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2024-05-22 09:05:00 -05:00

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C

#ifndef OBJECTS_OBJECT_DNJ_H
#define OBJECTS_OBJECT_DNJ_H 1
#include "align_asset_macro.h"
#define dgDekuButlerStartRaceStartAnim "__OTR__objects/object_dnj/gDekuButlerStartRaceStartAnim"
static const ALIGN_ASSET(2) char gDekuButlerStartRaceStartAnim[] = dgDekuButlerStartRaceStartAnim;
#define dgDekuButlerStartRaceEndAnim "__OTR__objects/object_dnj/gDekuButlerStartRaceEndAnim"
static const ALIGN_ASSET(2) char gDekuButlerStartRaceEndAnim[] = dgDekuButlerStartRaceEndAnim;
#define dgDekuButlerFlyAnim "__OTR__objects/object_dnj/gDekuButlerFlyAnim"
static const ALIGN_ASSET(2) char gDekuButlerFlyAnim[] = dgDekuButlerFlyAnim;
#define dgDekuButlerFarewellAnim "__OTR__objects/object_dnj/gDekuButlerFarewellAnim"
static const ALIGN_ASSET(2) char gDekuButlerFarewellAnim[] = dgDekuButlerFarewellAnim;
#define dgDekuButlerGreetingAnim "__OTR__objects/object_dnj/gDekuButlerGreetingAnim"
static const ALIGN_ASSET(2) char gDekuButlerGreetingAnim[] = dgDekuButlerGreetingAnim;
#define dgDekuButlerGreetingWithCandleAnim "__OTR__objects/object_dnj/gDekuButlerGreetingWithCandleAnim"
static const ALIGN_ASSET(2) char gDekuButlerGreetingWithCandleAnim[] = dgDekuButlerGreetingWithCandleAnim;
#define dgDekuButlerPrayerLoopAnim "__OTR__objects/object_dnj/gDekuButlerPrayerLoopAnim"
static const ALIGN_ASSET(2) char gDekuButlerPrayerLoopAnim[] = dgDekuButlerPrayerLoopAnim;
#define dgDekuButlerCloseParasolAnim "__OTR__objects/object_dnj/gDekuButlerCloseParasolAnim"
static const ALIGN_ASSET(2) char gDekuButlerCloseParasolAnim[] = dgDekuButlerCloseParasolAnim;
#define dgDekuButlerOpenParasolAnim "__OTR__objects/object_dnj/gDekuButlerOpenParasolAnim"
static const ALIGN_ASSET(2) char gDekuButlerOpenParasolAnim[] = dgDekuButlerOpenParasolAnim;
#define dgDekuButlerShockStartAnim "__OTR__objects/object_dnj/gDekuButlerShockStartAnim"
static const ALIGN_ASSET(2) char gDekuButlerShockStartAnim[] = dgDekuButlerShockStartAnim;
#define dgDekuButlerShockLoopAnim "__OTR__objects/object_dnj/gDekuButlerShockLoopAnim"
static const ALIGN_ASSET(2) char gDekuButlerShockLoopAnim[] = dgDekuButlerShockLoopAnim;
#define dgDekuButlerImploreLoopAnim "__OTR__objects/object_dnj/gDekuButlerImploreLoopAnim"
static const ALIGN_ASSET(2) char gDekuButlerImploreLoopAnim[] = dgDekuButlerImploreLoopAnim;
#define dgDekuButlerImploreEndAnim "__OTR__objects/object_dnj/gDekuButlerImploreEndAnim"
static const ALIGN_ASSET(2) char gDekuButlerImploreEndAnim[] = dgDekuButlerImploreEndAnim;
#define dgDekuButlerGrieveAnim "__OTR__objects/object_dnj/gDekuButlerGrieveAnim"
static const ALIGN_ASSET(2) char gDekuButlerGrieveAnim[] = dgDekuButlerGrieveAnim;
#define dgDekuButlerTalkAnim "__OTR__objects/object_dnj/gDekuButlerTalkAnim"
static const ALIGN_ASSET(2) char gDekuButlerTalkAnim[] = dgDekuButlerTalkAnim;
#define dgDekuButlerTalkWithParasolAndCandleAnim "__OTR__objects/object_dnj/gDekuButlerTalkWithParasolAndCandleAnim"
static const ALIGN_ASSET(2) char gDekuButlerTalkWithParasolAndCandleAnim[] = dgDekuButlerTalkWithParasolAndCandleAnim;
#define dgDekuButlerIdleAnim "__OTR__objects/object_dnj/gDekuButlerIdleAnim"
static const ALIGN_ASSET(2) char gDekuButlerIdleAnim[] = dgDekuButlerIdleAnim;
#define dgDekuButlerIdleWithCandleAnim "__OTR__objects/object_dnj/gDekuButlerIdleWithCandleAnim"
static const ALIGN_ASSET(2) char gDekuButlerIdleWithCandleAnim[] = dgDekuButlerIdleWithCandleAnim;
#define dgDekuButlerPrayerStartAnim "__OTR__objects/object_dnj/gDekuButlerPrayerStartAnim"
static const ALIGN_ASSET(2) char gDekuButlerPrayerStartAnim[] = dgDekuButlerPrayerStartAnim;
#define dgDekuButlerImploreStartAnim "__OTR__objects/object_dnj/gDekuButlerImploreStartAnim"
static const ALIGN_ASSET(2) char gDekuButlerImploreStartAnim[] = dgDekuButlerImploreStartAnim;
#define dgDekuButlerEyesDL "__OTR__objects/object_dnj/gDekuButlerEyesDL"
static const ALIGN_ASSET(2) char gDekuButlerEyesDL[] = dgDekuButlerEyesDL;
#define dgDekuButlerUpperBodyDL "__OTR__objects/object_dnj/gDekuButlerUpperBodyDL"
static const ALIGN_ASSET(2) char gDekuButlerUpperBodyDL[] = dgDekuButlerUpperBodyDL;
#define dgDekuButlerLeftForearmDL "__OTR__objects/object_dnj/gDekuButlerLeftForearmDL"
static const ALIGN_ASSET(2) char gDekuButlerLeftForearmDL[] = dgDekuButlerLeftForearmDL;
#define dgDekuButlerLeftHandDL "__OTR__objects/object_dnj/gDekuButlerLeftHandDL"
static const ALIGN_ASSET(2) char gDekuButlerLeftHandDL[] = dgDekuButlerLeftHandDL;
#define dgDekuButlerCandleDL "__OTR__objects/object_dnj/gDekuButlerCandleDL"
static const ALIGN_ASSET(2) char gDekuButlerCandleDL[] = dgDekuButlerCandleDL;
#define dgDekuButlerCandleWickDL "__OTR__objects/object_dnj/gDekuButlerCandleWickDL"
static const ALIGN_ASSET(2) char gDekuButlerCandleWickDL[] = dgDekuButlerCandleWickDL;
#define dgDekuButlerLeftUpperArmDL "__OTR__objects/object_dnj/gDekuButlerLeftUpperArmDL"
static const ALIGN_ASSET(2) char gDekuButlerLeftUpperArmDL[] = dgDekuButlerLeftUpperArmDL;
#define dgDekuButlerSnoutDL "__OTR__objects/object_dnj/gDekuButlerSnoutDL"
static const ALIGN_ASSET(2) char gDekuButlerSnoutDL[] = dgDekuButlerSnoutDL;
#define dgDekuButlerRightMustacheCurlDL "__OTR__objects/object_dnj/gDekuButlerRightMustacheCurlDL"
static const ALIGN_ASSET(2) char gDekuButlerRightMustacheCurlDL[] = dgDekuButlerRightMustacheCurlDL;
#define dgDekuButlerRightMustacheBaseDL "__OTR__objects/object_dnj/gDekuButlerRightMustacheBaseDL"
static const ALIGN_ASSET(2) char gDekuButlerRightMustacheBaseDL[] = dgDekuButlerRightMustacheBaseDL;
#define dgDekuButlerLeftMustacheCurlDL "__OTR__objects/object_dnj/gDekuButlerLeftMustacheCurlDL"
static const ALIGN_ASSET(2) char gDekuButlerLeftMustacheCurlDL[] = dgDekuButlerLeftMustacheCurlDL;
#define dgDekuButlerLeftMustacheBaseDL "__OTR__objects/object_dnj/gDekuButlerLeftMustacheBaseDL"
static const ALIGN_ASSET(2) char gDekuButlerLeftMustacheBaseDL[] = dgDekuButlerLeftMustacheBaseDL;
#define dgDekuButlerRightForearmDL "__OTR__objects/object_dnj/gDekuButlerRightForearmDL"
static const ALIGN_ASSET(2) char gDekuButlerRightForearmDL[] = dgDekuButlerRightForearmDL;
#define dgDekuButlerRightHandDL "__OTR__objects/object_dnj/gDekuButlerRightHandDL"
static const ALIGN_ASSET(2) char gDekuButlerRightHandDL[] = dgDekuButlerRightHandDL;
#define dgDekuButlerParasolUpperPetalsDL "__OTR__objects/object_dnj/gDekuButlerParasolUpperPetalsDL"
static const ALIGN_ASSET(2) char gDekuButlerParasolUpperPetalsDL[] = dgDekuButlerParasolUpperPetalsDL;
#define dgDekuButlerParasolMiddlePetalsDL "__OTR__objects/object_dnj/gDekuButlerParasolMiddlePetalsDL"
static const ALIGN_ASSET(2) char gDekuButlerParasolMiddlePetalsDL[] = dgDekuButlerParasolMiddlePetalsDL;
#define dgDekuButlerParasolLowerPetalsDL "__OTR__objects/object_dnj/gDekuButlerParasolLowerPetalsDL"
static const ALIGN_ASSET(2) char gDekuButlerParasolLowerPetalsDL[] = dgDekuButlerParasolLowerPetalsDL;
#define dgDekuButlerParasolHandleDL "__OTR__objects/object_dnj/gDekuButlerParasolHandleDL"
static const ALIGN_ASSET(2) char gDekuButlerParasolHandleDL[] = dgDekuButlerParasolHandleDL;
#define dgDekuButlerRightUpperArmDL "__OTR__objects/object_dnj/gDekuButlerRightUpperArmDL"
static const ALIGN_ASSET(2) char gDekuButlerRightUpperArmDL[] = dgDekuButlerRightUpperArmDL;
#define dgDekuButlerPelvisDL "__OTR__objects/object_dnj/gDekuButlerPelvisDL"
static const ALIGN_ASSET(2) char gDekuButlerPelvisDL[] = dgDekuButlerPelvisDL;
#define dgDekuButlerLeftShinDL "__OTR__objects/object_dnj/gDekuButlerLeftShinDL"
static const ALIGN_ASSET(2) char gDekuButlerLeftShinDL[] = dgDekuButlerLeftShinDL;
#define dgDekuButlerLeftFootDL "__OTR__objects/object_dnj/gDekuButlerLeftFootDL"
static const ALIGN_ASSET(2) char gDekuButlerLeftFootDL[] = dgDekuButlerLeftFootDL;
#define dgDekuButlerLeftThighDL "__OTR__objects/object_dnj/gDekuButlerLeftThighDL"
static const ALIGN_ASSET(2) char gDekuButlerLeftThighDL[] = dgDekuButlerLeftThighDL;
#define dgDekuButlerRightShinDL "__OTR__objects/object_dnj/gDekuButlerRightShinDL"
static const ALIGN_ASSET(2) char gDekuButlerRightShinDL[] = dgDekuButlerRightShinDL;
#define dgDekuButlerRightFootDL "__OTR__objects/object_dnj/gDekuButlerRightFootDL"
static const ALIGN_ASSET(2) char gDekuButlerRightFootDL[] = dgDekuButlerRightFootDL;
#define dgDekuButlerRightThighDL "__OTR__objects/object_dnj/gDekuButlerRightThighDL"
static const ALIGN_ASSET(2) char gDekuButlerRightThighDL[] = dgDekuButlerRightThighDL;
#define dgDekuButlerEyeTex "__OTR__objects/object_dnj/gDekuButlerEyeTex"
static const ALIGN_ASSET(2) char gDekuButlerEyeTex[] = dgDekuButlerEyeTex;
#define dgDekuButlerBodyAndCandleHolderTex "__OTR__objects/object_dnj/gDekuButlerBodyAndCandleHolderTex"
static const ALIGN_ASSET(2) char gDekuButlerBodyAndCandleHolderTex[] = dgDekuButlerBodyAndCandleHolderTex;
#define dgDekuButlerMouthTex "__OTR__objects/object_dnj/gDekuButlerMouthTex"
static const ALIGN_ASSET(2) char gDekuButlerMouthTex[] = dgDekuButlerMouthTex;
#define dgDekuButlerLeafTex "__OTR__objects/object_dnj/gDekuButlerLeafTex"
static const ALIGN_ASSET(2) char gDekuButlerLeafTex[] = dgDekuButlerLeafTex;
#define dgDekuButlerParasolPetalTex "__OTR__objects/object_dnj/gDekuButlerParasolPetalTex"
static const ALIGN_ASSET(2) char gDekuButlerParasolPetalTex[] = dgDekuButlerParasolPetalTex;
#define dgDekuButlerCandleTex "__OTR__objects/object_dnj/gDekuButlerCandleTex"
static const ALIGN_ASSET(2) char gDekuButlerCandleTex[] = dgDekuButlerCandleTex;
#define dgDekuButlerHairTex "__OTR__objects/object_dnj/gDekuButlerHairTex"
static const ALIGN_ASSET(2) char gDekuButlerHairTex[] = dgDekuButlerHairTex;
#define dgDekuButlerBowtieCenterTex "__OTR__objects/object_dnj/gDekuButlerBowtieCenterTex"
static const ALIGN_ASSET(2) char gDekuButlerBowtieCenterTex[] = dgDekuButlerBowtieCenterTex;
#define dgDekuButlerSkel "__OTR__objects/object_dnj/gDekuButlerSkel"
static const ALIGN_ASSET(2) char gDekuButlerSkel[] = dgDekuButlerSkel;
typedef enum DekuButlerLimb {
/* 0x00 */ DEKU_BUTLER_LIMB_NONE,
/* 0x01 */ DEKU_BUTLER_LIMB_ROOT,
/* 0x02 */ DEKU_BUTLER_LIMB_PELVIS,
/* 0x03 */ DEKU_BUTLER_LIMB_RIGHT_THIGH,
/* 0x04 */ DEKU_BUTLER_LIMB_RIGHT_SHIN,
/* 0x05 */ DEKU_BUTLER_LIMB_RIGHT_FOOT,
/* 0x06 */ DEKU_BUTLER_LIMB_LEFT_THIGH,
/* 0x07 */ DEKU_BUTLER_LIMB_LEFT_SHIN,
/* 0x08 */ DEKU_BUTLER_LIMB_LEFT_FOOT,
/* 0x09 */ DEKU_BUTLER_LIMB_EYES,
/* 0x0A */ DEKU_BUTLER_LIMB_RIGHT_UPPER_ARM,
/* 0x0B */ DEKU_BUTLER_LIMB_RIGHT_FOREARM,
/* 0x0C */ DEKU_BUTLER_LIMB_RIGHT_HAND,
/* 0x0D */ DEKU_BUTLER_LIMB_PARASOL_HANDLE,
/* 0x0E */ DEKU_BUTLER_LIMB_PARASOL_UPPER_PETALS,
/* 0x0F */ DEKU_BUTLER_LIMB_PARASOL_LOWER_PETALS,
/* 0x10 */ DEKU_BUTLER_LIMB_PARASOL_MIDDLE_PETALS,
/* 0x11 */ DEKU_BUTLER_LIMB_SNOUT,
/* 0x12 */ DEKU_BUTLER_LIMB_LEFT_MUSTACHE_BASE,
/* 0x13 */ DEKU_BUTLER_LIMB_LEFT_MUSTACHE_CURL,
/* 0x14 */ DEKU_BUTLER_LIMB_RIGHT_MUSTACHE_BASE,
/* 0x15 */ DEKU_BUTLER_LIMB_RIGHT_MUSTACHE_CURL,
/* 0x16 */ DEKU_BUTLER_LIMB_LEFT_UPPER_ARM,
/* 0x17 */ DEKU_BUTLER_LIMB_LEFT_FOREARM,
/* 0x18 */ DEKU_BUTLER_LIMB_LEFT_HAND,
/* 0x19 */ DEKU_BUTLER_LIMB_CANDLE,
/* 0x1A */ DEKU_BUTLER_LIMB_CANDLE_WICK,
/* 0x1B */ DEKU_BUTLER_LIMB_UPPER_BODY,
/* 0x1C */ DEKU_BUTLER_LIMB_MAX
} DekuButlerLimb;
#endif // OBJECTS_OBJECT_DNJ_H