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2024-05-22 09:05:00 -05:00

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C

#ifndef OBJECTS_OBJECT_DNK_H
#define OBJECTS_OBJECT_DNK_H 1
#include "align_asset_macro.h"
#define dgDekuPalaceGuardAttackAnim "__OTR__objects/object_dnk/gDekuPalaceGuardAttackAnim"
static const ALIGN_ASSET(2) char gDekuPalaceGuardAttackAnim[] = dgDekuPalaceGuardAttackAnim;
#define dgDekuPalaceGuardDigAnim "__OTR__objects/object_dnk/gDekuPalaceGuardDigAnim"
static const ALIGN_ASSET(2) char gDekuPalaceGuardDigAnim[] = dgDekuPalaceGuardDigAnim;
#define dgDekuPalaceGuardHappyAnim "__OTR__objects/object_dnk/gDekuPalaceGuardHappyAnim"
static const ALIGN_ASSET(2) char gDekuPalaceGuardHappyAnim[] = dgDekuPalaceGuardHappyAnim;
#define dgDekuPalaceGuardJumpAnim "__OTR__objects/object_dnk/gDekuPalaceGuardJumpAnim"
static const ALIGN_ASSET(2) char gDekuPalaceGuardJumpAnim[] = dgDekuPalaceGuardJumpAnim;
#define dgDekuPalaceGuardStartAnim "__OTR__objects/object_dnk/gDekuPalaceGuardStartAnim"
static const ALIGN_ASSET(2) char gDekuPalaceGuardStartAnim[] = dgDekuPalaceGuardStartAnim;
#define dgDekuPalaceGuardLeafTorsoTex "__OTR__objects/object_dnk/gDekuPalaceGuardLeafTorsoTex"
static const ALIGN_ASSET(2) char gDekuPalaceGuardLeafTorsoTex[] = dgDekuPalaceGuardLeafTorsoTex;
#define dgDekuPalaceGuardFootTex "__OTR__objects/object_dnk/gDekuPalaceGuardFootTex"
static const ALIGN_ASSET(2) char gDekuPalaceGuardFootTex[] = dgDekuPalaceGuardFootTex;
#define dgDekuPalaceGuardHeadTex "__OTR__objects/object_dnk/gDekuPalaceGuardHeadTex"
static const ALIGN_ASSET(2) char gDekuPalaceGuardHeadTex[] = dgDekuPalaceGuardHeadTex;
#define dgDekuPalaceGuardMouthTex "__OTR__objects/object_dnk/gDekuPalaceGuardMouthTex"
static const ALIGN_ASSET(2) char gDekuPalaceGuardMouthTex[] = dgDekuPalaceGuardMouthTex;
#define dgDekuPalaceGuardEyeOpenTex "__OTR__objects/object_dnk/gDekuPalaceGuardEyeOpenTex"
static const ALIGN_ASSET(2) char gDekuPalaceGuardEyeOpenTex[] = dgDekuPalaceGuardEyeOpenTex;
#define dgDekuPalaceGuardEyeHalfTex "__OTR__objects/object_dnk/gDekuPalaceGuardEyeHalfTex"
static const ALIGN_ASSET(2) char gDekuPalaceGuardEyeHalfTex[] = dgDekuPalaceGuardEyeHalfTex;
#define dgDekuPalaceGuardEyeClosedTex "__OTR__objects/object_dnk/gDekuPalaceGuardEyeClosedTex"
static const ALIGN_ASSET(2) char gDekuPalaceGuardEyeClosedTex[] = dgDekuPalaceGuardEyeClosedTex;
#define dgDekuPalaceGuardRightLeafDL "__OTR__objects/object_dnk/gDekuPalaceGuardRightLeafDL"
static const ALIGN_ASSET(2) char gDekuPalaceGuardRightLeafDL[] = dgDekuPalaceGuardRightLeafDL;
#define dgDekuPalaceGuardRightLeaf2DL "__OTR__objects/object_dnk/gDekuPalaceGuardRightLeaf2DL"
static const ALIGN_ASSET(2) char gDekuPalaceGuardRightLeaf2DL[] = dgDekuPalaceGuardRightLeaf2DL;
#define dgDekuPalaceGuardLeftLeafDL "__OTR__objects/object_dnk/gDekuPalaceGuardLeftLeafDL"
static const ALIGN_ASSET(2) char gDekuPalaceGuardLeftLeafDL[] = dgDekuPalaceGuardLeftLeafDL;
#define dgDekuPalaceGuardLeftLeaf2DL "__OTR__objects/object_dnk/gDekuPalaceGuardLeftLeaf2DL"
static const ALIGN_ASSET(2) char gDekuPalaceGuardLeftLeaf2DL[] = dgDekuPalaceGuardLeftLeaf2DL;
#define dgDekuPalaceGuardRearLeafDL "__OTR__objects/object_dnk/gDekuPalaceGuardRearLeafDL"
static const ALIGN_ASSET(2) char gDekuPalaceGuardRearLeafDL[] = dgDekuPalaceGuardRearLeafDL;
#define dgDekuPalaceGuardRearLeaf2DL "__OTR__objects/object_dnk/gDekuPalaceGuardRearLeaf2DL"
static const ALIGN_ASSET(2) char gDekuPalaceGuardRearLeaf2DL[] = dgDekuPalaceGuardRearLeaf2DL;
#define dgDekuPalaceGuardCenterLeafDL "__OTR__objects/object_dnk/gDekuPalaceGuardCenterLeafDL"
static const ALIGN_ASSET(2) char gDekuPalaceGuardCenterLeafDL[] = dgDekuPalaceGuardCenterLeafDL;
#define dgDekuPalaceGuardCenterLeaf2DL "__OTR__objects/object_dnk/gDekuPalaceGuardCenterLeaf2DL"
static const ALIGN_ASSET(2) char gDekuPalaceGuardCenterLeaf2DL[] = dgDekuPalaceGuardCenterLeaf2DL;
#define dgDekuPalaceGuardTorsoDL "__OTR__objects/object_dnk/gDekuPalaceGuardTorsoDL"
static const ALIGN_ASSET(2) char gDekuPalaceGuardTorsoDL[] = dgDekuPalaceGuardTorsoDL;
#define dgDekuPalaceGuardTorso2DL "__OTR__objects/object_dnk/gDekuPalaceGuardTorso2DL"
static const ALIGN_ASSET(2) char gDekuPalaceGuardTorso2DL[] = dgDekuPalaceGuardTorso2DL;
#define dgDekuPalaceGuardEyesDL "__OTR__objects/object_dnk/gDekuPalaceGuardEyesDL"
static const ALIGN_ASSET(2) char gDekuPalaceGuardEyesDL[] = dgDekuPalaceGuardEyesDL;
#define dgDekuPalaceGuardEyes2DL "__OTR__objects/object_dnk/gDekuPalaceGuardEyes2DL"
static const ALIGN_ASSET(2) char gDekuPalaceGuardEyes2DL[] = dgDekuPalaceGuardEyes2DL;
#define dgDekuPalaceGuardRightFootDL "__OTR__objects/object_dnk/gDekuPalaceGuardRightFootDL"
static const ALIGN_ASSET(2) char gDekuPalaceGuardRightFootDL[] = dgDekuPalaceGuardRightFootDL;
#define dgDekuPalaceGuardRightFoot2DL "__OTR__objects/object_dnk/gDekuPalaceGuardRightFoot2DL"
static const ALIGN_ASSET(2) char gDekuPalaceGuardRightFoot2DL[] = dgDekuPalaceGuardRightFoot2DL;
#define dgDekuPalaceGuardLeftFootDL "__OTR__objects/object_dnk/gDekuPalaceGuardLeftFootDL"
static const ALIGN_ASSET(2) char gDekuPalaceGuardLeftFootDL[] = dgDekuPalaceGuardLeftFootDL;
#define dgDekuPalaceGuardLeftFoot2DL "__OTR__objects/object_dnk/gDekuPalaceGuardLeftFoot2DL"
static const ALIGN_ASSET(2) char gDekuPalaceGuardLeftFoot2DL[] = dgDekuPalaceGuardLeftFoot2DL;
#define dgDekuPalaceGuardHeadDL "__OTR__objects/object_dnk/gDekuPalaceGuardHeadDL"
static const ALIGN_ASSET(2) char gDekuPalaceGuardHeadDL[] = dgDekuPalaceGuardHeadDL;
#define dgDekuPalaceGuardHead2DL "__OTR__objects/object_dnk/gDekuPalaceGuardHead2DL"
static const ALIGN_ASSET(2) char gDekuPalaceGuardHead2DL[] = dgDekuPalaceGuardHead2DL;
#define dgDekuPalaceGuardSnoutDL "__OTR__objects/object_dnk/gDekuPalaceGuardSnoutDL"
static const ALIGN_ASSET(2) char gDekuPalaceGuardSnoutDL[] = dgDekuPalaceGuardSnoutDL;
#define dgDekuPalaceGuardSnout2DL "__OTR__objects/object_dnk/gDekuPalaceGuardSnout2DL"
static const ALIGN_ASSET(2) char gDekuPalaceGuardSnout2DL[] = dgDekuPalaceGuardSnout2DL;
#define dgDekuPalaceGuardFlowerDL "__OTR__objects/object_dnk/gDekuPalaceGuardFlowerDL"
static const ALIGN_ASSET(2) char gDekuPalaceGuardFlowerDL[] = dgDekuPalaceGuardFlowerDL;
#define dgDekuPalaceGuardSkel "__OTR__objects/object_dnk/gDekuPalaceGuardSkel"
static const ALIGN_ASSET(2) char gDekuPalaceGuardSkel[] = dgDekuPalaceGuardSkel;
#define dgDekuPalaceGuardWaitAnim "__OTR__objects/object_dnk/gDekuPalaceGuardWaitAnim"
static const ALIGN_ASSET(2) char gDekuPalaceGuardWaitAnim[] = dgDekuPalaceGuardWaitAnim;
#define dgDekuPalaceGuardWalkAnim "__OTR__objects/object_dnk/gDekuPalaceGuardWalkAnim"
static const ALIGN_ASSET(2) char gDekuPalaceGuardWalkAnim[] = dgDekuPalaceGuardWalkAnim;
typedef enum DekuPalaceGuardLimb {
/* 0x00 */ DEKU_PALACE_GUARD_LIMB_NONE,
/* 0x01 */ DEKU_PALACE_GUARD_LIMB_TORSO,
/* 0x02 */ DEKU_PALACE_GUARD_LIMB_HEAD,
/* 0x03 */ DEKU_PALACE_GUARD_LIMB_LEFT_LEAF,
/* 0x04 */ DEKU_PALACE_GUARD_LIMB_RIGHT_LEAF,
/* 0x05 */ DEKU_PALACE_GUARD_LIMB_CENTER_LEAF,
/* 0x06 */ DEKU_PALACE_GUARD_LIMB_REAR_LEAF,
/* 0x07 */ DEKU_PALACE_GUARD_LIMB_SNOUT,
/* 0x08 */ DEKU_PALACE_GUARD_LIMB_EYES,
/* 0x09 */ DEKU_PALACE_GUARD_LIMB_LEFT_FOOT,
/* 0x0A */ DEKU_PALACE_GUARD_LIMB_RIGHT_FOOT,
/* 0x0B */ DEKU_PALACE_GUARD_LIMB_MAX
} DekuPalaceGuardLimb;
#endif // OBJECTS_OBJECT_DNK_H