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130 lines
7.1 KiB
C
130 lines
7.1 KiB
C
#ifndef OBJECTS_OBJECT_DNK_H
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#define OBJECTS_OBJECT_DNK_H 1
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#include "align_asset_macro.h"
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#define dgDekuPalaceGuardAttackAnim "__OTR__objects/object_dnk/gDekuPalaceGuardAttackAnim"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardAttackAnim[] = dgDekuPalaceGuardAttackAnim;
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#define dgDekuPalaceGuardDigAnim "__OTR__objects/object_dnk/gDekuPalaceGuardDigAnim"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardDigAnim[] = dgDekuPalaceGuardDigAnim;
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#define dgDekuPalaceGuardHappyAnim "__OTR__objects/object_dnk/gDekuPalaceGuardHappyAnim"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardHappyAnim[] = dgDekuPalaceGuardHappyAnim;
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#define dgDekuPalaceGuardJumpAnim "__OTR__objects/object_dnk/gDekuPalaceGuardJumpAnim"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardJumpAnim[] = dgDekuPalaceGuardJumpAnim;
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#define dgDekuPalaceGuardStartAnim "__OTR__objects/object_dnk/gDekuPalaceGuardStartAnim"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardStartAnim[] = dgDekuPalaceGuardStartAnim;
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#define dgDekuPalaceGuardLeafTorsoTex "__OTR__objects/object_dnk/gDekuPalaceGuardLeafTorsoTex"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardLeafTorsoTex[] = dgDekuPalaceGuardLeafTorsoTex;
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#define dgDekuPalaceGuardFootTex "__OTR__objects/object_dnk/gDekuPalaceGuardFootTex"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardFootTex[] = dgDekuPalaceGuardFootTex;
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#define dgDekuPalaceGuardHeadTex "__OTR__objects/object_dnk/gDekuPalaceGuardHeadTex"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardHeadTex[] = dgDekuPalaceGuardHeadTex;
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#define dgDekuPalaceGuardMouthTex "__OTR__objects/object_dnk/gDekuPalaceGuardMouthTex"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardMouthTex[] = dgDekuPalaceGuardMouthTex;
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#define dgDekuPalaceGuardEyeOpenTex "__OTR__objects/object_dnk/gDekuPalaceGuardEyeOpenTex"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardEyeOpenTex[] = dgDekuPalaceGuardEyeOpenTex;
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#define dgDekuPalaceGuardEyeHalfTex "__OTR__objects/object_dnk/gDekuPalaceGuardEyeHalfTex"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardEyeHalfTex[] = dgDekuPalaceGuardEyeHalfTex;
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#define dgDekuPalaceGuardEyeClosedTex "__OTR__objects/object_dnk/gDekuPalaceGuardEyeClosedTex"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardEyeClosedTex[] = dgDekuPalaceGuardEyeClosedTex;
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#define dgDekuPalaceGuardRightLeafDL "__OTR__objects/object_dnk/gDekuPalaceGuardRightLeafDL"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardRightLeafDL[] = dgDekuPalaceGuardRightLeafDL;
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#define dgDekuPalaceGuardRightLeaf2DL "__OTR__objects/object_dnk/gDekuPalaceGuardRightLeaf2DL"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardRightLeaf2DL[] = dgDekuPalaceGuardRightLeaf2DL;
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#define dgDekuPalaceGuardLeftLeafDL "__OTR__objects/object_dnk/gDekuPalaceGuardLeftLeafDL"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardLeftLeafDL[] = dgDekuPalaceGuardLeftLeafDL;
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#define dgDekuPalaceGuardLeftLeaf2DL "__OTR__objects/object_dnk/gDekuPalaceGuardLeftLeaf2DL"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardLeftLeaf2DL[] = dgDekuPalaceGuardLeftLeaf2DL;
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#define dgDekuPalaceGuardRearLeafDL "__OTR__objects/object_dnk/gDekuPalaceGuardRearLeafDL"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardRearLeafDL[] = dgDekuPalaceGuardRearLeafDL;
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#define dgDekuPalaceGuardRearLeaf2DL "__OTR__objects/object_dnk/gDekuPalaceGuardRearLeaf2DL"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardRearLeaf2DL[] = dgDekuPalaceGuardRearLeaf2DL;
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#define dgDekuPalaceGuardCenterLeafDL "__OTR__objects/object_dnk/gDekuPalaceGuardCenterLeafDL"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardCenterLeafDL[] = dgDekuPalaceGuardCenterLeafDL;
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#define dgDekuPalaceGuardCenterLeaf2DL "__OTR__objects/object_dnk/gDekuPalaceGuardCenterLeaf2DL"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardCenterLeaf2DL[] = dgDekuPalaceGuardCenterLeaf2DL;
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#define dgDekuPalaceGuardTorsoDL "__OTR__objects/object_dnk/gDekuPalaceGuardTorsoDL"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardTorsoDL[] = dgDekuPalaceGuardTorsoDL;
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#define dgDekuPalaceGuardTorso2DL "__OTR__objects/object_dnk/gDekuPalaceGuardTorso2DL"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardTorso2DL[] = dgDekuPalaceGuardTorso2DL;
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#define dgDekuPalaceGuardEyesDL "__OTR__objects/object_dnk/gDekuPalaceGuardEyesDL"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardEyesDL[] = dgDekuPalaceGuardEyesDL;
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#define dgDekuPalaceGuardEyes2DL "__OTR__objects/object_dnk/gDekuPalaceGuardEyes2DL"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardEyes2DL[] = dgDekuPalaceGuardEyes2DL;
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#define dgDekuPalaceGuardRightFootDL "__OTR__objects/object_dnk/gDekuPalaceGuardRightFootDL"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardRightFootDL[] = dgDekuPalaceGuardRightFootDL;
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#define dgDekuPalaceGuardRightFoot2DL "__OTR__objects/object_dnk/gDekuPalaceGuardRightFoot2DL"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardRightFoot2DL[] = dgDekuPalaceGuardRightFoot2DL;
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#define dgDekuPalaceGuardLeftFootDL "__OTR__objects/object_dnk/gDekuPalaceGuardLeftFootDL"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardLeftFootDL[] = dgDekuPalaceGuardLeftFootDL;
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#define dgDekuPalaceGuardLeftFoot2DL "__OTR__objects/object_dnk/gDekuPalaceGuardLeftFoot2DL"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardLeftFoot2DL[] = dgDekuPalaceGuardLeftFoot2DL;
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#define dgDekuPalaceGuardHeadDL "__OTR__objects/object_dnk/gDekuPalaceGuardHeadDL"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardHeadDL[] = dgDekuPalaceGuardHeadDL;
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#define dgDekuPalaceGuardHead2DL "__OTR__objects/object_dnk/gDekuPalaceGuardHead2DL"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardHead2DL[] = dgDekuPalaceGuardHead2DL;
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#define dgDekuPalaceGuardSnoutDL "__OTR__objects/object_dnk/gDekuPalaceGuardSnoutDL"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardSnoutDL[] = dgDekuPalaceGuardSnoutDL;
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#define dgDekuPalaceGuardSnout2DL "__OTR__objects/object_dnk/gDekuPalaceGuardSnout2DL"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardSnout2DL[] = dgDekuPalaceGuardSnout2DL;
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#define dgDekuPalaceGuardFlowerDL "__OTR__objects/object_dnk/gDekuPalaceGuardFlowerDL"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardFlowerDL[] = dgDekuPalaceGuardFlowerDL;
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#define dgDekuPalaceGuardSkel "__OTR__objects/object_dnk/gDekuPalaceGuardSkel"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardSkel[] = dgDekuPalaceGuardSkel;
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#define dgDekuPalaceGuardWaitAnim "__OTR__objects/object_dnk/gDekuPalaceGuardWaitAnim"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardWaitAnim[] = dgDekuPalaceGuardWaitAnim;
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#define dgDekuPalaceGuardWalkAnim "__OTR__objects/object_dnk/gDekuPalaceGuardWalkAnim"
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static const ALIGN_ASSET(2) char gDekuPalaceGuardWalkAnim[] = dgDekuPalaceGuardWalkAnim;
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typedef enum DekuPalaceGuardLimb {
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/* 0x00 */ DEKU_PALACE_GUARD_LIMB_NONE,
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/* 0x01 */ DEKU_PALACE_GUARD_LIMB_TORSO,
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/* 0x02 */ DEKU_PALACE_GUARD_LIMB_HEAD,
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/* 0x03 */ DEKU_PALACE_GUARD_LIMB_LEFT_LEAF,
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/* 0x04 */ DEKU_PALACE_GUARD_LIMB_RIGHT_LEAF,
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/* 0x05 */ DEKU_PALACE_GUARD_LIMB_CENTER_LEAF,
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/* 0x06 */ DEKU_PALACE_GUARD_LIMB_REAR_LEAF,
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/* 0x07 */ DEKU_PALACE_GUARD_LIMB_SNOUT,
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/* 0x08 */ DEKU_PALACE_GUARD_LIMB_EYES,
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/* 0x09 */ DEKU_PALACE_GUARD_LIMB_LEFT_FOOT,
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/* 0x0A */ DEKU_PALACE_GUARD_LIMB_RIGHT_FOOT,
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/* 0x0B */ DEKU_PALACE_GUARD_LIMB_MAX
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} DekuPalaceGuardLimb;
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#endif // OBJECTS_OBJECT_DNK_H
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