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182 lines
9.2 KiB
C
182 lines
9.2 KiB
C
#ifndef OBJECTS_OBJECT_BOSS_HAKUGIN_H
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#define OBJECTS_OBJECT_BOSS_HAKUGIN_H 1
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#include "align_asset_macro.h"
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#define dgGohtThawAndBreakWallAnim "__OTR__objects/object_boss_hakugin/gGohtThawAndBreakWallAnim"
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static const ALIGN_ASSET(2) char gGohtThawAndBreakWallAnim[] = dgGohtThawAndBreakWallAnim;
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#define dgGohtWritheOnSideAnim "__OTR__objects/object_boss_hakugin/gGohtWritheOnSideAnim"
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static const ALIGN_ASSET(2) char gGohtWritheOnSideAnim[] = dgGohtWritheOnSideAnim;
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#define dgGohtTwitchOnSideAnim "__OTR__objects/object_boss_hakugin/gGohtTwitchOnSideAnim"
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static const ALIGN_ASSET(2) char gGohtTwitchOnSideAnim[] = dgGohtTwitchOnSideAnim;
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#define dgGohtFallOnSideAnim "__OTR__objects/object_boss_hakugin/gGohtFallOnSideAnim"
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static const ALIGN_ASSET(2) char gGohtFallOnSideAnim[] = dgGohtFallOnSideAnim;
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#define dgGohtStationaryAnim "__OTR__objects/object_boss_hakugin/gGohtStationaryAnim"
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static const ALIGN_ASSET(2) char gGohtStationaryAnim[] = dgGohtStationaryAnim;
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#define dgGohtPelvisDL "__OTR__objects/object_boss_hakugin/gGohtPelvisDL"
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static const ALIGN_ASSET(2) char gGohtPelvisDL[] = dgGohtPelvisDL;
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#define dgGohtBackLeftHoofDL "__OTR__objects/object_boss_hakugin/gGohtBackLeftHoofDL"
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static const ALIGN_ASSET(2) char gGohtBackLeftHoofDL[] = dgGohtBackLeftHoofDL;
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#define dgGohtBackLeftPasternDL "__OTR__objects/object_boss_hakugin/gGohtBackLeftPasternDL"
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static const ALIGN_ASSET(2) char gGohtBackLeftPasternDL[] = dgGohtBackLeftPasternDL;
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#define dgGohtBackLeftShinDL "__OTR__objects/object_boss_hakugin/gGohtBackLeftShinDL"
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static const ALIGN_ASSET(2) char gGohtBackLeftShinDL[] = dgGohtBackLeftShinDL;
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#define dgGohtBackLeftThighDL "__OTR__objects/object_boss_hakugin/gGohtBackLeftThighDL"
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static const ALIGN_ASSET(2) char gGohtBackLeftThighDL[] = dgGohtBackLeftThighDL;
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#define dgGohtBackRightHoofDL "__OTR__objects/object_boss_hakugin/gGohtBackRightHoofDL"
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static const ALIGN_ASSET(2) char gGohtBackRightHoofDL[] = dgGohtBackRightHoofDL;
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#define dgGohtBackRightPasternDL "__OTR__objects/object_boss_hakugin/gGohtBackRightPasternDL"
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static const ALIGN_ASSET(2) char gGohtBackRightPasternDL[] = dgGohtBackRightPasternDL;
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#define dgGohtBackRightShinDL "__OTR__objects/object_boss_hakugin/gGohtBackRightShinDL"
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static const ALIGN_ASSET(2) char gGohtBackRightShinDL[] = dgGohtBackRightShinDL;
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#define dgGohtBackRightThighDL "__OTR__objects/object_boss_hakugin/gGohtBackRightThighDL"
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static const ALIGN_ASSET(2) char gGohtBackRightThighDL[] = dgGohtBackRightThighDL;
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#define dgGohtHeadDL "__OTR__objects/object_boss_hakugin/gGohtHeadDL"
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static const ALIGN_ASSET(2) char gGohtHeadDL[] = dgGohtHeadDL;
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#define dgGohtJawDL "__OTR__objects/object_boss_hakugin/gGohtJawDL"
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static const ALIGN_ASSET(2) char gGohtJawDL[] = dgGohtJawDL;
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#define dgGohtThoraxDL "__OTR__objects/object_boss_hakugin/gGohtThoraxDL"
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static const ALIGN_ASSET(2) char gGohtThoraxDL[] = dgGohtThoraxDL;
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#define dgGohtFrontLeftHoofDL "__OTR__objects/object_boss_hakugin/gGohtFrontLeftHoofDL"
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static const ALIGN_ASSET(2) char gGohtFrontLeftHoofDL[] = dgGohtFrontLeftHoofDL;
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#define dgGohtFrontLeftLowerLegDL "__OTR__objects/object_boss_hakugin/gGohtFrontLeftLowerLegDL"
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static const ALIGN_ASSET(2) char gGohtFrontLeftLowerLegDL[] = dgGohtFrontLeftLowerLegDL;
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#define dgGohtFrontLeftUpperLegDL "__OTR__objects/object_boss_hakugin/gGohtFrontLeftUpperLegDL"
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static const ALIGN_ASSET(2) char gGohtFrontLeftUpperLegDL[] = dgGohtFrontLeftUpperLegDL;
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#define dgGohtFrontRightHoofDL "__OTR__objects/object_boss_hakugin/gGohtFrontRightHoofDL"
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static const ALIGN_ASSET(2) char gGohtFrontRightHoofDL[] = dgGohtFrontRightHoofDL;
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#define dgGohtFrontRightLowerLegDL "__OTR__objects/object_boss_hakugin/gGohtFrontRightLowerLegDL"
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static const ALIGN_ASSET(2) char gGohtFrontRightLowerLegDL[] = dgGohtFrontRightLowerLegDL;
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#define dgGohtFrontRightUpperLegDL "__OTR__objects/object_boss_hakugin/gGohtFrontRightUpperLegDL"
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static const ALIGN_ASSET(2) char gGohtFrontRightUpperLegDL[] = dgGohtFrontRightUpperLegDL;
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#define dgGohtMachineryTex "__OTR__objects/object_boss_hakugin/gGohtMachineryTex"
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static const ALIGN_ASSET(2) char gGohtMachineryTex[] = dgGohtMachineryTex;
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#define dgGohtMetalPlateWithCirclePatternTex "__OTR__objects/object_boss_hakugin/gGohtMetalPlateWithCirclePatternTex"
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static const ALIGN_ASSET(2) char gGohtMetalPlateWithCirclePatternTex[] = dgGohtMetalPlateWithCirclePatternTex;
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#define dgGohtMetalPlateWithMulticoloredPatternTex "__OTR__objects/object_boss_hakugin/gGohtMetalPlateWithMulticoloredPatternTex"
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static const ALIGN_ASSET(2) char gGohtMetalPlateWithMulticoloredPatternTex[] = dgGohtMetalPlateWithMulticoloredPatternTex;
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#define dgGohtEyeTex "__OTR__objects/object_boss_hakugin/gGohtEyeTex"
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static const ALIGN_ASSET(2) char gGohtEyeTex[] = dgGohtEyeTex;
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#define dgGohtFaceAndKneePatternTex "__OTR__objects/object_boss_hakugin/gGohtFaceAndKneePatternTex"
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static const ALIGN_ASSET(2) char gGohtFaceAndKneePatternTex[] = dgGohtFaceAndKneePatternTex;
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#define dgGohtHornTex "__OTR__objects/object_boss_hakugin/gGohtHornTex"
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static const ALIGN_ASSET(2) char gGohtHornTex[] = dgGohtHornTex;
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#define dgGohtRockMaterialDL "__OTR__objects/object_boss_hakugin/gGohtRockMaterialDL"
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static const ALIGN_ASSET(2) char gGohtRockMaterialDL[] = dgGohtRockMaterialDL;
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#define dgGohtRockModelDL "__OTR__objects/object_boss_hakugin/gGohtRockModelDL"
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static const ALIGN_ASSET(2) char gGohtRockModelDL[] = dgGohtRockModelDL;
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#define dgGohtRockTex "__OTR__objects/object_boss_hakugin/gGohtRockTex"
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static const ALIGN_ASSET(2) char gGohtRockTex[] = dgGohtRockTex;
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#define dgGohtStalactiteMaterialDL "__OTR__objects/object_boss_hakugin/gGohtStalactiteMaterialDL"
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static const ALIGN_ASSET(2) char gGohtStalactiteMaterialDL[] = dgGohtStalactiteMaterialDL;
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#define dgGohtStalactiteModelDL "__OTR__objects/object_boss_hakugin/gGohtStalactiteModelDL"
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static const ALIGN_ASSET(2) char gGohtStalactiteModelDL[] = dgGohtStalactiteModelDL;
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#define dgGohtLightningMaterialDL "__OTR__objects/object_boss_hakugin/gGohtLightningMaterialDL"
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static const ALIGN_ASSET(2) char gGohtLightningMaterialDL[] = dgGohtLightningMaterialDL;
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#define dgGohtLightningModelDL "__OTR__objects/object_boss_hakugin/gGohtLightningModelDL"
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static const ALIGN_ASSET(2) char gGohtLightningModelDL[] = dgGohtLightningModelDL;
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#define dgGohtLightningTex "__OTR__objects/object_boss_hakugin/gGohtLightningTex"
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static const ALIGN_ASSET(2) char gGohtLightningTex[] = dgGohtLightningTex;
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#define dgGohtUnusedZeroesBlob "__OTR__objects/object_boss_hakugin/gGohtUnusedZeroesBlob"
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static const ALIGN_ASSET(2) char gGohtUnusedZeroesBlob[] = dgGohtUnusedZeroesBlob;
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#define dgGohtLightOrbTex "__OTR__objects/object_boss_hakugin/gGohtLightOrbTex"
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static const ALIGN_ASSET(2) char gGohtLightOrbTex[] = dgGohtLightOrbTex;
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#define dgGohtLightOrbMaterialDL "__OTR__objects/object_boss_hakugin/gGohtLightOrbMaterialDL"
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static const ALIGN_ASSET(2) char gGohtLightOrbMaterialDL[] = dgGohtLightOrbMaterialDL;
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#define dgGohtLightOrbModelDL "__OTR__objects/object_boss_hakugin/gGohtLightOrbModelDL"
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static const ALIGN_ASSET(2) char gGohtLightOrbModelDL[] = dgGohtLightOrbModelDL;
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#define dgGohtSkel "__OTR__objects/object_boss_hakugin/gGohtSkel"
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static const ALIGN_ASSET(2) char gGohtSkel[] = dgGohtSkel;
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#define dgGohtFallDownAnim "__OTR__objects/object_boss_hakugin/gGohtFallDownAnim"
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static const ALIGN_ASSET(2) char gGohtFallDownAnim[] = dgGohtFallDownAnim;
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#define dgGohtRunAnim "__OTR__objects/object_boss_hakugin/gGohtRunAnim"
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static const ALIGN_ASSET(2) char gGohtRunAnim[] = dgGohtRunAnim;
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#define dgGohtGetUpFromSideAnim "__OTR__objects/object_boss_hakugin/gGohtGetUpFromSideAnim"
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static const ALIGN_ASSET(2) char gGohtGetUpFromSideAnim[] = dgGohtGetUpFromSideAnim;
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#define dgGohtTitleCardTex "__OTR__objects/object_boss_hakugin/gGohtTitleCardTex"
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static const ALIGN_ASSET(2) char gGohtTitleCardTex[] = dgGohtTitleCardTex;
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typedef enum GohtLimb {
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/* 0x00 */ GOHT_LIMB_NONE,
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/* 0x01 */ GOHT_LIMB_ROOT,
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/* 0x02 */ GOHT_LIMB_PELVIS,
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/* 0x03 */ GOHT_LIMB_THORAX_ROOT,
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/* 0x04 */ GOHT_LIMB_THORAX_WRAPPER,
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/* 0x05 */ GOHT_LIMB_FRONT_RIGHT_LEG_ROOT,
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/* 0x06 */ GOHT_LIMB_FRONT_RIGHT_UPPER_LEG,
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/* 0x07 */ GOHT_LIMB_FRONT_RIGHT_LOWER_LEG_ROOT,
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/* 0x08 */ GOHT_LIMB_FRONT_RIGHT_LOWER_LEG,
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/* 0x09 */ GOHT_LIMB_FRONT_RIGHT_HOOF,
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/* 0x0A */ GOHT_LIMB_FRONT_LEFT_LEG_ROOT,
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/* 0x0B */ GOHT_LIMB_FRONT_LEFT_UPPER_LEG,
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/* 0x0C */ GOHT_LIMB_FRONT_LEFT_LOWER_LEG_ROOT,
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/* 0x0D */ GOHT_LIMB_FRONT_LEFT_LOWER_LEG,
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/* 0x0E */ GOHT_LIMB_FRONT_LEFT_HOOF,
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/* 0x0F */ GOHT_LIMB_THORAX,
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/* 0x10 */ GOHT_LIMB_HEAD,
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/* 0x11 */ GOHT_LIMB_JAW_ROOT,
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/* 0x12 */ GOHT_LIMB_JAW,
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/* 0x13 */ GOHT_LIMB_BACK_RIGHT_LEG_ROOT,
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/* 0x14 */ GOHT_LIMB_BACK_RIGHT_LEG_WRAPPER,
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/* 0x15 */ GOHT_LIMB_BACK_RIGHT_THIGH,
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/* 0x16 */ GOHT_LIMB_BACK_RIGHT_SHIN,
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/* 0x17 */ GOHT_LIMB_BACK_RIGHT_PASTERN_ROOT,
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/* 0x18 */ GOHT_LIMB_BACK_RIGHT_PASTERN,
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/* 0x19 */ GOHT_LIMB_BACK_RIGHT_HOOF,
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/* 0x1A */ GOHT_LIMB_BACK_LEFT_LEG_ROOT,
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/* 0x1B */ GOHT_LIMB_BACK_LEFT_LEG_WRAPPER,
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/* 0x1C */ GOHT_LIMB_BACK_LEFT_THIGH,
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/* 0x1D */ GOHT_LIMB_BACK_LEFT_SHIN,
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/* 0x1E */ GOHT_LIMB_BACK_LEFT_PASTERN_ROOT,
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/* 0x1F */ GOHT_LIMB_BACK_LEFT_PASTERN,
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/* 0x20 */ GOHT_LIMB_BACK_LEFT_HOOF,
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/* 0x21 */ GOHT_LIMB_MAX
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} GohtLimb;
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#endif // OBJECTS_OBJECT_BOSS_HAKUGIN_H
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