Name="object_bji" Segment="6">
<Animation Name="object_bji_Anim_00066C" Offset="0x66C" /> <!-- Original name is "Bji_fushigigaru" ("to be curious; to wonder; to marvel") -->
<Animation Name="object_bji_Anim_000AB0" Offset="0xAB0" /> <!-- Original name is "Bji_talk" -->
<Animation Name="object_bji_Anim_000FDC" Offset="0xFDC" /> <!-- Original name is "Bji_wait01" -->
<DList Name="gShikashiHeadDL" Offset="0x23A0" />
<DList Name="gShikashiRightHandDL" Offset="0x28D8" />
<DList Name="gShikashiRightForearmDL" Offset="0x2998" />
<DList Name="gShikashiRightArmDL" Offset="0x2A98" />
<DList Name="gShikashiLeftHandDL" Offset="0x2BA8" />
<DList Name="gShikashiLeftForearmDL" Offset="0x2C68" />
<DList Name="gShikashiLeftArmDL" Offset="0x2D68" />
<DList Name="gShikashiTorsoDL" Offset="0x2E78" />
<DList Name="gShikashiRightFootDL" Offset="0x30F0" />
<DList Name="gShikashiRightLegDL" Offset="0x31B0" />
<DList Name="gShikashiRightThighDL" Offset="0x3270" />
<DList Name="gShikashiLeftFootDL" Offset="0x3330" />
<DList Name="gShikashiLeftLegDL" Offset="0x33F0" />
<DList Name="gShikashiLeftThighDL" Offset="0x34B0" />
<DList Name="gShikashiPelvisDL" Offset="0x3570" />
<Texture Name="object_bji_TLUT_003730" OutName="tlut_003730" Format="rgba16" Width="16" Height="16" Offset="0x3730" />
<Texture Name="object_bji_TLUT_003930" OutName="tlut_003930" Format="rgba16" Width="16" Height="16" Offset="0x3930" />
<Texture Name="object_bji_TLUT_003B30" OutName="tlut_003B30" Format="rgba16" Width="16" Height="16" Offset="0x3B30" />
<Texture Name="object_bji_TLUT_003D30" OutName="tlut_003D30" Format="rgba16" Width="16" Height="16" Offset="0x3D30" />
<Texture Name="object_bji_TLUT_003F30" OutName="tlut_003F30" Format="rgba16" Width="16" Height="16" Offset="0x3F30" />
<Texture Name="object_bji_Tex_004130" OutName="tex_004130" Format="rgba16" Width="16" Height="16" Offset="0x4130" />
<Texture Name="object_bji_TLUT_004330" OutName="tlut_004330" Format="rgba16" Width="16" Height="16" Offset="0x4330" />
<Texture Name="object_bji_TLUT_004530" OutName="tlut_004530" Format="rgba16" Width="16" Height="16" Offset="0x4530" />
<Texture Name="object_bji_Tex_004730" OutName="tex_004730" Format="ci8" Width="8" Height="8" Offset="0x4730" />
<Texture Name="object_bji_Tex_004770" OutName="tex_004770" Format="ci8" Width="16" Height="16" Offset="0x4770" />
<Texture Name="object_bji_Tex_004870" OutName="tex_004870" Format="ci8" Width="8" Height="8" Offset="0x4870" />
<Texture Name="object_bji_Tex_0048B0" OutName="tex_0048B0" Format="ci8" Width="16" Height="16" Offset="0x48B0" />
<Texture Name="object_bji_Tex_0049B0" OutName="tex_0049B0" Format="ci8" Width="8" Height="8" Offset="0x49B0" />
<Texture Name="object_bji_Tex_0049F0" OutName="tex_0049F0" Format="ci8" Width="32" Height="32" Offset="0x49F0" />
<Texture Name="object_bji_Tex_004DF0" OutName="tex_004DF0" Format="ci8" Width="8" Height="8" Offset="0x4DF0" />
<Texture Name="object_bji_Tex_004E30" OutName="tex_004E30" Format="ci8" Width="8" Height="8" Offset="0x4E30" />
<Texture Name="object_bji_Tex_004E70" OutName="tex_004E70" Format="ci8" Width="32" Height="32" Offset="0x4E70" />
<Texture Name="object_bji_Tex_005270" OutName="tex_005270" Format="ci8" Width="32" Height="32" Offset="0x5270" />
<!-- Unused Eye Texture Animation -->
<TextureAnimation Name="gShikashiEyeTexAnim" Offset="0x5694" />
<Limb Name="gShikashiPelvisLimb" Type="Standard" EnumName="SHIKASHI_LIMB_PELVIS" Offset="0x569C" />
<Limb Name="gShikashiLeftThighLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_THIGH" Offset="0x56A8" />
<Limb Name="gShikashiLeftLegLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_LEG" Offset="0x56B4" />
<Limb Name="gShikashiLeftFootLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_FOOT" Offset="0x56C0" />
<Limb Name="gShikashiRightThighLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_THIGH" Offset="0x56CC" />
<Limb Name="gShikashiRightLegLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_LEG" Offset="0x56D8" />
<Limb Name="gShikashiRightFootLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_FOOT" Offset="0x56E4" />
<Limb Name="gShikashiTorsoLimb" Type="Standard" EnumName="SHIKASHI_LIMB_TORSO" Offset="0x56F0" />
<Limb Name="gShikashiLeftArmLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_ARM" Offset="0x56FC" />
<Limb Name="gShikashiLeftForearmLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_FOREARM" Offset="0x5708" />
<Limb Name="gShikashiLeftHandLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_HAND" Offset="0x5714" />
<Limb Name="gShikashiRightArmLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_ARM" Offset="0x5720" />
<Limb Name="gShikashiRightForearmLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_FOREARM" Offset="0x572C" />
<Limb Name="gShikashiRightHandLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_HAND" Offset="0x5738" />
<Limb Name="gShikashiHeadLimb" Type="Standard" EnumName="SHIKASHI_LIMB_HEAD" Offset="0x5744" />
<Skeleton Name="gShikashiSkel" Type="Flex" LimbType="Standard" LimbNone="SHIKASHI_LIMB_NONE" LimbMax="SHIKASHI_LIMB_MAX" EnumName="ShikashiLimb" Offset="0x578C" />
<Animation Name="object_bji_Anim_005B58" Offset="0x5B58" /> <!-- Original name is "Bji_wait02" -->
</File>
</Root>