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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
13 lines
1.2 KiB
XML
13 lines
1.2 KiB
XML
<Root>
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<File Name="message_static" Segment="7">
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<Texture Name="gMessageDefaultBackgroundTex" OutName="message_default_background" Format="ia4" Width="128" Height="64" Offset="0x0"/>
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<Texture Name="gMessageSignBackgroundTex" OutName="message_sign_background" Format="ia4" Width="128" Height="64" Offset="0x1000"/>
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<Texture Name="gMessageNoteStaffBackgroundTex" OutName="message_note_staff_background" Format="ia4" Width="128" Height="64" Offset="0x2000"/>
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<Texture Name="gMessageFadingBackgroundTex" OutName="message_fading_background" Format="i4" Width="128" Height="64" Offset="0x3000"/>
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<Texture Name="gMessageNotebookBackgroundTex" OutName="message_notebook_background" Format="i4" Width="128" Height="64" Offset="0x4000"/>
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<Texture Name="gMessageContinueTriangleTex" OutName="message_continue_triangle" Format="i4" Width="16" Height="16" Offset="0x5000"/>
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<Texture Name="gMessageEndSquareTex" OutName="message_end_square" Format="i4" Width="16" Height="16" Offset="0x5080"/>
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<Texture Name="gMessageArrowTex" OutName="message_arrow" Format="i4" Width="16" Height="16" Offset="0x5100"/>
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</File>
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</Root>
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