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https://github.com/izzy2lost/2ship2harkinian-Android.git
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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
30 lines
3.5 KiB
XML
30 lines
3.5 KiB
XML
<Root>
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<!-- Map Point Names. Must be ia4 128x16 and continguous with `ItemId` starting from `ITEM_MAP_POINT_GREAT_BAY` -->
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<File Name="map_name_static">
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<!-- First entries must be continguous with `RegionId` -->
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<Texture Name="gMapPointGreatBayENGTex" OutName="map_point_great_bay_eng" Format="ia4" Width="128" Height="16" Offset="0x0" /> <!-- ITEM_MAP_POINT_GREAT_BAY -->
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<Texture Name="gMapPointZoraHallENGTex" OutName="map_point_zora_hall_eng" Format="ia4" Width="128" Height="16" Offset="0x400" /> <!-- ITEM_MAP_POINT_ZORA_HALL -->
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<Texture Name="gMapPointRomaniRanchENGTex" OutName="map_point_romani_ranch_eng" Format="ia4" Width="128" Height="16" Offset="0x800" /> <!-- ITEM_MAP_POINT_ROMANI_RANCH -->
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<Texture Name="gMapPointDekuPalaceENGTex" OutName="map_point_deku_palace_eng" Format="ia4" Width="128" Height="16" Offset="0xC00" /> <!-- ITEM_MAP_POINT_DEKU_PALACE -->
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<!-- Reused for both region and owl warp map point -->
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<Texture Name="gMapPointWoodfallENGTex" OutName="map_point_woodfall_eng" Format="ia4" Width="128" Height="16" Offset="0x1000" /> <!-- ITEM_MAP_POINT_WOODFALL -->
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<!-- Reused for both region and owl warp map point -->
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<Texture Name="gMapPointClockTownENGTex" OutName="map_point_clock_town_eng" Format="ia4" Width="128" Height="16" Offset="0x1400" /> <!-- ITEM_MAP_POINT_CLOCK_TOWN -->
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<!-- Reused for both region and owl warp map point -->
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<Texture Name="gMapPointSnowheadENGTex" OutName="map_point_snowhead_eng" Format="ia4" Width="128" Height="16" Offset="0x1800" /> <!-- ITEM_MAP_POINT_SNOWHEAD -->
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<Texture Name="gMapPointIkanaGraveyardENGTex" OutName="map_point_ikana_graveyard_eng" Format="ia4" Width="128" Height="16" Offset="0x1C00" /> <!-- ITEM_MAP_POINT_IKANA_GRAVEYARD -->
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<!-- Reused for both region and owl warp map point -->
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<Texture Name="gMapPointIkanaCanyonENGTex" OutName="map_point_ikana_canyon_eng" Format="ia4" Width="128" Height="16" Offset="0x2000" /> <!-- ITEM_MAP_POINT_IKANA_CANYON -->
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<Texture Name="gMapPointGoronVillageENGTex" OutName="map_point_goron_village_eng" Format="ia4" Width="128" Height="16" Offset="0x2400" /> <!-- ITEM_MAP_POINT_GORON_VILLAGE -->
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<!-- Reused for both region and owl warp map point -->
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<Texture Name="gMapPointStoneTowerENGTex" OutName="map_point_stone_tower_eng" Format="ia4" Width="128" Height="16" Offset="0x2800" /> <!-- ITEM_MAP_POINT_STONE_TOWER -->
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<!-- Unique Owl Warp Map Points -->
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<Texture Name="gMapPointGreatBayCoastENGTex" OutName="map_point_great_bay_coast_eng" Format="ia4" Width="128" Height="16" Offset="0x2C00" /> <!-- ITEM_MAP_POINT_GREAT_BAY_COAST -->
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<Texture Name="gMapPointSouthernSwampENGTex" OutName="map_point_southern_swamp_eng" Format="ia4" Width="128" Height="16" Offset="0x3000" /> <!-- ITEM_MAP_POINT_SOUTHERN_SWAMP -->
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<Texture Name="gMapPointMountainVillageENGTex" OutName="map_point_mountain_village_eng" Format="ia4" Width="128" Height="16" Offset="0x3400" /> <!-- ITEM_MAP_POINT_MOUNTAIN_VILLAGE -->
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<Texture Name="gMapPointMilkRoadENGTex" OutName="map_point_milk_road_eng" Format="ia4" Width="128" Height="16" Offset="0x3800" /> <!-- ITEM_MAP_POINT_MILK_ROAD -->
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<Texture Name="gMapPointZoraCapeENGTex" OutName="map_point_zora_cape_eng" Format="ia4" Width="128" Height="16" Offset="0x3C00" /> <!-- ITEM_MAP_POINT_ZORA_CAPE -->
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</File>
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</Root>
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