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124 lines
5.2 KiB
C
124 lines
5.2 KiB
C
#ifndef OBJECTS_OBJECT_NB_H
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#define OBJECTS_OBJECT_NB_H 1
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#include "align_asset_macro.h"
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#define dgNbTalkAnim "__OTR__objects/object_nb/gNbTalkAnim"
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static const ALIGN_ASSET(2) char gNbTalkAnim[] = dgNbTalkAnim;
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#define dgNbAngryAnim "__OTR__objects/object_nb/gNbAngryAnim"
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static const ALIGN_ASSET(2) char gNbAngryAnim[] = dgNbAngryAnim;
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#define dgNbRelievedAnim "__OTR__objects/object_nb/gNbRelievedAnim"
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static const ALIGN_ASSET(2) char gNbRelievedAnim[] = dgNbRelievedAnim;
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#define dgNbIdleAnim "__OTR__objects/object_nb/gNbIdleAnim"
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static const ALIGN_ASSET(2) char gNbIdleAnim[] = dgNbIdleAnim;
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#define dgNbWheelchairDL "__OTR__objects/object_nb/gNbWheelchairDL"
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static const ALIGN_ASSET(2) char gNbWheelchairDL[] = dgNbWheelchairDL;
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#define dgNbRightWheelDL "__OTR__objects/object_nb/gNbRightWheelDL"
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static const ALIGN_ASSET(2) char gNbRightWheelDL[] = dgNbRightWheelDL;
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#define dgNbLeftWheelDL "__OTR__objects/object_nb/gNbLeftWheelDL"
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static const ALIGN_ASSET(2) char gNbLeftWheelDL[] = dgNbLeftWheelDL;
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#define dgNbTorsoDL "__OTR__objects/object_nb/gNbTorsoDL"
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static const ALIGN_ASSET(2) char gNbTorsoDL[] = dgNbTorsoDL;
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#define dgNbNeckDL "__OTR__objects/object_nb/gNbNeckDL"
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static const ALIGN_ASSET(2) char gNbNeckDL[] = dgNbNeckDL;
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#define dgNbHeadDL "__OTR__objects/object_nb/gNbHeadDL"
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static const ALIGN_ASSET(2) char gNbHeadDL[] = dgNbHeadDL;
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#define dgNbArmsBookDL "__OTR__objects/object_nb/gNbArmsBookDL"
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static const ALIGN_ASSET(2) char gNbArmsBookDL[] = dgNbArmsBookDL;
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#define dobject_nb_TLUT_006910 "__OTR__objects/object_nb/object_nb_TLUT_006910"
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static const ALIGN_ASSET(2) char object_nb_TLUT_006910[] = dobject_nb_TLUT_006910;
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#define dobject_nb_TLUT_006B10 "__OTR__objects/object_nb/object_nb_TLUT_006B10"
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static const ALIGN_ASSET(2) char object_nb_TLUT_006B10[] = dobject_nb_TLUT_006B10;
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#define dgNbTigerTLUT "__OTR__objects/object_nb/gNbTigerTLUT"
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static const ALIGN_ASSET(2) char gNbTigerTLUT[] = dgNbTigerTLUT;
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#define dgNbSkinTex "__OTR__objects/object_nb/gNbSkinTex"
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static const ALIGN_ASSET(2) char gNbSkinTex[] = dgNbSkinTex;
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#define dgNbEarTex "__OTR__objects/object_nb/gNbEarTex"
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static const ALIGN_ASSET(2) char gNbEarTex[] = dgNbEarTex;
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#define dobject_nb_Tex_007050 "__OTR__objects/object_nb/object_nb_Tex_007050"
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static const ALIGN_ASSET(2) char object_nb_Tex_007050[] = dobject_nb_Tex_007050;
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#define dgNbUpperEyelidTex "__OTR__objects/object_nb/gNbUpperEyelidTex"
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static const ALIGN_ASSET(2) char gNbUpperEyelidTex[] = dgNbUpperEyelidTex;
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#define dgNbHairTex "__OTR__objects/object_nb/gNbHairTex"
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static const ALIGN_ASSET(2) char gNbHairTex[] = dgNbHairTex;
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#define dgNbEyeTex "__OTR__objects/object_nb/gNbEyeTex"
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static const ALIGN_ASSET(2) char gNbEyeTex[] = dgNbEyeTex;
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#define dgNbLowerEyelidTex "__OTR__objects/object_nb/gNbLowerEyelidTex"
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static const ALIGN_ASSET(2) char gNbLowerEyelidTex[] = dgNbLowerEyelidTex;
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#define dobject_nb_Tex_0074D0 "__OTR__objects/object_nb/object_nb_Tex_0074D0"
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static const ALIGN_ASSET(2) char object_nb_Tex_0074D0[] = dobject_nb_Tex_0074D0;
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#define dobject_nb_Tex_007550 "__OTR__objects/object_nb/object_nb_Tex_007550"
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static const ALIGN_ASSET(2) char object_nb_Tex_007550[] = dobject_nb_Tex_007550;
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#define dobject_nb_Tex_007650 "__OTR__objects/object_nb/object_nb_Tex_007650"
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static const ALIGN_ASSET(2) char object_nb_Tex_007650[] = dobject_nb_Tex_007650;
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#define dobject_nb_Tex_007750 "__OTR__objects/object_nb/object_nb_Tex_007750"
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static const ALIGN_ASSET(2) char object_nb_Tex_007750[] = dobject_nb_Tex_007750;
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#define dobject_nb_Tex_0077D0 "__OTR__objects/object_nb/object_nb_Tex_0077D0"
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static const ALIGN_ASSET(2) char object_nb_Tex_0077D0[] = dobject_nb_Tex_0077D0;
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#define dobject_nb_Tex_0078D0 "__OTR__objects/object_nb/object_nb_Tex_0078D0"
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static const ALIGN_ASSET(2) char object_nb_Tex_0078D0[] = dobject_nb_Tex_0078D0;
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#define dobject_nb_Tex_0079D0 "__OTR__objects/object_nb/object_nb_Tex_0079D0"
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static const ALIGN_ASSET(2) char object_nb_Tex_0079D0[] = dobject_nb_Tex_0079D0;
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#define dgNbBookCoverTex "__OTR__objects/object_nb/gNbBookCoverTex"
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static const ALIGN_ASSET(2) char gNbBookCoverTex[] = dgNbBookCoverTex;
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#define dgNbSkirtTex "__OTR__objects/object_nb/gNbSkirtTex"
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static const ALIGN_ASSET(2) char gNbSkirtTex[] = dgNbSkirtTex;
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#define dgNbBookPageTex "__OTR__objects/object_nb/gNbBookPageTex"
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static const ALIGN_ASSET(2) char gNbBookPageTex[] = dgNbBookPageTex;
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#define dgNbFingersTex "__OTR__objects/object_nb/gNbFingersTex"
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static const ALIGN_ASSET(2) char gNbFingersTex[] = dgNbFingersTex;
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#define dgNbTigerTex "__OTR__objects/object_nb/gNbTigerTex"
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static const ALIGN_ASSET(2) char gNbTigerTex[] = dgNbTigerTex;
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#define dobject_nb_Tex_0087D0 "__OTR__objects/object_nb/object_nb_Tex_0087D0"
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static const ALIGN_ASSET(2) char object_nb_Tex_0087D0[] = dobject_nb_Tex_0087D0;
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#define dgNbSkel "__OTR__objects/object_nb/gNbSkel"
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static const ALIGN_ASSET(2) char gNbSkel[] = dgNbSkel;
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typedef enum NbLimb {
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/* 0x00 */ NB_LIMB_NONE,
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/* 0x01 */ NB_LIMB_WHEELCHAIR,
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/* 0x02 */ NB_LIMB_TORSO,
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/* 0x03 */ NB_LIMB_ARMS_BOOK,
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/* 0x04 */ NB_LIMB_NECK,
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/* 0x05 */ NB_LIMB_HEAD,
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/* 0x06 */ NB_LIMB_LEFT_WHEEL,
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/* 0x07 */ NB_LIMB_RIGHT_WHEEL,
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/* 0x08 */ NB_LIMB_MAX
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} NbLimb;
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#endif // OBJECTS_OBJECT_NB_H
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