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290 lines
14 KiB
C
290 lines
14 KiB
C
#ifndef OBJECTS_OBJECT_EG_H
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#define OBJECTS_OBJECT_EG_H 1
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#include "align_asset_macro.h"
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#define dgEyegoreEffectImpactDL "__OTR__objects/object_eg/gEyegoreEffectImpactDL"
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static const ALIGN_ASSET(2) char gEyegoreEffectImpactDL[] = dgEyegoreEffectImpactDL;
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#define dgEyegoreEffectImpactTex "__OTR__objects/object_eg/gEyegoreEffectImpactTex"
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static const ALIGN_ASSET(2) char gEyegoreEffectImpactTex[] = dgEyegoreEffectImpactTex;
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#define dgEyegoreEmpty1TexAnim "__OTR__objects/object_eg/gEyegoreEmpty1TexAnim"
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static const ALIGN_ASSET(2) char gEyegoreEmpty1TexAnim[] = dgEyegoreEmpty1TexAnim;
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#define dgEyegoreEffectLargeBodyPieceDL "__OTR__objects/object_eg/gEyegoreEffectLargeBodyPieceDL"
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static const ALIGN_ASSET(2) char gEyegoreEffectLargeBodyPieceDL[] = dgEyegoreEffectLargeBodyPieceDL;
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#define dgEyegoreEffectLargeBodyPieceTex "__OTR__objects/object_eg/gEyegoreEffectLargeBodyPieceTex"
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static const ALIGN_ASSET(2) char gEyegoreEffectLargeBodyPieceTex[] = dgEyegoreEffectLargeBodyPieceTex;
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#define dgEyegoreEffectSmallBodyPieceDL "__OTR__objects/object_eg/gEyegoreEffectSmallBodyPieceDL"
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static const ALIGN_ASSET(2) char gEyegoreEffectSmallBodyPieceDL[] = dgEyegoreEffectSmallBodyPieceDL;
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#define dgEyegoreEffectSmallBodyPieceTex "__OTR__objects/object_eg/gEyegoreEffectSmallBodyPieceTex"
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static const ALIGN_ASSET(2) char gEyegoreEffectSmallBodyPieceTex[] = dgEyegoreEffectSmallBodyPieceTex;
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#define dgEyegoreEmpty1DL "__OTR__objects/object_eg/gEyegoreEmpty1DL"
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static const ALIGN_ASSET(2) char gEyegoreEmpty1DL[] = dgEyegoreEmpty1DL;
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#define dgEyegoreBlockDL "__OTR__objects/object_eg/gEyegoreBlockDL"
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static const ALIGN_ASSET(2) char gEyegoreBlockDL[] = dgEyegoreBlockDL;
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#define dgEyegoreBlockCol "__OTR__objects/object_eg/gEyegoreBlockCol"
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static const ALIGN_ASSET(2) char gEyegoreBlockCol[] = dgEyegoreBlockCol;
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#define dgEyegoreEmpty2DL "__OTR__objects/object_eg/gEyegoreEmpty2DL"
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static const ALIGN_ASSET(2) char gEyegoreEmpty2DL[] = dgEyegoreEmpty2DL;
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#define dgEyegoreEffectSolidDebrisDL "__OTR__objects/object_eg/gEyegoreEffectSolidDebrisDL"
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static const ALIGN_ASSET(2) char gEyegoreEffectSolidDebrisDL[] = dgEyegoreEffectSolidDebrisDL;
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#define dgEyegoreEffectSolidDebrisTex "__OTR__objects/object_eg/gEyegoreEffectSolidDebrisTex"
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static const ALIGN_ASSET(2) char gEyegoreEffectSolidDebrisTex[] = dgEyegoreEffectSolidDebrisTex;
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#define dgEyegoreEmpty2TexAnim "__OTR__objects/object_eg/gEyegoreEmpty2TexAnim"
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static const ALIGN_ASSET(2) char gEyegoreEmpty2TexAnim[] = dgEyegoreEmpty2TexAnim;
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#define dgEyegoreEmpty3DL "__OTR__objects/object_eg/gEyegoreEmpty3DL"
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static const ALIGN_ASSET(2) char gEyegoreEmpty3DL[] = dgEyegoreEmpty3DL;
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#define dgEyegoreEffectFlatDebrisDL "__OTR__objects/object_eg/gEyegoreEffectFlatDebrisDL"
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static const ALIGN_ASSET(2) char gEyegoreEffectFlatDebrisDL[] = dgEyegoreEffectFlatDebrisDL;
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#define dgEyegoreEffectFlatDebrisTex "__OTR__objects/object_eg/gEyegoreEffectFlatDebrisTex"
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static const ALIGN_ASSET(2) char gEyegoreEffectFlatDebrisTex[] = dgEyegoreEffectFlatDebrisTex;
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#define dgEyegoreEmpty3TexAnim "__OTR__objects/object_eg/gEyegoreEmpty3TexAnim"
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static const ALIGN_ASSET(2) char gEyegoreEmpty3TexAnim[] = dgEyegoreEmpty3TexAnim;
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#define dgEyegoreSlamAnim "__OTR__objects/object_eg/gEyegoreSlamAnim"
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static const ALIGN_ASSET(2) char gEyegoreSlamAnim[] = dgEyegoreSlamAnim;
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#define dgEyegoreUnusedVtx "__OTR__objects/object_eg/gEyegoreUnusedVtx"
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static const ALIGN_ASSET(2) char gEyegoreUnusedVtx[] = dgEyegoreUnusedVtx;
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#define dgEyegoreLaserDL "__OTR__objects/object_eg/gEyegoreLaserDL"
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static const ALIGN_ASSET(2) char gEyegoreLaserDL[] = dgEyegoreLaserDL;
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#define dgEyegoreBeamosBodyGradientTex "__OTR__objects/object_eg/gEyegoreBeamosBodyGradientTex"
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static const ALIGN_ASSET(2) char gEyegoreBeamosBodyGradientTex[] = dgEyegoreBeamosBodyGradientTex;
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#define dgEyegoreBeamosGrayMetalTex "__OTR__objects/object_eg/gEyegoreBeamosGrayMetalTex"
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static const ALIGN_ASSET(2) char gEyegoreBeamosGrayMetalTex[] = dgEyegoreBeamosGrayMetalTex;
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#define dgEyegoreBeamosBoltAndMetalTex "__OTR__objects/object_eg/gEyegoreBeamosBoltAndMetalTex"
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static const ALIGN_ASSET(2) char gEyegoreBeamosBoltAndMetalTex[] = dgEyegoreBeamosBoltAndMetalTex;
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#define dgEyegoreBeamosInnerEyeLidTex "__OTR__objects/object_eg/gEyegoreBeamosInnerEyeLidTex"
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static const ALIGN_ASSET(2) char gEyegoreBeamosInnerEyeLidTex[] = dgEyegoreBeamosInnerEyeLidTex;
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#define dgEyegoreBeamosEyeOutlineTex "__OTR__objects/object_eg/gEyegoreBeamosEyeOutlineTex"
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static const ALIGN_ASSET(2) char gEyegoreBeamosEyeOutlineTex[] = dgEyegoreBeamosEyeOutlineTex;
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#define dgEyegoreBeamosEyeTex "__OTR__objects/object_eg/gEyegoreBeamosEyeTex"
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static const ALIGN_ASSET(2) char gEyegoreBeamosEyeTex[] = dgEyegoreBeamosEyeTex;
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#define dgEyegoreBeamosBodyTex "__OTR__objects/object_eg/gEyegoreBeamosBodyTex"
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static const ALIGN_ASSET(2) char gEyegoreBeamosBodyTex[] = dgEyegoreBeamosBodyTex;
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#define dgEyegoreLaserTex "__OTR__objects/object_eg/gEyegoreLaserTex"
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static const ALIGN_ASSET(2) char gEyegoreLaserTex[] = dgEyegoreLaserTex;
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#define dgEyegoreBeamosTeethTex "__OTR__objects/object_eg/gEyegoreBeamosTeethTex"
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static const ALIGN_ASSET(2) char gEyegoreBeamosTeethTex[] = dgEyegoreBeamosTeethTex;
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#define dgEyegoreHipsDL "__OTR__objects/object_eg/gEyegoreHipsDL"
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static const ALIGN_ASSET(2) char gEyegoreHipsDL[] = dgEyegoreHipsDL;
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#define dgEyegoreFauldsDL "__OTR__objects/object_eg/gEyegoreFauldsDL"
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static const ALIGN_ASSET(2) char gEyegoreFauldsDL[] = dgEyegoreFauldsDL;
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#define dgEyegoreRightShinDL "__OTR__objects/object_eg/gEyegoreRightShinDL"
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static const ALIGN_ASSET(2) char gEyegoreRightShinDL[] = dgEyegoreRightShinDL;
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#define dgEyegoreRightFootDL "__OTR__objects/object_eg/gEyegoreRightFootDL"
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static const ALIGN_ASSET(2) char gEyegoreRightFootDL[] = dgEyegoreRightFootDL;
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#define dgEyegoreRightThighDL "__OTR__objects/object_eg/gEyegoreRightThighDL"
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static const ALIGN_ASSET(2) char gEyegoreRightThighDL[] = dgEyegoreRightThighDL;
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#define dgEyegoreLeftShinDL "__OTR__objects/object_eg/gEyegoreLeftShinDL"
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static const ALIGN_ASSET(2) char gEyegoreLeftShinDL[] = dgEyegoreLeftShinDL;
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#define dgEyegoreLeftFootDL "__OTR__objects/object_eg/gEyegoreLeftFootDL"
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static const ALIGN_ASSET(2) char gEyegoreLeftFootDL[] = dgEyegoreLeftFootDL;
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#define dgEyegoreLeftThighDL "__OTR__objects/object_eg/gEyegoreLeftThighDL"
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static const ALIGN_ASSET(2) char gEyegoreLeftThighDL[] = dgEyegoreLeftThighDL;
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#define dgEyegoreHeadDL "__OTR__objects/object_eg/gEyegoreHeadDL"
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static const ALIGN_ASSET(2) char gEyegoreHeadDL[] = dgEyegoreHeadDL;
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#define dgEyegoreEyeballDL "__OTR__objects/object_eg/gEyegoreEyeballDL"
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static const ALIGN_ASSET(2) char gEyegoreEyeballDL[] = dgEyegoreEyeballDL;
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#define dgEyegoreEyeColliderLimbDL "__OTR__objects/object_eg/gEyegoreEyeColliderLimbDL"
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static const ALIGN_ASSET(2) char gEyegoreEyeColliderLimbDL[] = dgEyegoreEyeColliderLimbDL;
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#define dgEyegoreLaserAttachLimbDL "__OTR__objects/object_eg/gEyegoreLaserAttachLimbDL"
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static const ALIGN_ASSET(2) char gEyegoreLaserAttachLimbDL[] = dgEyegoreLaserAttachLimbDL;
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#define dgEyegorePupilDL "__OTR__objects/object_eg/gEyegorePupilDL"
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static const ALIGN_ASSET(2) char gEyegorePupilDL[] = dgEyegorePupilDL;
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#define dgEyegoreLowerEyelidDL "__OTR__objects/object_eg/gEyegoreLowerEyelidDL"
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static const ALIGN_ASSET(2) char gEyegoreLowerEyelidDL[] = dgEyegoreLowerEyelidDL;
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#define dgEyegoreUpperEyelidDL "__OTR__objects/object_eg/gEyegoreUpperEyelidDL"
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static const ALIGN_ASSET(2) char gEyegoreUpperEyelidDL[] = dgEyegoreUpperEyelidDL;
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#define dgEyegoreRightHandDL "__OTR__objects/object_eg/gEyegoreRightHandDL"
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static const ALIGN_ASSET(2) char gEyegoreRightHandDL[] = dgEyegoreRightHandDL;
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#define dgEyegoreRightShoulderDL "__OTR__objects/object_eg/gEyegoreRightShoulderDL"
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static const ALIGN_ASSET(2) char gEyegoreRightShoulderDL[] = dgEyegoreRightShoulderDL;
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#define dgEyegoreRightArmDL "__OTR__objects/object_eg/gEyegoreRightArmDL"
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static const ALIGN_ASSET(2) char gEyegoreRightArmDL[] = dgEyegoreRightArmDL;
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#define dgEyegoreLeftHandDL "__OTR__objects/object_eg/gEyegoreLeftHandDL"
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static const ALIGN_ASSET(2) char gEyegoreLeftHandDL[] = dgEyegoreLeftHandDL;
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#define dgEyegoreLeftShoulderDL "__OTR__objects/object_eg/gEyegoreLeftShoulderDL"
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static const ALIGN_ASSET(2) char gEyegoreLeftShoulderDL[] = dgEyegoreLeftShoulderDL;
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#define dgEyegoreLeftArmDL "__OTR__objects/object_eg/gEyegoreLeftArmDL"
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static const ALIGN_ASSET(2) char gEyegoreLeftArmDL[] = dgEyegoreLeftArmDL;
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#define dgEyegoreTorsoDL "__OTR__objects/object_eg/gEyegoreTorsoDL"
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static const ALIGN_ASSET(2) char gEyegoreTorsoDL[] = dgEyegoreTorsoDL;
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#define dgEyegoreEyeLaserTexAnim "__OTR__objects/object_eg/gEyegoreEyeLaserTexAnim"
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static const ALIGN_ASSET(2) char gEyegoreEyeLaserTexAnim[] = dgEyegoreEyeLaserTexAnim;
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#define dgEyegoreSkel "__OTR__objects/object_eg/gEyegoreSkel"
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static const ALIGN_ASSET(2) char gEyegoreSkel[] = dgEyegoreSkel;
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#define dgEyegoreSlamWaitAnim "__OTR__objects/object_eg/gEyegoreSlamWaitAnim"
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static const ALIGN_ASSET(2) char gEyegoreSlamWaitAnim[] = dgEyegoreSlamWaitAnim;
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#define dgEyegoreSlamEndAnim "__OTR__objects/object_eg/gEyegoreSlamEndAnim"
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static const ALIGN_ASSET(2) char gEyegoreSlamEndAnim[] = dgEyegoreSlamEndAnim;
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#define dgEyegoreLaserAnim "__OTR__objects/object_eg/gEyegoreLaserAnim"
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static const ALIGN_ASSET(2) char gEyegoreLaserAnim[] = dgEyegoreLaserAnim;
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#define dgEyegoreUnusedLaserEndAnim "__OTR__objects/object_eg/gEyegoreUnusedLaserEndAnim"
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static const ALIGN_ASSET(2) char gEyegoreUnusedLaserEndAnim[] = dgEyegoreUnusedLaserEndAnim;
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#define dgEyegoreDamagedAnim "__OTR__objects/object_eg/gEyegoreDamagedAnim"
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static const ALIGN_ASSET(2) char gEyegoreDamagedAnim[] = dgEyegoreDamagedAnim;
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#define dgEyegoreDeathAnim "__OTR__objects/object_eg/gEyegoreDeathAnim"
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static const ALIGN_ASSET(2) char gEyegoreDeathAnim[] = dgEyegoreDeathAnim;
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#define dgEyegoreRetreatAnim "__OTR__objects/object_eg/gEyegoreRetreatAnim"
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static const ALIGN_ASSET(2) char gEyegoreRetreatAnim[] = dgEyegoreRetreatAnim;
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#define dgEyegoreLeftPunchAnim "__OTR__objects/object_eg/gEyegoreLeftPunchAnim"
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static const ALIGN_ASSET(2) char gEyegoreLeftPunchAnim[] = dgEyegoreLeftPunchAnim;
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#define dgEyegoreRightPunchAnim "__OTR__objects/object_eg/gEyegoreRightPunchAnim"
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static const ALIGN_ASSET(2) char gEyegoreRightPunchAnim[] = dgEyegoreRightPunchAnim;
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#define dgEyegoreStunnedAnim "__OTR__objects/object_eg/gEyegoreStunnedAnim"
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static const ALIGN_ASSET(2) char gEyegoreStunnedAnim[] = dgEyegoreStunnedAnim;
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#define dgEyegoreStunEndAnim "__OTR__objects/object_eg/gEyegoreStunEndAnim"
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static const ALIGN_ASSET(2) char gEyegoreStunEndAnim[] = dgEyegoreStunEndAnim;
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#define dgEyegoreSitAnim "__OTR__objects/object_eg/gEyegoreSitAnim"
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static const ALIGN_ASSET(2) char gEyegoreSitAnim[] = dgEyegoreSitAnim;
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#define dgEyegoreUnusedStoneDL "__OTR__objects/object_eg/gEyegoreUnusedStoneDL"
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static const ALIGN_ASSET(2) char gEyegoreUnusedStoneDL[] = dgEyegoreUnusedStoneDL;
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#define dgEyegoreUnusedStoneTex "__OTR__objects/object_eg/gEyegoreUnusedStoneTex"
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static const ALIGN_ASSET(2) char gEyegoreUnusedStoneTex[] = dgEyegoreUnusedStoneTex;
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#define dgEyegoreUnusedChaseAnim "__OTR__objects/object_eg/gEyegoreUnusedChaseAnim"
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static const ALIGN_ASSET(2) char gEyegoreUnusedChaseAnim[] = dgEyegoreUnusedChaseAnim;
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#define dgEyegoreStandAnim "__OTR__objects/object_eg/gEyegoreStandAnim"
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static const ALIGN_ASSET(2) char gEyegoreStandAnim[] = dgEyegoreStandAnim;
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#define dgEyegoreUnusedWalkAnim "__OTR__objects/object_eg/gEyegoreUnusedWalkAnim"
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static const ALIGN_ASSET(2) char gEyegoreUnusedWalkAnim[] = dgEyegoreUnusedWalkAnim;
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#define dgEyegoreUnusedIdleAnim "__OTR__objects/object_eg/gEyegoreUnusedIdleAnim"
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static const ALIGN_ASSET(2) char gEyegoreUnusedIdleAnim[] = dgEyegoreUnusedIdleAnim;
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#define dgEyegoreWalkAnim "__OTR__objects/object_eg/gEyegoreWalkAnim"
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static const ALIGN_ASSET(2) char gEyegoreWalkAnim[] = dgEyegoreWalkAnim;
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#define dgEyegoreStoneDL "__OTR__objects/object_eg/gEyegoreStoneDL"
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static const ALIGN_ASSET(2) char gEyegoreStoneDL[] = dgEyegoreStoneDL;
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#define dgEyegoreStoneTex "__OTR__objects/object_eg/gEyegoreStoneTex"
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static const ALIGN_ASSET(2) char gEyegoreStoneTex[] = dgEyegoreStoneTex;
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#define dgEyegoreDuplicateEffectImpactTex "__OTR__objects/object_eg/gEyegoreDuplicateEffectImpactTex"
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static const ALIGN_ASSET(2) char gEyegoreDuplicateEffectImpactTex[] = dgEyegoreDuplicateEffectImpactTex;
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#define dgEyegoreDarkBodyTex "__OTR__objects/object_eg/gEyegoreDarkBodyTex"
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static const ALIGN_ASSET(2) char gEyegoreDarkBodyTex[] = dgEyegoreDarkBodyTex;
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#define dgEyegoreBlockTex "__OTR__objects/object_eg/gEyegoreBlockTex"
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static const ALIGN_ASSET(2) char gEyegoreBlockTex[] = dgEyegoreBlockTex;
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#define dgEyegoreClawTex "__OTR__objects/object_eg/gEyegoreClawTex"
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static const ALIGN_ASSET(2) char gEyegoreClawTex[] = dgEyegoreClawTex;
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#define dgEyegoreLightBodyTex "__OTR__objects/object_eg/gEyegoreLightBodyTex"
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static const ALIGN_ASSET(2) char gEyegoreLightBodyTex[] = dgEyegoreLightBodyTex;
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#define dgEyegoreArmorTex "__OTR__objects/object_eg/gEyegoreArmorTex"
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static const ALIGN_ASSET(2) char gEyegoreArmorTex[] = dgEyegoreArmorTex;
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#define dgEyegoreHeadTex "__OTR__objects/object_eg/gEyegoreHeadTex"
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static const ALIGN_ASSET(2) char gEyegoreHeadTex[] = dgEyegoreHeadTex;
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#define dgEyegorePupilTex "__OTR__objects/object_eg/gEyegorePupilTex"
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static const ALIGN_ASSET(2) char gEyegorePupilTex[] = dgEyegorePupilTex;
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#define dgEyegoreDuplicateStoneTex "__OTR__objects/object_eg/gEyegoreDuplicateStoneTex"
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static const ALIGN_ASSET(2) char gEyegoreDuplicateStoneTex[] = dgEyegoreDuplicateStoneTex;
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#define dgEyegoreEyeballTex "__OTR__objects/object_eg/gEyegoreEyeballTex"
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static const ALIGN_ASSET(2) char gEyegoreEyeballTex[] = dgEyegoreEyeballTex;
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typedef enum EyegoreLimb {
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/* 0x00 */ EYEGORE_LIMB_NONE,
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/* 0x01 */ EYEGORE_LIMB_ROOT,
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/* 0x02 */ EYEGORE_LIMB_TORSO,
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/* 0x03 */ EYEGORE_LIMB_HEAD,
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/* 0x04 */ EYEGORE_LIMB_LEFT_SHOULDER,
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/* 0x05 */ EYEGORE_LIMB_LEFT_ARM,
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/* 0x06 */ EYEGORE_LIMB_LEFT_HAND,
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/* 0x07 */ EYEGORE_LIMB_RIGHT_SHOULDER,
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/* 0x08 */ EYEGORE_LIMB_RIGHT_ARM,
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/* 0x09 */ EYEGORE_LIMB_RIGHT_HAND,
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/* 0x0A */ EYEGORE_LIMB_UPPER_EYELID,
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/* 0x0B */ EYEGORE_LIMB_LOWER_EYELID,
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/* 0x0C */ EYEGORE_LIMB_PUPIL,
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/* 0x0D */ EYEGORE_LIMB_LASER_ATTACH,
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/* 0x0E */ EYEGORE_LIMB_EYE_COLLIDER,
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/* 0x0F */ EYEGORE_LIMB_EYEBALL,
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/* 0x10 */ EYEGORE_LIMB_HIPS,
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/* 0x11 */ EYEGORE_LIMB_LEFT_THIGH,
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/* 0x12 */ EYEGORE_LIMB_LEFT_SHIN,
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/* 0x13 */ EYEGORE_LIMB_LEFT_FOOT,
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/* 0x14 */ EYEGORE_LIMB_RIGHT_THIGH,
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/* 0x15 */ EYEGORE_LIMB_RIGHT_SHIN,
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/* 0x16 */ EYEGORE_LIMB_RIGHT_FOOT,
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/* 0x17 */ EYEGORE_LIMB_FAULDS,
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/* 0x18 */ EYEGORE_LIMB_MAX
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} EyegoreLimb;
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#endif // OBJECTS_OBJECT_EG_H
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