Files
2ship2harkinian-Android/mm/assets/xml/GC_US/interface/message_static.xml
inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

13 lines
1.2 KiB
XML

<Root>
<File Name="message_static" Segment="7">
<Texture Name="gMessageDefaultBackgroundTex" OutName="message_default_background" Format="ia4" Width="128" Height="64" Offset="0x0"/>
<Texture Name="gMessageSignBackgroundTex" OutName="message_sign_background" Format="ia4" Width="128" Height="64" Offset="0x1000"/>
<Texture Name="gMessageNoteStaffBackgroundTex" OutName="message_note_staff_background" Format="ia4" Width="128" Height="64" Offset="0x2000"/>
<Texture Name="gMessageFadingBackgroundTex" OutName="message_fading_background" Format="i4" Width="128" Height="64" Offset="0x3000"/>
<Texture Name="gMessageNotebookBackgroundTex" OutName="message_notebook_background" Format="i4" Width="128" Height="64" Offset="0x4000"/>
<Texture Name="gMessageContinueTriangleTex" OutName="message_continue_triangle" Format="i4" Width="16" Height="16" Offset="0x5000"/>
<Texture Name="gMessageEndSquareTex" OutName="message_end_square" Format="i4" Width="16" Height="16" Offset="0x5080"/>
<Texture Name="gMessageArrowTex" OutName="message_arrow" Format="i4" Width="16" Height="16" Offset="0x5100"/>
</File>
</Root>