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2024-05-22 09:05:00 -05:00

290 lines
14 KiB
C

#ifndef OBJECTS_OBJECT_EG_H
#define OBJECTS_OBJECT_EG_H 1
#include "align_asset_macro.h"
#define dgEyegoreEffectImpactDL "__OTR__objects/object_eg/gEyegoreEffectImpactDL"
static const ALIGN_ASSET(2) char gEyegoreEffectImpactDL[] = dgEyegoreEffectImpactDL;
#define dgEyegoreEffectImpactTex "__OTR__objects/object_eg/gEyegoreEffectImpactTex"
static const ALIGN_ASSET(2) char gEyegoreEffectImpactTex[] = dgEyegoreEffectImpactTex;
#define dgEyegoreEmpty1TexAnim "__OTR__objects/object_eg/gEyegoreEmpty1TexAnim"
static const ALIGN_ASSET(2) char gEyegoreEmpty1TexAnim[] = dgEyegoreEmpty1TexAnim;
#define dgEyegoreEffectLargeBodyPieceDL "__OTR__objects/object_eg/gEyegoreEffectLargeBodyPieceDL"
static const ALIGN_ASSET(2) char gEyegoreEffectLargeBodyPieceDL[] = dgEyegoreEffectLargeBodyPieceDL;
#define dgEyegoreEffectLargeBodyPieceTex "__OTR__objects/object_eg/gEyegoreEffectLargeBodyPieceTex"
static const ALIGN_ASSET(2) char gEyegoreEffectLargeBodyPieceTex[] = dgEyegoreEffectLargeBodyPieceTex;
#define dgEyegoreEffectSmallBodyPieceDL "__OTR__objects/object_eg/gEyegoreEffectSmallBodyPieceDL"
static const ALIGN_ASSET(2) char gEyegoreEffectSmallBodyPieceDL[] = dgEyegoreEffectSmallBodyPieceDL;
#define dgEyegoreEffectSmallBodyPieceTex "__OTR__objects/object_eg/gEyegoreEffectSmallBodyPieceTex"
static const ALIGN_ASSET(2) char gEyegoreEffectSmallBodyPieceTex[] = dgEyegoreEffectSmallBodyPieceTex;
#define dgEyegoreEmpty1DL "__OTR__objects/object_eg/gEyegoreEmpty1DL"
static const ALIGN_ASSET(2) char gEyegoreEmpty1DL[] = dgEyegoreEmpty1DL;
#define dgEyegoreBlockDL "__OTR__objects/object_eg/gEyegoreBlockDL"
static const ALIGN_ASSET(2) char gEyegoreBlockDL[] = dgEyegoreBlockDL;
#define dgEyegoreBlockCol "__OTR__objects/object_eg/gEyegoreBlockCol"
static const ALIGN_ASSET(2) char gEyegoreBlockCol[] = dgEyegoreBlockCol;
#define dgEyegoreEmpty2DL "__OTR__objects/object_eg/gEyegoreEmpty2DL"
static const ALIGN_ASSET(2) char gEyegoreEmpty2DL[] = dgEyegoreEmpty2DL;
#define dgEyegoreEffectSolidDebrisDL "__OTR__objects/object_eg/gEyegoreEffectSolidDebrisDL"
static const ALIGN_ASSET(2) char gEyegoreEffectSolidDebrisDL[] = dgEyegoreEffectSolidDebrisDL;
#define dgEyegoreEffectSolidDebrisTex "__OTR__objects/object_eg/gEyegoreEffectSolidDebrisTex"
static const ALIGN_ASSET(2) char gEyegoreEffectSolidDebrisTex[] = dgEyegoreEffectSolidDebrisTex;
#define dgEyegoreEmpty2TexAnim "__OTR__objects/object_eg/gEyegoreEmpty2TexAnim"
static const ALIGN_ASSET(2) char gEyegoreEmpty2TexAnim[] = dgEyegoreEmpty2TexAnim;
#define dgEyegoreEmpty3DL "__OTR__objects/object_eg/gEyegoreEmpty3DL"
static const ALIGN_ASSET(2) char gEyegoreEmpty3DL[] = dgEyegoreEmpty3DL;
#define dgEyegoreEffectFlatDebrisDL "__OTR__objects/object_eg/gEyegoreEffectFlatDebrisDL"
static const ALIGN_ASSET(2) char gEyegoreEffectFlatDebrisDL[] = dgEyegoreEffectFlatDebrisDL;
#define dgEyegoreEffectFlatDebrisTex "__OTR__objects/object_eg/gEyegoreEffectFlatDebrisTex"
static const ALIGN_ASSET(2) char gEyegoreEffectFlatDebrisTex[] = dgEyegoreEffectFlatDebrisTex;
#define dgEyegoreEmpty3TexAnim "__OTR__objects/object_eg/gEyegoreEmpty3TexAnim"
static const ALIGN_ASSET(2) char gEyegoreEmpty3TexAnim[] = dgEyegoreEmpty3TexAnim;
#define dgEyegoreSlamAnim "__OTR__objects/object_eg/gEyegoreSlamAnim"
static const ALIGN_ASSET(2) char gEyegoreSlamAnim[] = dgEyegoreSlamAnim;
#define dgEyegoreUnusedVtx "__OTR__objects/object_eg/gEyegoreUnusedVtx"
static const ALIGN_ASSET(2) char gEyegoreUnusedVtx[] = dgEyegoreUnusedVtx;
#define dgEyegoreLaserDL "__OTR__objects/object_eg/gEyegoreLaserDL"
static const ALIGN_ASSET(2) char gEyegoreLaserDL[] = dgEyegoreLaserDL;
#define dgEyegoreBeamosBodyGradientTex "__OTR__objects/object_eg/gEyegoreBeamosBodyGradientTex"
static const ALIGN_ASSET(2) char gEyegoreBeamosBodyGradientTex[] = dgEyegoreBeamosBodyGradientTex;
#define dgEyegoreBeamosGrayMetalTex "__OTR__objects/object_eg/gEyegoreBeamosGrayMetalTex"
static const ALIGN_ASSET(2) char gEyegoreBeamosGrayMetalTex[] = dgEyegoreBeamosGrayMetalTex;
#define dgEyegoreBeamosBoltAndMetalTex "__OTR__objects/object_eg/gEyegoreBeamosBoltAndMetalTex"
static const ALIGN_ASSET(2) char gEyegoreBeamosBoltAndMetalTex[] = dgEyegoreBeamosBoltAndMetalTex;
#define dgEyegoreBeamosInnerEyeLidTex "__OTR__objects/object_eg/gEyegoreBeamosInnerEyeLidTex"
static const ALIGN_ASSET(2) char gEyegoreBeamosInnerEyeLidTex[] = dgEyegoreBeamosInnerEyeLidTex;
#define dgEyegoreBeamosEyeOutlineTex "__OTR__objects/object_eg/gEyegoreBeamosEyeOutlineTex"
static const ALIGN_ASSET(2) char gEyegoreBeamosEyeOutlineTex[] = dgEyegoreBeamosEyeOutlineTex;
#define dgEyegoreBeamosEyeTex "__OTR__objects/object_eg/gEyegoreBeamosEyeTex"
static const ALIGN_ASSET(2) char gEyegoreBeamosEyeTex[] = dgEyegoreBeamosEyeTex;
#define dgEyegoreBeamosBodyTex "__OTR__objects/object_eg/gEyegoreBeamosBodyTex"
static const ALIGN_ASSET(2) char gEyegoreBeamosBodyTex[] = dgEyegoreBeamosBodyTex;
#define dgEyegoreLaserTex "__OTR__objects/object_eg/gEyegoreLaserTex"
static const ALIGN_ASSET(2) char gEyegoreLaserTex[] = dgEyegoreLaserTex;
#define dgEyegoreBeamosTeethTex "__OTR__objects/object_eg/gEyegoreBeamosTeethTex"
static const ALIGN_ASSET(2) char gEyegoreBeamosTeethTex[] = dgEyegoreBeamosTeethTex;
#define dgEyegoreHipsDL "__OTR__objects/object_eg/gEyegoreHipsDL"
static const ALIGN_ASSET(2) char gEyegoreHipsDL[] = dgEyegoreHipsDL;
#define dgEyegoreFauldsDL "__OTR__objects/object_eg/gEyegoreFauldsDL"
static const ALIGN_ASSET(2) char gEyegoreFauldsDL[] = dgEyegoreFauldsDL;
#define dgEyegoreRightShinDL "__OTR__objects/object_eg/gEyegoreRightShinDL"
static const ALIGN_ASSET(2) char gEyegoreRightShinDL[] = dgEyegoreRightShinDL;
#define dgEyegoreRightFootDL "__OTR__objects/object_eg/gEyegoreRightFootDL"
static const ALIGN_ASSET(2) char gEyegoreRightFootDL[] = dgEyegoreRightFootDL;
#define dgEyegoreRightThighDL "__OTR__objects/object_eg/gEyegoreRightThighDL"
static const ALIGN_ASSET(2) char gEyegoreRightThighDL[] = dgEyegoreRightThighDL;
#define dgEyegoreLeftShinDL "__OTR__objects/object_eg/gEyegoreLeftShinDL"
static const ALIGN_ASSET(2) char gEyegoreLeftShinDL[] = dgEyegoreLeftShinDL;
#define dgEyegoreLeftFootDL "__OTR__objects/object_eg/gEyegoreLeftFootDL"
static const ALIGN_ASSET(2) char gEyegoreLeftFootDL[] = dgEyegoreLeftFootDL;
#define dgEyegoreLeftThighDL "__OTR__objects/object_eg/gEyegoreLeftThighDL"
static const ALIGN_ASSET(2) char gEyegoreLeftThighDL[] = dgEyegoreLeftThighDL;
#define dgEyegoreHeadDL "__OTR__objects/object_eg/gEyegoreHeadDL"
static const ALIGN_ASSET(2) char gEyegoreHeadDL[] = dgEyegoreHeadDL;
#define dgEyegoreEyeballDL "__OTR__objects/object_eg/gEyegoreEyeballDL"
static const ALIGN_ASSET(2) char gEyegoreEyeballDL[] = dgEyegoreEyeballDL;
#define dgEyegoreEyeColliderLimbDL "__OTR__objects/object_eg/gEyegoreEyeColliderLimbDL"
static const ALIGN_ASSET(2) char gEyegoreEyeColliderLimbDL[] = dgEyegoreEyeColliderLimbDL;
#define dgEyegoreLaserAttachLimbDL "__OTR__objects/object_eg/gEyegoreLaserAttachLimbDL"
static const ALIGN_ASSET(2) char gEyegoreLaserAttachLimbDL[] = dgEyegoreLaserAttachLimbDL;
#define dgEyegorePupilDL "__OTR__objects/object_eg/gEyegorePupilDL"
static const ALIGN_ASSET(2) char gEyegorePupilDL[] = dgEyegorePupilDL;
#define dgEyegoreLowerEyelidDL "__OTR__objects/object_eg/gEyegoreLowerEyelidDL"
static const ALIGN_ASSET(2) char gEyegoreLowerEyelidDL[] = dgEyegoreLowerEyelidDL;
#define dgEyegoreUpperEyelidDL "__OTR__objects/object_eg/gEyegoreUpperEyelidDL"
static const ALIGN_ASSET(2) char gEyegoreUpperEyelidDL[] = dgEyegoreUpperEyelidDL;
#define dgEyegoreRightHandDL "__OTR__objects/object_eg/gEyegoreRightHandDL"
static const ALIGN_ASSET(2) char gEyegoreRightHandDL[] = dgEyegoreRightHandDL;
#define dgEyegoreRightShoulderDL "__OTR__objects/object_eg/gEyegoreRightShoulderDL"
static const ALIGN_ASSET(2) char gEyegoreRightShoulderDL[] = dgEyegoreRightShoulderDL;
#define dgEyegoreRightArmDL "__OTR__objects/object_eg/gEyegoreRightArmDL"
static const ALIGN_ASSET(2) char gEyegoreRightArmDL[] = dgEyegoreRightArmDL;
#define dgEyegoreLeftHandDL "__OTR__objects/object_eg/gEyegoreLeftHandDL"
static const ALIGN_ASSET(2) char gEyegoreLeftHandDL[] = dgEyegoreLeftHandDL;
#define dgEyegoreLeftShoulderDL "__OTR__objects/object_eg/gEyegoreLeftShoulderDL"
static const ALIGN_ASSET(2) char gEyegoreLeftShoulderDL[] = dgEyegoreLeftShoulderDL;
#define dgEyegoreLeftArmDL "__OTR__objects/object_eg/gEyegoreLeftArmDL"
static const ALIGN_ASSET(2) char gEyegoreLeftArmDL[] = dgEyegoreLeftArmDL;
#define dgEyegoreTorsoDL "__OTR__objects/object_eg/gEyegoreTorsoDL"
static const ALIGN_ASSET(2) char gEyegoreTorsoDL[] = dgEyegoreTorsoDL;
#define dgEyegoreEyeLaserTexAnim "__OTR__objects/object_eg/gEyegoreEyeLaserTexAnim"
static const ALIGN_ASSET(2) char gEyegoreEyeLaserTexAnim[] = dgEyegoreEyeLaserTexAnim;
#define dgEyegoreSkel "__OTR__objects/object_eg/gEyegoreSkel"
static const ALIGN_ASSET(2) char gEyegoreSkel[] = dgEyegoreSkel;
#define dgEyegoreSlamWaitAnim "__OTR__objects/object_eg/gEyegoreSlamWaitAnim"
static const ALIGN_ASSET(2) char gEyegoreSlamWaitAnim[] = dgEyegoreSlamWaitAnim;
#define dgEyegoreSlamEndAnim "__OTR__objects/object_eg/gEyegoreSlamEndAnim"
static const ALIGN_ASSET(2) char gEyegoreSlamEndAnim[] = dgEyegoreSlamEndAnim;
#define dgEyegoreLaserAnim "__OTR__objects/object_eg/gEyegoreLaserAnim"
static const ALIGN_ASSET(2) char gEyegoreLaserAnim[] = dgEyegoreLaserAnim;
#define dgEyegoreUnusedLaserEndAnim "__OTR__objects/object_eg/gEyegoreUnusedLaserEndAnim"
static const ALIGN_ASSET(2) char gEyegoreUnusedLaserEndAnim[] = dgEyegoreUnusedLaserEndAnim;
#define dgEyegoreDamagedAnim "__OTR__objects/object_eg/gEyegoreDamagedAnim"
static const ALIGN_ASSET(2) char gEyegoreDamagedAnim[] = dgEyegoreDamagedAnim;
#define dgEyegoreDeathAnim "__OTR__objects/object_eg/gEyegoreDeathAnim"
static const ALIGN_ASSET(2) char gEyegoreDeathAnim[] = dgEyegoreDeathAnim;
#define dgEyegoreRetreatAnim "__OTR__objects/object_eg/gEyegoreRetreatAnim"
static const ALIGN_ASSET(2) char gEyegoreRetreatAnim[] = dgEyegoreRetreatAnim;
#define dgEyegoreLeftPunchAnim "__OTR__objects/object_eg/gEyegoreLeftPunchAnim"
static const ALIGN_ASSET(2) char gEyegoreLeftPunchAnim[] = dgEyegoreLeftPunchAnim;
#define dgEyegoreRightPunchAnim "__OTR__objects/object_eg/gEyegoreRightPunchAnim"
static const ALIGN_ASSET(2) char gEyegoreRightPunchAnim[] = dgEyegoreRightPunchAnim;
#define dgEyegoreStunnedAnim "__OTR__objects/object_eg/gEyegoreStunnedAnim"
static const ALIGN_ASSET(2) char gEyegoreStunnedAnim[] = dgEyegoreStunnedAnim;
#define dgEyegoreStunEndAnim "__OTR__objects/object_eg/gEyegoreStunEndAnim"
static const ALIGN_ASSET(2) char gEyegoreStunEndAnim[] = dgEyegoreStunEndAnim;
#define dgEyegoreSitAnim "__OTR__objects/object_eg/gEyegoreSitAnim"
static const ALIGN_ASSET(2) char gEyegoreSitAnim[] = dgEyegoreSitAnim;
#define dgEyegoreUnusedStoneDL "__OTR__objects/object_eg/gEyegoreUnusedStoneDL"
static const ALIGN_ASSET(2) char gEyegoreUnusedStoneDL[] = dgEyegoreUnusedStoneDL;
#define dgEyegoreUnusedStoneTex "__OTR__objects/object_eg/gEyegoreUnusedStoneTex"
static const ALIGN_ASSET(2) char gEyegoreUnusedStoneTex[] = dgEyegoreUnusedStoneTex;
#define dgEyegoreUnusedChaseAnim "__OTR__objects/object_eg/gEyegoreUnusedChaseAnim"
static const ALIGN_ASSET(2) char gEyegoreUnusedChaseAnim[] = dgEyegoreUnusedChaseAnim;
#define dgEyegoreStandAnim "__OTR__objects/object_eg/gEyegoreStandAnim"
static const ALIGN_ASSET(2) char gEyegoreStandAnim[] = dgEyegoreStandAnim;
#define dgEyegoreUnusedWalkAnim "__OTR__objects/object_eg/gEyegoreUnusedWalkAnim"
static const ALIGN_ASSET(2) char gEyegoreUnusedWalkAnim[] = dgEyegoreUnusedWalkAnim;
#define dgEyegoreUnusedIdleAnim "__OTR__objects/object_eg/gEyegoreUnusedIdleAnim"
static const ALIGN_ASSET(2) char gEyegoreUnusedIdleAnim[] = dgEyegoreUnusedIdleAnim;
#define dgEyegoreWalkAnim "__OTR__objects/object_eg/gEyegoreWalkAnim"
static const ALIGN_ASSET(2) char gEyegoreWalkAnim[] = dgEyegoreWalkAnim;
#define dgEyegoreStoneDL "__OTR__objects/object_eg/gEyegoreStoneDL"
static const ALIGN_ASSET(2) char gEyegoreStoneDL[] = dgEyegoreStoneDL;
#define dgEyegoreStoneTex "__OTR__objects/object_eg/gEyegoreStoneTex"
static const ALIGN_ASSET(2) char gEyegoreStoneTex[] = dgEyegoreStoneTex;
#define dgEyegoreDuplicateEffectImpactTex "__OTR__objects/object_eg/gEyegoreDuplicateEffectImpactTex"
static const ALIGN_ASSET(2) char gEyegoreDuplicateEffectImpactTex[] = dgEyegoreDuplicateEffectImpactTex;
#define dgEyegoreDarkBodyTex "__OTR__objects/object_eg/gEyegoreDarkBodyTex"
static const ALIGN_ASSET(2) char gEyegoreDarkBodyTex[] = dgEyegoreDarkBodyTex;
#define dgEyegoreBlockTex "__OTR__objects/object_eg/gEyegoreBlockTex"
static const ALIGN_ASSET(2) char gEyegoreBlockTex[] = dgEyegoreBlockTex;
#define dgEyegoreClawTex "__OTR__objects/object_eg/gEyegoreClawTex"
static const ALIGN_ASSET(2) char gEyegoreClawTex[] = dgEyegoreClawTex;
#define dgEyegoreLightBodyTex "__OTR__objects/object_eg/gEyegoreLightBodyTex"
static const ALIGN_ASSET(2) char gEyegoreLightBodyTex[] = dgEyegoreLightBodyTex;
#define dgEyegoreArmorTex "__OTR__objects/object_eg/gEyegoreArmorTex"
static const ALIGN_ASSET(2) char gEyegoreArmorTex[] = dgEyegoreArmorTex;
#define dgEyegoreHeadTex "__OTR__objects/object_eg/gEyegoreHeadTex"
static const ALIGN_ASSET(2) char gEyegoreHeadTex[] = dgEyegoreHeadTex;
#define dgEyegorePupilTex "__OTR__objects/object_eg/gEyegorePupilTex"
static const ALIGN_ASSET(2) char gEyegorePupilTex[] = dgEyegorePupilTex;
#define dgEyegoreDuplicateStoneTex "__OTR__objects/object_eg/gEyegoreDuplicateStoneTex"
static const ALIGN_ASSET(2) char gEyegoreDuplicateStoneTex[] = dgEyegoreDuplicateStoneTex;
#define dgEyegoreEyeballTex "__OTR__objects/object_eg/gEyegoreEyeballTex"
static const ALIGN_ASSET(2) char gEyegoreEyeballTex[] = dgEyegoreEyeballTex;
typedef enum EyegoreLimb {
/* 0x00 */ EYEGORE_LIMB_NONE,
/* 0x01 */ EYEGORE_LIMB_ROOT,
/* 0x02 */ EYEGORE_LIMB_TORSO,
/* 0x03 */ EYEGORE_LIMB_HEAD,
/* 0x04 */ EYEGORE_LIMB_LEFT_SHOULDER,
/* 0x05 */ EYEGORE_LIMB_LEFT_ARM,
/* 0x06 */ EYEGORE_LIMB_LEFT_HAND,
/* 0x07 */ EYEGORE_LIMB_RIGHT_SHOULDER,
/* 0x08 */ EYEGORE_LIMB_RIGHT_ARM,
/* 0x09 */ EYEGORE_LIMB_RIGHT_HAND,
/* 0x0A */ EYEGORE_LIMB_UPPER_EYELID,
/* 0x0B */ EYEGORE_LIMB_LOWER_EYELID,
/* 0x0C */ EYEGORE_LIMB_PUPIL,
/* 0x0D */ EYEGORE_LIMB_LASER_ATTACH,
/* 0x0E */ EYEGORE_LIMB_EYE_COLLIDER,
/* 0x0F */ EYEGORE_LIMB_EYEBALL,
/* 0x10 */ EYEGORE_LIMB_HIPS,
/* 0x11 */ EYEGORE_LIMB_LEFT_THIGH,
/* 0x12 */ EYEGORE_LIMB_LEFT_SHIN,
/* 0x13 */ EYEGORE_LIMB_LEFT_FOOT,
/* 0x14 */ EYEGORE_LIMB_RIGHT_THIGH,
/* 0x15 */ EYEGORE_LIMB_RIGHT_SHIN,
/* 0x16 */ EYEGORE_LIMB_RIGHT_FOOT,
/* 0x17 */ EYEGORE_LIMB_FAULDS,
/* 0x18 */ EYEGORE_LIMB_MAX
} EyegoreLimb;
#endif // OBJECTS_OBJECT_EG_H