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2024-05-22 09:05:00 -05:00

155 lines
6.7 KiB
C

#ifndef OBJECTS_OBJECT_FR_H
#define OBJECTS_OBJECT_FR_H 1
#include "align_asset_macro.h"
#define dgFrogJumpAnim "__OTR__objects/object_fr/gFrogJumpAnim"
static const ALIGN_ASSET(2) char gFrogJumpAnim[] = dgFrogJumpAnim;
#define dgFrogDanceAnim "__OTR__objects/object_fr/gFrogDanceAnim"
static const ALIGN_ASSET(2) char gFrogDanceAnim[] = dgFrogDanceAnim;
#define dgFrogIdleAnim "__OTR__objects/object_fr/gFrogIdleAnim"
static const ALIGN_ASSET(2) char gFrogIdleAnim[] = dgFrogIdleAnim;
#define dgFrogLimbPatternTex "__OTR__objects/object_fr/gFrogLimbPatternTex"
static const ALIGN_ASSET(2) char gFrogLimbPatternTex[] = dgFrogLimbPatternTex;
#define dgFrogQuestionMarkTex "__OTR__objects/object_fr/gFrogQuestionMarkTex"
static const ALIGN_ASSET(2) char gFrogQuestionMarkTex[] = dgFrogQuestionMarkTex;
#define dgFrogNostrilTex "__OTR__objects/object_fr/gFrogNostrilTex"
static const ALIGN_ASSET(2) char gFrogNostrilTex[] = dgFrogNostrilTex;
#define dgFrogLowerInnerMouthTex "__OTR__objects/object_fr/gFrogLowerInnerMouthTex"
static const ALIGN_ASSET(2) char gFrogLowerInnerMouthTex[] = dgFrogLowerInnerMouthTex;
#define dgFrogUpperInnerMouthTex "__OTR__objects/object_fr/gFrogUpperInnerMouthTex"
static const ALIGN_ASSET(2) char gFrogUpperInnerMouthTex[] = dgFrogUpperInnerMouthTex;
#define dgFrogSkinTex "__OTR__objects/object_fr/gFrogSkinTex"
static const ALIGN_ASSET(2) char gFrogSkinTex[] = dgFrogSkinTex;
#define dgFrogUpperBodyPatternTex "__OTR__objects/object_fr/gFrogUpperBodyPatternTex"
static const ALIGN_ASSET(2) char gFrogUpperBodyPatternTex[] = dgFrogUpperBodyPatternTex;
#define dgFrogLowerBodyPatternTex "__OTR__objects/object_fr/gFrogLowerBodyPatternTex"
static const ALIGN_ASSET(2) char gFrogLowerBodyPatternTex[] = dgFrogLowerBodyPatternTex;
#define dgFrogIrisOpenTex "__OTR__objects/object_fr/gFrogIrisOpenTex"
static const ALIGN_ASSET(2) char gFrogIrisOpenTex[] = dgFrogIrisOpenTex;
#define dgFrogIrisClosedTex "__OTR__objects/object_fr/gFrogIrisClosedTex"
static const ALIGN_ASSET(2) char gFrogIrisClosedTex[] = dgFrogIrisClosedTex;
#define dgFrogEyeTex "__OTR__objects/object_fr/gFrogEyeTex"
static const ALIGN_ASSET(2) char gFrogEyeTex[] = dgFrogEyeTex;
#define dgFrogHandAndToeTex "__OTR__objects/object_fr/gFrogHandAndToeTex"
static const ALIGN_ASSET(2) char gFrogHandAndToeTex[] = dgFrogHandAndToeTex;
#define dgFrogRightEyeDL "__OTR__objects/object_fr/gFrogRightEyeDL"
static const ALIGN_ASSET(2) char gFrogRightEyeDL[] = dgFrogRightEyeDL;
#define dgFrogLeftEyeDL "__OTR__objects/object_fr/gFrogLeftEyeDL"
static const ALIGN_ASSET(2) char gFrogLeftEyeDL[] = dgFrogLeftEyeDL;
#define dgFrogHeadDL "__OTR__objects/object_fr/gFrogHeadDL"
static const ALIGN_ASSET(2) char gFrogHeadDL[] = dgFrogHeadDL;
#define dgFrogRightIrisDL "__OTR__objects/object_fr/gFrogRightIrisDL"
static const ALIGN_ASSET(2) char gFrogRightIrisDL[] = dgFrogRightIrisDL;
#define dgFrogLeftIrisDL "__OTR__objects/object_fr/gFrogLeftIrisDL"
static const ALIGN_ASSET(2) char gFrogLeftIrisDL[] = dgFrogLeftIrisDL;
#define dgFrogJawDL "__OTR__objects/object_fr/gFrogJawDL"
static const ALIGN_ASSET(2) char gFrogJawDL[] = dgFrogJawDL;
#define dgFrogUpperBodyDL "__OTR__objects/object_fr/gFrogUpperBodyDL"
static const ALIGN_ASSET(2) char gFrogUpperBodyDL[] = dgFrogUpperBodyDL;
#define dgFrogLeftForearmDL "__OTR__objects/object_fr/gFrogLeftForearmDL"
static const ALIGN_ASSET(2) char gFrogLeftForearmDL[] = dgFrogLeftForearmDL;
#define dgFrogLeftHandDL "__OTR__objects/object_fr/gFrogLeftHandDL"
static const ALIGN_ASSET(2) char gFrogLeftHandDL[] = dgFrogLeftHandDL;
#define dgFrogLeftUpperArmDL "__OTR__objects/object_fr/gFrogLeftUpperArmDL"
static const ALIGN_ASSET(2) char gFrogLeftUpperArmDL[] = dgFrogLeftUpperArmDL;
#define dgFrogRightForearmDL "__OTR__objects/object_fr/gFrogRightForearmDL"
static const ALIGN_ASSET(2) char gFrogRightForearmDL[] = dgFrogRightForearmDL;
#define dgFrogRightHandDL "__OTR__objects/object_fr/gFrogRightHandDL"
static const ALIGN_ASSET(2) char gFrogRightHandDL[] = dgFrogRightHandDL;
#define dgFrogRightUpperArmDL "__OTR__objects/object_fr/gFrogRightUpperArmDL"
static const ALIGN_ASSET(2) char gFrogRightUpperArmDL[] = dgFrogRightUpperArmDL;
#define dgFrogLowerBodyDL "__OTR__objects/object_fr/gFrogLowerBodyDL"
static const ALIGN_ASSET(2) char gFrogLowerBodyDL[] = dgFrogLowerBodyDL;
#define dgFrogRightHeelDL "__OTR__objects/object_fr/gFrogRightHeelDL"
static const ALIGN_ASSET(2) char gFrogRightHeelDL[] = dgFrogRightHeelDL;
#define dgFrogRightToeDL "__OTR__objects/object_fr/gFrogRightToeDL"
static const ALIGN_ASSET(2) char gFrogRightToeDL[] = dgFrogRightToeDL;
#define dgFrogRightShinDL "__OTR__objects/object_fr/gFrogRightShinDL"
static const ALIGN_ASSET(2) char gFrogRightShinDL[] = dgFrogRightShinDL;
#define dgFrogRightThighDL "__OTR__objects/object_fr/gFrogRightThighDL"
static const ALIGN_ASSET(2) char gFrogRightThighDL[] = dgFrogRightThighDL;
#define dgFrogLeftHeelDL "__OTR__objects/object_fr/gFrogLeftHeelDL"
static const ALIGN_ASSET(2) char gFrogLeftHeelDL[] = dgFrogLeftHeelDL;
#define dgFrogLeftToeDL "__OTR__objects/object_fr/gFrogLeftToeDL"
static const ALIGN_ASSET(2) char gFrogLeftToeDL[] = dgFrogLeftToeDL;
#define dgFrogLeftShinDL "__OTR__objects/object_fr/gFrogLeftShinDL"
static const ALIGN_ASSET(2) char gFrogLeftShinDL[] = dgFrogLeftShinDL;
#define dgFrogLeftThighDL "__OTR__objects/object_fr/gFrogLeftThighDL"
static const ALIGN_ASSET(2) char gFrogLeftThighDL[] = dgFrogLeftThighDL;
#define dgFrogDustMaterialDL "__OTR__objects/object_fr/gFrogDustMaterialDL"
static const ALIGN_ASSET(2) char gFrogDustMaterialDL[] = dgFrogDustMaterialDL;
#define dgFrogDustModelDL "__OTR__objects/object_fr/gFrogDustModelDL"
static const ALIGN_ASSET(2) char gFrogDustModelDL[] = dgFrogDustModelDL;
#define dgFrogSkel "__OTR__objects/object_fr/gFrogSkel"
static const ALIGN_ASSET(2) char gFrogSkel[] = dgFrogSkel;
typedef enum FrogLimb {
/* 0x00 */ FROG_LIMB_NONE,
/* 0x01 */ FROG_LIMB_LOWER_BODY,
/* 0x02 */ FROG_LIMB_UPPER_BODY,
/* 0x03 */ FROG_LIMB_HEAD_ROOT,
/* 0x04 */ FROG_LIMB_HEAD,
/* 0x05 */ FROG_LIMB_RIGHT_IRIS,
/* 0x06 */ FROG_LIMB_JAW,
/* 0x07 */ FROG_LIMB_RIGHT_EYE,
/* 0x08 */ FROG_LIMB_LEFT_EYE,
/* 0x09 */ FROG_LIMB_LEFT_IRIS,
/* 0x0A */ FROG_LIMB_LEFT_UPPER_ARM,
/* 0x0B */ FROG_LIMB_LEFT_FOREARM,
/* 0x0C */ FROG_LIMB_LEFT_HAND,
/* 0x0D */ FROG_LIMB_RIGHT_UPPER_ARM,
/* 0x0E */ FROG_LIMB_RIGHT_FOREARM,
/* 0x0F */ FROG_LIMB_RIGHT_HAND,
/* 0x10 */ FROG_LIMB_RIGHT_THIGH,
/* 0x11 */ FROG_LIMB_RIGHT_SHIN,
/* 0x12 */ FROG_LIMB_RIGHT_HEEL,
/* 0x13 */ FROG_LIMB_RIGHT_TOES,
/* 0x14 */ FROG_LIMB_LEFT_THIGH,
/* 0x15 */ FROG_LIMB_LEFT_SHIN,
/* 0x16 */ FROG_LIMB_LEFT_HEEL,
/* 0x17 */ FROG_LIMB_LEFT_TOES,
/* 0x18 */ FROG_LIMB_MAX
} FrogLimb;
#endif // OBJECTS_OBJECT_FR_H