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112 lines
5.0 KiB
C
112 lines
5.0 KiB
C
#ifndef OBJECTS_OBJECT_UCH_H
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#define OBJECTS_OBJECT_UCH_H 1
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#include "align_asset_macro.h"
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#define dgAlienEyeBeamDL "__OTR__objects/object_uch/gAlienEyeBeamDL"
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static const ALIGN_ASSET(2) char gAlienEyeBeamDL[] = dgAlienEyeBeamDL;
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#define dgAlienEyeBeamMaskTex "__OTR__objects/object_uch/gAlienEyeBeamMaskTex"
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static const ALIGN_ASSET(2) char gAlienEyeBeamMaskTex[] = dgAlienEyeBeamMaskTex;
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#define dgAlienEyeBeamTexAnim "__OTR__objects/object_uch/gAlienEyeBeamTexAnim"
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static const ALIGN_ASSET(2) char gAlienEyeBeamTexAnim[] = dgAlienEyeBeamTexAnim;
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#define dgAlienEmptyTexAnim "__OTR__objects/object_uch/gAlienEmptyTexAnim"
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static const ALIGN_ASSET(2) char gAlienEmptyTexAnim[] = dgAlienEmptyTexAnim;
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#define dgAlienDeathAnim "__OTR__objects/object_uch/gAlienDeathAnim"
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static const ALIGN_ASSET(2) char gAlienDeathAnim[] = dgAlienDeathAnim;
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#define dgAlienJerkingAnim "__OTR__objects/object_uch/gAlienJerkingAnim"
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static const ALIGN_ASSET(2) char gAlienJerkingAnim[] = dgAlienJerkingAnim;
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#define dgAlienDeathFlashDL "__OTR__objects/object_uch/gAlienDeathFlashDL"
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static const ALIGN_ASSET(2) char gAlienDeathFlashDL[] = dgAlienDeathFlashDL;
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#define dgAlienDeathFlashMaskTex "__OTR__objects/object_uch/gAlienDeathFlashMaskTex"
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static const ALIGN_ASSET(2) char gAlienDeathFlashMaskTex[] = dgAlienDeathFlashMaskTex;
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#define dgAlienHoldingCowAnim "__OTR__objects/object_uch/gAlienHoldingCowAnim"
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static const ALIGN_ASSET(2) char gAlienHoldingCowAnim[] = dgAlienHoldingCowAnim;
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#define dgAlienFloatAnim "__OTR__objects/object_uch/gAlienFloatAnim"
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static const ALIGN_ASSET(2) char gAlienFloatAnim[] = dgAlienFloatAnim;
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#define dgAlienHeadDL "__OTR__objects/object_uch/gAlienHeadDL"
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static const ALIGN_ASSET(2) char gAlienHeadDL[] = dgAlienHeadDL;
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#define dgAlienRightEyeDL "__OTR__objects/object_uch/gAlienRightEyeDL"
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static const ALIGN_ASSET(2) char gAlienRightEyeDL[] = dgAlienRightEyeDL;
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#define dgAlienLeftEyeDL "__OTR__objects/object_uch/gAlienLeftEyeDL"
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static const ALIGN_ASSET(2) char gAlienLeftEyeDL[] = dgAlienLeftEyeDL;
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#define dgAlienLeftShoulderDL "__OTR__objects/object_uch/gAlienLeftShoulderDL"
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static const ALIGN_ASSET(2) char gAlienLeftShoulderDL[] = dgAlienLeftShoulderDL;
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#define dgAlienLeftUpperArmDL "__OTR__objects/object_uch/gAlienLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gAlienLeftUpperArmDL[] = dgAlienLeftUpperArmDL;
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#define dgAlienLeftForearmDL "__OTR__objects/object_uch/gAlienLeftForearmDL"
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static const ALIGN_ASSET(2) char gAlienLeftForearmDL[] = dgAlienLeftForearmDL;
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#define dgAlienLeftHandDL "__OTR__objects/object_uch/gAlienLeftHandDL"
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static const ALIGN_ASSET(2) char gAlienLeftHandDL[] = dgAlienLeftHandDL;
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#define dgAlienTorsoDL "__OTR__objects/object_uch/gAlienTorsoDL"
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static const ALIGN_ASSET(2) char gAlienTorsoDL[] = dgAlienTorsoDL;
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#define dgAlienRightShoulderDL "__OTR__objects/object_uch/gAlienRightShoulderDL"
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static const ALIGN_ASSET(2) char gAlienRightShoulderDL[] = dgAlienRightShoulderDL;
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#define dgAlienRightUpperArmDL "__OTR__objects/object_uch/gAlienRightUpperArmDL"
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static const ALIGN_ASSET(2) char gAlienRightUpperArmDL[] = dgAlienRightUpperArmDL;
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#define dgAlienRightForearmDL "__OTR__objects/object_uch/gAlienRightForearmDL"
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static const ALIGN_ASSET(2) char gAlienRightForearmDL[] = dgAlienRightForearmDL;
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#define dgAlienRightHandDL "__OTR__objects/object_uch/gAlienRightHandDL"
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static const ALIGN_ASSET(2) char gAlienRightHandDL[] = dgAlienRightHandDL;
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#define dgAlienTLUT "__OTR__objects/object_uch/gAlienTLUT"
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static const ALIGN_ASSET(2) char gAlienTLUT[] = dgAlienTLUT;
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#define dgAlienTorsoTex "__OTR__objects/object_uch/gAlienTorsoTex"
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static const ALIGN_ASSET(2) char gAlienTorsoTex[] = dgAlienTorsoTex;
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#define dgAlienHandsAndTorsoUndersideTex "__OTR__objects/object_uch/gAlienHandsAndTorsoUndersideTex"
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static const ALIGN_ASSET(2) char gAlienHandsAndTorsoUndersideTex[] = dgAlienHandsAndTorsoUndersideTex;
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#define dgAlienHeadFrontAndArmsTex "__OTR__objects/object_uch/gAlienHeadFrontAndArmsTex"
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static const ALIGN_ASSET(2) char gAlienHeadFrontAndArmsTex[] = dgAlienHeadFrontAndArmsTex;
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#define dgAlienHeadBackTex "__OTR__objects/object_uch/gAlienHeadBackTex"
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static const ALIGN_ASSET(2) char gAlienHeadBackTex[] = dgAlienHeadBackTex;
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#define dgAlienEyeTex "__OTR__objects/object_uch/gAlienEyeTex"
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static const ALIGN_ASSET(2) char gAlienEyeTex[] = dgAlienEyeTex;
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#define dgAlienSkel "__OTR__objects/object_uch/gAlienSkel"
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static const ALIGN_ASSET(2) char gAlienSkel[] = dgAlienSkel;
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typedef enum AlienLimb {
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/* 0x00 */ ALIEN_LIMB_NONE,
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/* 0x01 */ ALIEN_LIMB_ROOT,
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/* 0x02 */ ALIEN_LIMB_TORSO,
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/* 0x03 */ ALIEN_LIMB_RIGHT_SHOULDER,
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/* 0x04 */ ALIEN_LIMB_RIGHT_UPPER_ARM,
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/* 0x05 */ ALIEN_LIMB_RIGHT_FOREARM,
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/* 0x06 */ ALIEN_LIMB_RIGHT_HAND,
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/* 0x07 */ ALIEN_LIMB_LEFT_SHOULDER,
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/* 0x08 */ ALIEN_LIMB_LEFT_UPPER_ARM,
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/* 0x09 */ ALIEN_LIMB_LEFT_FOREARM,
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/* 0x0A */ ALIEN_LIMB_LEFT_HAND,
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/* 0x0B */ ALIEN_LIMB_HEAD,
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/* 0x0C */ ALIEN_LIMB_LEFT_EYE,
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/* 0x0D */ ALIEN_LIMB_RIGHT_EYE,
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/* 0x0E */ ALIEN_LIMB_MAX
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} AlienLimb;
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#endif // OBJECTS_OBJECT_UCH_H
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