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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
19 lines
1.1 KiB
XML
19 lines
1.1 KiB
XML
<Root>
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<!-- Assets for Anju on the rainy second day -->
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<File Name="object_an2" Segment="6">
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<!-- Empty -->
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<DList Name="gAnju2EmptyDL" Offset="0x370" />
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<!-- Umbrella -->
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<DList Name="gAnju2UmbrellaDL" Offset="0x378" /> <!-- Original name is "an_kasa_model" ("umbrella; parasol") -->
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<Texture Name="gAnju2UmbrellaCircleTex" OutName="umbrella_circle" Format="i8" Width="16" Height="16" Offset="0x578" />
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<Texture Name="gAnju2UmbrellaDesignTex" OutName="umbrella_design" Format="i8" Width="32" Height="32" Offset="0x678" />
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<!-- Animations holding the umbrella -->
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<Animation Name="gAnju2UmbrellaCryAnim" Offset="0x1B80" /> <!-- Original name is "an_kasasuwarinaku" ("suwari" = "sitting", "naku" = "to cry; to weep; to sob") -->
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<Animation Name="gAnju2UmbrellaIdleAnim" Offset="0x28DC" /> <!-- Original name is "an_kasawait" -->
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<Animation Name="gAnju2UmbrellaSitAnim" Offset="0x38A0" /> <!-- Original name is "an_kasawait2suwaru" ("suwaru" = "to sit") -->
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<Animation Name="gAnju2UmbrellaWalkAnim" Offset="0x42CC" /> <!-- Original name is "an_kasawalk" -->
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</File>
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</Root>
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