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141 lines
7.8 KiB
C
141 lines
7.8 KiB
C
#ifndef OBJECTS_OBJECT_WALLMASTER_H
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#define OBJECTS_OBJECT_WALLMASTER_H 1
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#include "align_asset_macro.h"
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#define dgWallmasterDamageAnim "__OTR__objects/object_wallmaster/gWallmasterDamageAnim"
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static const ALIGN_ASSET(2) char gWallmasterDamageAnim[] = dgWallmasterDamageAnim;
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#define dgWallmasterRecoverFromDamageAnim "__OTR__objects/object_wallmaster/gWallmasterRecoverFromDamageAnim"
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static const ALIGN_ASSET(2) char gWallmasterRecoverFromDamageAnim[] = dgWallmasterRecoverFromDamageAnim;
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#define dgWallmasterJumpAnim "__OTR__objects/object_wallmaster/gWallmasterJumpAnim"
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static const ALIGN_ASSET(2) char gWallmasterJumpAnim[] = dgWallmasterJumpAnim;
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#define dgFloormasterTurnAnim "__OTR__objects/object_wallmaster/gFloormasterTurnAnim"
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static const ALIGN_ASSET(2) char gFloormasterTurnAnim[] = dgFloormasterTurnAnim;
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#define dgWallmasterLungeAnim "__OTR__objects/object_wallmaster/gWallmasterLungeAnim"
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static const ALIGN_ASSET(2) char gWallmasterLungeAnim[] = dgWallmasterLungeAnim;
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#define dgWallmasterMissAnim "__OTR__objects/object_wallmaster/gWallmasterMissAnim"
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static const ALIGN_ASSET(2) char gWallmasterMissAnim[] = dgWallmasterMissAnim;
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#define dgFloormasterTapFingerAnim "__OTR__objects/object_wallmaster/gFloormasterTapFingerAnim"
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static const ALIGN_ASSET(2) char gFloormasterTapFingerAnim[] = dgFloormasterTapFingerAnim;
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#define dgWallmasterWalkAnim "__OTR__objects/object_wallmaster/gWallmasterWalkAnim"
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static const ALIGN_ASSET(2) char gWallmasterWalkAnim[] = dgWallmasterWalkAnim;
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#define dgWallmasterThumbDistalDL "__OTR__objects/object_wallmaster/gWallmasterThumbDistalDL"
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static const ALIGN_ASSET(2) char gWallmasterThumbDistalDL[] = dgWallmasterThumbDistalDL;
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#define dgWallmasterThumbMiddleDL "__OTR__objects/object_wallmaster/gWallmasterThumbMiddleDL"
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static const ALIGN_ASSET(2) char gWallmasterThumbMiddleDL[] = dgWallmasterThumbMiddleDL;
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#define dgWallmasterThumbProximalDL "__OTR__objects/object_wallmaster/gWallmasterThumbProximalDL"
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static const ALIGN_ASSET(2) char gWallmasterThumbProximalDL[] = dgWallmasterThumbProximalDL;
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#define dgWallmasterWristDL "__OTR__objects/object_wallmaster/gWallmasterWristDL"
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static const ALIGN_ASSET(2) char gWallmasterWristDL[] = dgWallmasterWristDL;
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#define dgWallmasterMiddleFingerDistalDL "__OTR__objects/object_wallmaster/gWallmasterMiddleFingerDistalDL"
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static const ALIGN_ASSET(2) char gWallmasterMiddleFingerDistalDL[] = dgWallmasterMiddleFingerDistalDL;
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#define dgWallmasterMiddleFingerMiddleDL "__OTR__objects/object_wallmaster/gWallmasterMiddleFingerMiddleDL"
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static const ALIGN_ASSET(2) char gWallmasterMiddleFingerMiddleDL[] = dgWallmasterMiddleFingerMiddleDL;
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#define dgWallmasterMiddleFingerProximalDL "__OTR__objects/object_wallmaster/gWallmasterMiddleFingerProximalDL"
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static const ALIGN_ASSET(2) char gWallmasterMiddleFingerProximalDL[] = dgWallmasterMiddleFingerProximalDL;
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#define dgWallmasterRingFingerDistalDL "__OTR__objects/object_wallmaster/gWallmasterRingFingerDistalDL"
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static const ALIGN_ASSET(2) char gWallmasterRingFingerDistalDL[] = dgWallmasterRingFingerDistalDL;
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#define dgWallmasterRingFingerMiddleDL "__OTR__objects/object_wallmaster/gWallmasterRingFingerMiddleDL"
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static const ALIGN_ASSET(2) char gWallmasterRingFingerMiddleDL[] = dgWallmasterRingFingerMiddleDL;
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#define dgWallmasterRingFingerProximalDL "__OTR__objects/object_wallmaster/gWallmasterRingFingerProximalDL"
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static const ALIGN_ASSET(2) char gWallmasterRingFingerProximalDL[] = dgWallmasterRingFingerProximalDL;
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#define dgWallmasterIndexFingerDistalDL "__OTR__objects/object_wallmaster/gWallmasterIndexFingerDistalDL"
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static const ALIGN_ASSET(2) char gWallmasterIndexFingerDistalDL[] = dgWallmasterIndexFingerDistalDL;
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#define dgWallmasterIndexFingerMiddleDL "__OTR__objects/object_wallmaster/gWallmasterIndexFingerMiddleDL"
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static const ALIGN_ASSET(2) char gWallmasterIndexFingerMiddleDL[] = dgWallmasterIndexFingerMiddleDL;
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#define dgWallmasterIndexFingerProximalDL "__OTR__objects/object_wallmaster/gWallmasterIndexFingerProximalDL"
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static const ALIGN_ASSET(2) char gWallmasterIndexFingerProximalDL[] = dgWallmasterIndexFingerProximalDL;
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#define dgWallmasterHandDL "__OTR__objects/object_wallmaster/gWallmasterHandDL"
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static const ALIGN_ASSET(2) char gWallmasterHandDL[] = dgWallmasterHandDL;
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#define dgWallmasterLittleFingerDL "__OTR__objects/object_wallmaster/gWallmasterLittleFingerDL"
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static const ALIGN_ASSET(2) char gWallmasterLittleFingerDL[] = dgWallmasterLittleFingerDL;
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#define dgWallmasterWristTopTex "__OTR__objects/object_wallmaster/gWallmasterWristTopTex"
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static const ALIGN_ASSET(2) char gWallmasterWristTopTex[] = dgWallmasterWristTopTex;
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#define dgWallmasterWristSidesTex "__OTR__objects/object_wallmaster/gWallmasterWristSidesTex"
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static const ALIGN_ASSET(2) char gWallmasterWristSidesTex[] = dgWallmasterWristSidesTex;
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#define dgWallmasterHandBackTex "__OTR__objects/object_wallmaster/gWallmasterHandBackTex"
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static const ALIGN_ASSET(2) char gWallmasterHandBackTex[] = dgWallmasterHandBackTex;
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#define dgWallmasterFingerTipTex "__OTR__objects/object_wallmaster/gWallmasterFingerTipTex"
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static const ALIGN_ASSET(2) char gWallmasterFingerTipTex[] = dgWallmasterFingerTipTex;
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#define dgWallmasterJointsAndSidesTex "__OTR__objects/object_wallmaster/gWallmasterJointsAndSidesTex"
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static const ALIGN_ASSET(2) char gWallmasterJointsAndSidesTex[] = dgWallmasterJointsAndSidesTex;
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#define dgWallmasterPalmAndFingerPadTex "__OTR__objects/object_wallmaster/gWallmasterPalmAndFingerPadTex"
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static const ALIGN_ASSET(2) char gWallmasterPalmAndFingerPadTex[] = dgWallmasterPalmAndFingerPadTex;
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#define dgWallmasterKnuckleAndFingerTopTex "__OTR__objects/object_wallmaster/gWallmasterKnuckleAndFingerTopTex"
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static const ALIGN_ASSET(2) char gWallmasterKnuckleAndFingerTopTex[] = dgWallmasterKnuckleAndFingerTopTex;
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#define dgWallmasterSkel "__OTR__objects/object_wallmaster/gWallmasterSkel"
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static const ALIGN_ASSET(2) char gWallmasterSkel[] = dgWallmasterSkel;
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#define dgWallmasterStopWalkAnim "__OTR__objects/object_wallmaster/gWallmasterStopWalkAnim"
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static const ALIGN_ASSET(2) char gWallmasterStopWalkAnim[] = dgWallmasterStopWalkAnim;
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#define dgWallmasterHoverAnim "__OTR__objects/object_wallmaster/gWallmasterHoverAnim"
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static const ALIGN_ASSET(2) char gWallmasterHoverAnim[] = dgWallmasterHoverAnim;
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#define dgWallmasterIdleAnim "__OTR__objects/object_wallmaster/gWallmasterIdleAnim"
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static const ALIGN_ASSET(2) char gWallmasterIdleAnim[] = dgWallmasterIdleAnim;
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#define dgWallmasterStandUpAnim "__OTR__objects/object_wallmaster/gWallmasterStandUpAnim"
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static const ALIGN_ASSET(2) char gWallmasterStandUpAnim[] = dgWallmasterStandUpAnim;
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typedef enum WallmasterLimb {
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/* 0x00 */ WALLMASTER_LIMB_NONE,
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/* 0x01 */ WALLMASTER_LIMB_ROOT,
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/* 0x02 */ WALLMASTER_LIMB_HAND,
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/* 0x03 */ WALLMASTER_LIMB_INDEX_FINGER_ROOT,
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/* 0x04 */ WALLMASTER_LIMB_INDEX_FINGER_PROXIMAL,
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/* 0x05 */ WALLMASTER_LIMB_INDEX_FINGER_DISTAL_ROOT,
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/* 0x06 */ WALLMASTER_LIMB_INDEX_FINGER_MIDDLE,
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/* 0x07 */ WALLMASTER_LIMB_INDEX_FINGER_DISTAL,
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/* 0x08 */ WALLMASTER_LIMB_RING_FINGER_ROOT,
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/* 0x09 */ WALLMASTER_LIMB_RING_FINGER_PROXIMAL,
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/* 0x0A */ WALLMASTER_LIMB_RING_FINGER_DISTAL_ROOT,
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/* 0x0B */ WALLMASTER_LIMB_RING_FINGER_MIDDLE,
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/* 0x0C */ WALLMASTER_LIMB_RING_FINGER_DISTAL,
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/* 0x0D */ WALLMASTER_LIMB_MIDDLE_FINGER_ROOT,
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/* 0x0E */ WALLMASTER_LIMB_MIDDLE_FINGER_PROXIMAL,
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/* 0x0F */ WALLMASTER_LIMB_MIDDLE_FINGER_DISTAL_ROOT,
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/* 0x10 */ WALLMASTER_LIMB_MIDDLE_FINGER_MIDDLE,
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/* 0x11 */ WALLMASTER_LIMB_MIDDLE_FINGER_DISTAL,
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/* 0x12 */ WALLMASTER_LIMB_WRIST_ROOT,
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/* 0x13 */ WALLMASTER_LIMB_WRIST,
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/* 0x14 */ WALLMASTER_LIMB_THUMB_ROOT,
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/* 0x15 */ WALLMASTER_LIMB_THUMB_PROXIMAL,
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/* 0x16 */ WALLMASTER_LIMB_THUMB_DISTAL_ROOT,
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/* 0x17 */ WALLMASTER_LIMB_THUMB_MIDDLE,
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/* 0x18 */ WALLMASTER_LIMB_THUMB_DISTAL,
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/* 0x19 */ WALLMASTER_LIMB_MAX
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} WallmasterLimb;
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#endif // OBJECTS_OBJECT_WALLMASTER_H
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