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196 lines
8.7 KiB
C
196 lines
8.7 KiB
C
#ifndef OBJECTS_OBJECT_ZO_H
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#define OBJECTS_OBJECT_ZO_H 1
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#include "align_asset_macro.h"
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#define dgZoraHandsOnHipsTappingFootAnim "__OTR__objects/object_zo/gZoraHandsOnHipsTappingFootAnim"
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static const ALIGN_ASSET(2) char gZoraHandsOnHipsTappingFootAnim[] = dgZoraHandsOnHipsTappingFootAnim;
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#define dgZoraArmsOpenAnim "__OTR__objects/object_zo/gZoraArmsOpenAnim"
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static const ALIGN_ASSET(2) char gZoraArmsOpenAnim[] = dgZoraArmsOpenAnim;
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#define dgZoraThrowRupeeAnim "__OTR__objects/object_zo/gZoraThrowRupeeAnim"
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static const ALIGN_ASSET(2) char gZoraThrowRupeeAnim[] = dgZoraThrowRupeeAnim;
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#define dgZoraWalkAnim "__OTR__objects/object_zo/gZoraWalkAnim"
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static const ALIGN_ASSET(2) char gZoraWalkAnim[] = dgZoraWalkAnim;
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#define dgZoraBubbleTex "__OTR__objects/object_zo/gZoraBubbleTex"
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static const ALIGN_ASSET(2) char gZoraBubbleTex[] = dgZoraBubbleTex;
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#define dgZoraBubbleMaterialDL "__OTR__objects/object_zo/gZoraBubbleMaterialDL"
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static const ALIGN_ASSET(2) char gZoraBubbleMaterialDL[] = dgZoraBubbleMaterialDL;
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#define dgZoraBubbleModelDL "__OTR__objects/object_zo/gZoraBubbleModelDL"
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static const ALIGN_ASSET(2) char gZoraBubbleModelDL[] = dgZoraBubbleModelDL;
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#define dgZoraSplashTex "__OTR__objects/object_zo/gZoraSplashTex"
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static const ALIGN_ASSET(2) char gZoraSplashTex[] = dgZoraSplashTex;
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#define dgZoraSplashMaterialDL "__OTR__objects/object_zo/gZoraSplashMaterialDL"
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static const ALIGN_ASSET(2) char gZoraSplashMaterialDL[] = dgZoraSplashMaterialDL;
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#define dgZoraSplashModelDL "__OTR__objects/object_zo/gZoraSplashModelDL"
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static const ALIGN_ASSET(2) char gZoraSplashModelDL[] = dgZoraSplashModelDL;
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#define dgZoraSurfacingAnim "__OTR__objects/object_zo/gZoraSurfacingAnim"
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static const ALIGN_ASSET(2) char gZoraSurfacingAnim[] = dgZoraSurfacingAnim;
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#define dgZoraTreadingWaterAnim "__OTR__objects/object_zo/gZoraTreadingWaterAnim"
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static const ALIGN_ASSET(2) char gZoraTreadingWaterAnim[] = dgZoraTreadingWaterAnim;
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#define dgZoraIdleAnim "__OTR__objects/object_zo/gZoraIdleAnim"
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static const ALIGN_ASSET(2) char gZoraIdleAnim[] = dgZoraIdleAnim;
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#define dgZoraTLUT "__OTR__objects/object_zo/gZoraTLUT"
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static const ALIGN_ASSET(2) char gZoraTLUT[] = dgZoraTLUT;
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#define dgZoraFinTex "__OTR__objects/object_zo/gZoraFinTex"
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static const ALIGN_ASSET(2) char gZoraFinTex[] = dgZoraFinTex;
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#define dgZoraBackAndHeadTailTex "__OTR__objects/object_zo/gZoraBackAndHeadTailTex"
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static const ALIGN_ASSET(2) char gZoraBackAndHeadTailTex[] = dgZoraBackAndHeadTailTex;
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#define dgZoraSkinTex "__OTR__objects/object_zo/gZoraSkinTex"
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static const ALIGN_ASSET(2) char gZoraSkinTex[] = dgZoraSkinTex;
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#define dgZoraEyeOpenTex "__OTR__objects/object_zo/gZoraEyeOpenTex"
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static const ALIGN_ASSET(2) char gZoraEyeOpenTex[] = dgZoraEyeOpenTex;
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#define dgZoraEyeHalfTex "__OTR__objects/object_zo/gZoraEyeHalfTex"
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static const ALIGN_ASSET(2) char gZoraEyeHalfTex[] = dgZoraEyeHalfTex;
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#define dgZoraEyeClosedTex "__OTR__objects/object_zo/gZoraEyeClosedTex"
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static const ALIGN_ASSET(2) char gZoraEyeClosedTex[] = dgZoraEyeClosedTex;
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#define dgZoraMouthTex "__OTR__objects/object_zo/gZoraMouthTex"
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static const ALIGN_ASSET(2) char gZoraMouthTex[] = dgZoraMouthTex;
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#define dgZoraHandTex "__OTR__objects/object_zo/gZoraHandTex"
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static const ALIGN_ASSET(2) char gZoraHandTex[] = dgZoraHandTex;
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#define dgZoraKneeTex "__OTR__objects/object_zo/gZoraKneeTex"
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static const ALIGN_ASSET(2) char gZoraKneeTex[] = dgZoraKneeTex;
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#define dgZoraPelvisDL "__OTR__objects/object_zo/gZoraPelvisDL"
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static const ALIGN_ASSET(2) char gZoraPelvisDL[] = dgZoraPelvisDL;
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#define dgZoraTorsoDL "__OTR__objects/object_zo/gZoraTorsoDL"
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static const ALIGN_ASSET(2) char gZoraTorsoDL[] = dgZoraTorsoDL;
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#define dgZoraHeadDL "__OTR__objects/object_zo/gZoraHeadDL"
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static const ALIGN_ASSET(2) char gZoraHeadDL[] = dgZoraHeadDL;
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#define dgZoraHeadTail1DL "__OTR__objects/object_zo/gZoraHeadTail1DL"
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static const ALIGN_ASSET(2) char gZoraHeadTail1DL[] = dgZoraHeadTail1DL;
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#define dgZoraHeadTail2DL "__OTR__objects/object_zo/gZoraHeadTail2DL"
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static const ALIGN_ASSET(2) char gZoraHeadTail2DL[] = dgZoraHeadTail2DL;
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#define dgZoraHeadTail3DL "__OTR__objects/object_zo/gZoraHeadTail3DL"
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static const ALIGN_ASSET(2) char gZoraHeadTail3DL[] = dgZoraHeadTail3DL;
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#define dgZoraHeadTailFinDL "__OTR__objects/object_zo/gZoraHeadTailFinDL"
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static const ALIGN_ASSET(2) char gZoraHeadTailFinDL[] = dgZoraHeadTailFinDL;
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#define dgZoraRightUpperArmDL "__OTR__objects/object_zo/gZoraRightUpperArmDL"
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static const ALIGN_ASSET(2) char gZoraRightUpperArmDL[] = dgZoraRightUpperArmDL;
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#define dgZoraRightForearmDL "__OTR__objects/object_zo/gZoraRightForearmDL"
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static const ALIGN_ASSET(2) char gZoraRightForearmDL[] = dgZoraRightForearmDL;
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#define dgZoraRightHandDL "__OTR__objects/object_zo/gZoraRightHandDL"
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static const ALIGN_ASSET(2) char gZoraRightHandDL[] = dgZoraRightHandDL;
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#define dgZoraLeftUpperArmDL "__OTR__objects/object_zo/gZoraLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gZoraLeftUpperArmDL[] = dgZoraLeftUpperArmDL;
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#define dgZoraLeftForearmDL "__OTR__objects/object_zo/gZoraLeftForearmDL"
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static const ALIGN_ASSET(2) char gZoraLeftForearmDL[] = dgZoraLeftForearmDL;
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#define dgZoraLeftHandDL "__OTR__objects/object_zo/gZoraLeftHandDL"
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static const ALIGN_ASSET(2) char gZoraLeftHandDL[] = dgZoraLeftHandDL;
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#define dgZoraRightThighDL "__OTR__objects/object_zo/gZoraRightThighDL"
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static const ALIGN_ASSET(2) char gZoraRightThighDL[] = dgZoraRightThighDL;
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#define dgZoraRightShinDL "__OTR__objects/object_zo/gZoraRightShinDL"
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static const ALIGN_ASSET(2) char gZoraRightShinDL[] = dgZoraRightShinDL;
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#define dgZoraRightFootDL "__OTR__objects/object_zo/gZoraRightFootDL"
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static const ALIGN_ASSET(2) char gZoraRightFootDL[] = dgZoraRightFootDL;
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#define dgZoraLeftThighDL "__OTR__objects/object_zo/gZoraLeftThighDL"
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static const ALIGN_ASSET(2) char gZoraLeftThighDL[] = dgZoraLeftThighDL;
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#define dgZoraLeftShinDL "__OTR__objects/object_zo/gZoraLeftShinDL"
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static const ALIGN_ASSET(2) char gZoraLeftShinDL[] = dgZoraLeftShinDL;
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#define dgZoraLeftFootDL "__OTR__objects/object_zo/gZoraLeftFootDL"
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static const ALIGN_ASSET(2) char gZoraLeftFootDL[] = dgZoraLeftFootDL;
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#define dgZoraSkel "__OTR__objects/object_zo/gZoraSkel"
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static const ALIGN_ASSET(2) char gZoraSkel[] = dgZoraSkel;
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#define dgZoraRippleMaterialDL "__OTR__objects/object_zo/gZoraRippleMaterialDL"
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static const ALIGN_ASSET(2) char gZoraRippleMaterialDL[] = dgZoraRippleMaterialDL;
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#define dgZoraRippleModelDL "__OTR__objects/object_zo/gZoraRippleModelDL"
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static const ALIGN_ASSET(2) char gZoraRippleModelDL[] = dgZoraRippleModelDL;
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#define dobject_zo_DL_00D2A0 "__OTR__objects/object_zo/object_zo_DL_00D2A0"
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static const ALIGN_ASSET(2) char object_zo_DL_00D2A0[] = dobject_zo_DL_00D2A0;
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#define dobject_zo_DL_00D2B8 "__OTR__objects/object_zo/object_zo_DL_00D2B8"
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static const ALIGN_ASSET(2) char object_zo_DL_00D2B8[] = dobject_zo_DL_00D2B8;
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#define dgZoraStandAnim "__OTR__objects/object_zo/gZoraStandAnim"
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static const ALIGN_ASSET(2) char gZoraStandAnim[] = dgZoraStandAnim;
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#define dgZoraListenAnim "__OTR__objects/object_zo/gZoraListenAnim"
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static const ALIGN_ASSET(2) char gZoraListenAnim[] = dgZoraListenAnim;
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#define dgZoraRunAnim "__OTR__objects/object_zo/gZoraRunAnim"
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static const ALIGN_ASSET(2) char gZoraRunAnim[] = dgZoraRunAnim;
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#define dgZoraBobHandAnim "__OTR__objects/object_zo/gZoraBobHandAnim"
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static const ALIGN_ASSET(2) char gZoraBobHandAnim[] = dgZoraBobHandAnim;
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#define dgZoraSitAnim "__OTR__objects/object_zo/gZoraSitAnim"
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static const ALIGN_ASSET(2) char gZoraSitAnim[] = dgZoraSitAnim;
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#define dgZoraFixSpeakerStartAnim "__OTR__objects/object_zo/gZoraFixSpeakerStartAnim"
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static const ALIGN_ASSET(2) char gZoraFixSpeakerStartAnim[] = dgZoraFixSpeakerStartAnim;
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#define dgZoraFixSpeakerLoopAnim "__OTR__objects/object_zo/gZoraFixSpeakerLoopAnim"
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static const ALIGN_ASSET(2) char gZoraFixSpeakerLoopAnim[] = dgZoraFixSpeakerLoopAnim;
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#define dgZoraFixSpeakerEndAnim "__OTR__objects/object_zo/gZoraFixSpeakerEndAnim"
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static const ALIGN_ASSET(2) char gZoraFixSpeakerEndAnim[] = dgZoraFixSpeakerEndAnim;
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typedef enum ZoraLimb {
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/* 0x00 */ ZORA_LIMB_NONE,
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/* 0x01 */ ZORA_LIMB_PELVIS,
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/* 0x02 */ ZORA_LIMB_LEFT_THIGH,
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/* 0x03 */ ZORA_LIMB_LEFT_SHIN,
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/* 0x04 */ ZORA_LIMB_LEFT_FOOT,
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/* 0x05 */ ZORA_LIMB_RIGHT_THIGH,
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/* 0x06 */ ZORA_LIMB_RIGHT_SHIN,
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/* 0x07 */ ZORA_LIMB_RIGHT_FOOT,
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/* 0x08 */ ZORA_LIMB_TORSO,
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/* 0x09 */ ZORA_LIMB_LEFT_UPPER_ARM,
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/* 0x0A */ ZORA_LIMB_LEFT_FOREARM,
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/* 0x0B */ ZORA_LIMB_LEFT_HAND,
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/* 0x0C */ ZORA_LIMB_RIGHT_UPPER_ARM,
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/* 0x0D */ ZORA_LIMB_RIGHT_FOREARM,
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/* 0x0E */ ZORA_LIMB_RIGHT_HAND,
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/* 0x0F */ ZORA_LIMB_HEAD,
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/* 0x10 */ ZORA_LIMB_HEAD_TAIL_1,
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/* 0x11 */ ZORA_LIMB_HEAD_TAIL_2,
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/* 0x12 */ ZORA_LIMB_HEAD_TAIL_3,
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/* 0x13 */ ZORA_LIMB_HEAD_TAIL_FIN,
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/* 0x14 */ ZORA_LIMB_MAX
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} ZoraLimb;
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#endif // OBJECTS_OBJECT_ZO_H
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