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2024-05-22 09:05:00 -05:00

167 lines
6.9 KiB
C

#ifndef OBJECTS_OBJECT_BBA_H
#define OBJECTS_OBJECT_BBA_H 1
#include "align_asset_macro.h"
#define dgBbaUpperLegsDL "__OTR__objects/object_bba/gBbaUpperLegsDL"
static const ALIGN_ASSET(2) char gBbaUpperLegsDL[] = dgBbaUpperLegsDL;
#define dgBbaRightHandDL "__OTR__objects/object_bba/gBbaRightHandDL"
static const ALIGN_ASSET(2) char gBbaRightHandDL[] = dgBbaRightHandDL;
#define dgBbaRightForearmDL "__OTR__objects/object_bba/gBbaRightForearmDL"
static const ALIGN_ASSET(2) char gBbaRightForearmDL[] = dgBbaRightForearmDL;
#define dgBbaRightUpperArmDL "__OTR__objects/object_bba/gBbaRightUpperArmDL"
static const ALIGN_ASSET(2) char gBbaRightUpperArmDL[] = dgBbaRightUpperArmDL;
#define dgBbaLeftHandDL "__OTR__objects/object_bba/gBbaLeftHandDL"
static const ALIGN_ASSET(2) char gBbaLeftHandDL[] = dgBbaLeftHandDL;
#define dgBbaLeftForearmDL "__OTR__objects/object_bba/gBbaLeftForearmDL"
static const ALIGN_ASSET(2) char gBbaLeftForearmDL[] = dgBbaLeftForearmDL;
#define dgBbaLeftUpperArmDL "__OTR__objects/object_bba/gBbaLeftUpperArmDL"
static const ALIGN_ASSET(2) char gBbaLeftUpperArmDL[] = dgBbaLeftUpperArmDL;
#define dgBbaTorsoDL "__OTR__objects/object_bba/gBbaTorsoDL"
static const ALIGN_ASSET(2) char gBbaTorsoDL[] = dgBbaTorsoDL;
#define dgBbaBagDL "__OTR__objects/object_bba/gBbaBagDL"
static const ALIGN_ASSET(2) char gBbaBagDL[] = dgBbaBagDL;
#define dgBbaNeckDL "__OTR__objects/object_bba/gBbaNeckDL"
static const ALIGN_ASSET(2) char gBbaNeckDL[] = dgBbaNeckDL;
#define dgBbaHeadDL "__OTR__objects/object_bba/gBbaHeadDL"
static const ALIGN_ASSET(2) char gBbaHeadDL[] = dgBbaHeadDL;
#define dgBbaMiddleLegsDL "__OTR__objects/object_bba/gBbaMiddleLegsDL"
static const ALIGN_ASSET(2) char gBbaMiddleLegsDL[] = dgBbaMiddleLegsDL;
#define dgBbaLowerLegsDL "__OTR__objects/object_bba/gBbaLowerLegsDL"
static const ALIGN_ASSET(2) char gBbaLowerLegsDL[] = dgBbaLowerLegsDL;
#define dgBbaFeetDL "__OTR__objects/object_bba/gBbaFeetDL"
static const ALIGN_ASSET(2) char gBbaFeetDL[] = dgBbaFeetDL;
#define dgBbaSwayAnim "__OTR__objects/object_bba/gBbaSwayAnim"
static const ALIGN_ASSET(2) char gBbaSwayAnim[] = dgBbaSwayAnim;
#define dgBbaKnockedOverAnim "__OTR__objects/object_bba/gBbaKnockedOverAnim"
static const ALIGN_ASSET(2) char gBbaKnockedOverAnim[] = dgBbaKnockedOverAnim;
#define dgBbaLyingDownAnim "__OTR__objects/object_bba/gBbaLyingDownAnim"
static const ALIGN_ASSET(2) char gBbaLyingDownAnim[] = dgBbaLyingDownAnim;
#define dgBbaIdleHoldingBagAnim "__OTR__objects/object_bba/gBbaIdleHoldingBagAnim"
static const ALIGN_ASSET(2) char gBbaIdleHoldingBagAnim[] = dgBbaIdleHoldingBagAnim;
#define dgBbaSkel "__OTR__objects/object_bba/gBbaSkel"
static const ALIGN_ASSET(2) char gBbaSkel[] = dgBbaSkel;
#define dgBbaIdleAnim "__OTR__objects/object_bba/gBbaIdleAnim"
static const ALIGN_ASSET(2) char gBbaIdleAnim[] = dgBbaIdleAnim;
#define dgBbaWalkingHoldingBagAnim "__OTR__objects/object_bba/gBbaWalkingHoldingBagAnim"
static const ALIGN_ASSET(2) char gBbaWalkingHoldingBagAnim[] = dgBbaWalkingHoldingBagAnim;
#define dgBbaTLUT "__OTR__objects/object_bba/gBbaTLUT"
static const ALIGN_ASSET(2) char gBbaTLUT[] = dgBbaTLUT;
#define dgBbaHairSkin2Tex "__OTR__objects/object_bba/gBbaHairSkin2Tex"
static const ALIGN_ASSET(2) char gBbaHairSkin2Tex[] = dgBbaHairSkin2Tex;
#define dgBbaEar2Tex "__OTR__objects/object_bba/gBbaEar2Tex"
static const ALIGN_ASSET(2) char gBbaEar2Tex[] = dgBbaEar2Tex;
#define dgBbaNostril2Tex "__OTR__objects/object_bba/gBbaNostril2Tex"
static const ALIGN_ASSET(2) char gBbaNostril2Tex[] = dgBbaNostril2Tex;
#define dgBbaEye2Tex "__OTR__objects/object_bba/gBbaEye2Tex"
static const ALIGN_ASSET(2) char gBbaEye2Tex[] = dgBbaEye2Tex;
#define dgBbaWrinkles2Tex "__OTR__objects/object_bba/gBbaWrinkles2Tex"
static const ALIGN_ASSET(2) char gBbaWrinkles2Tex[] = dgBbaWrinkles2Tex;
#define dgBbaCheek2Tex "__OTR__objects/object_bba/gBbaCheek2Tex"
static const ALIGN_ASSET(2) char gBbaCheek2Tex[] = dgBbaCheek2Tex;
#define dgBbaSkin2Tex "__OTR__objects/object_bba/gBbaSkin2Tex"
static const ALIGN_ASSET(2) char gBbaSkin2Tex[] = dgBbaSkin2Tex;
#define dgBbaForehead2Tex "__OTR__objects/object_bba/gBbaForehead2Tex"
static const ALIGN_ASSET(2) char gBbaForehead2Tex[] = dgBbaForehead2Tex;
#define dgBbaFingers2Tex "__OTR__objects/object_bba/gBbaFingers2Tex"
static const ALIGN_ASSET(2) char gBbaFingers2Tex[] = dgBbaFingers2Tex;
#define dgBbaShirt2Tex "__OTR__objects/object_bba/gBbaShirt2Tex"
static const ALIGN_ASSET(2) char gBbaShirt2Tex[] = dgBbaShirt2Tex;
#define dgBbaBag2Tex "__OTR__objects/object_bba/gBbaBag2Tex"
static const ALIGN_ASSET(2) char gBbaBag2Tex[] = dgBbaBag2Tex;
#define dgBbaSkirt2Tex "__OTR__objects/object_bba/gBbaSkirt2Tex"
static const ALIGN_ASSET(2) char gBbaSkirt2Tex[] = dgBbaSkirt2Tex;
#define dgBbaSkinTex "__OTR__objects/object_bba/gBbaSkinTex"
static const ALIGN_ASSET(2) char gBbaSkinTex[] = dgBbaSkinTex;
#define dgBbaWrinklesTex "__OTR__objects/object_bba/gBbaWrinklesTex"
static const ALIGN_ASSET(2) char gBbaWrinklesTex[] = dgBbaWrinklesTex;
#define dgBbaHairSkinTex "__OTR__objects/object_bba/gBbaHairSkinTex"
static const ALIGN_ASSET(2) char gBbaHairSkinTex[] = dgBbaHairSkinTex;
#define dgBbaNostrilTex "__OTR__objects/object_bba/gBbaNostrilTex"
static const ALIGN_ASSET(2) char gBbaNostrilTex[] = dgBbaNostrilTex;
#define dgBbaEarTex "__OTR__objects/object_bba/gBbaEarTex"
static const ALIGN_ASSET(2) char gBbaEarTex[] = dgBbaEarTex;
#define dgBbaFingersTex "__OTR__objects/object_bba/gBbaFingersTex"
static const ALIGN_ASSET(2) char gBbaFingersTex[] = dgBbaFingersTex;
#define dgBbaBagTex "__OTR__objects/object_bba/gBbaBagTex"
static const ALIGN_ASSET(2) char gBbaBagTex[] = dgBbaBagTex;
#define dgBbaSkirtTex "__OTR__objects/object_bba/gBbaSkirtTex"
static const ALIGN_ASSET(2) char gBbaSkirtTex[] = dgBbaSkirtTex;
#define dgBbaEyeTex "__OTR__objects/object_bba/gBbaEyeTex"
static const ALIGN_ASSET(2) char gBbaEyeTex[] = dgBbaEyeTex;
#define dgBbaCheekTex "__OTR__objects/object_bba/gBbaCheekTex"
static const ALIGN_ASSET(2) char gBbaCheekTex[] = dgBbaCheekTex;
#define dgBbaForeheadTex "__OTR__objects/object_bba/gBbaForeheadTex"
static const ALIGN_ASSET(2) char gBbaForeheadTex[] = dgBbaForeheadTex;
#define dgBbaShirtTex "__OTR__objects/object_bba/gBbaShirtTex"
static const ALIGN_ASSET(2) char gBbaShirtTex[] = dgBbaShirtTex;
typedef enum BbaLimb {
/* 0x00 */ BBA_LIMB_NONE,
/* 0x01 */ BBA_LIMB_UPPER_LEGS,
/* 0x02 */ BBA_LIMB_MIDDLE_LEGS,
/* 0x03 */ BBA_LIMB_LOWER_LEGS,
/* 0x04 */ BBA_LIMB_FEET,
/* 0x05 */ BBA_LIMB_UPPER_ROOT,
/* 0x06 */ BBA_LIMB_NECK,
/* 0x07 */ BBA_LIMB_HEAD,
/* 0x08 */ BBA_LIMB_BAG,
/* 0x09 */ BBA_LIMB_TORSO,
/* 0x0A */ BBA_LIMB_LEFT_UPPER_ARM,
/* 0x0B */ BBA_LIMB_LEFT_LOWER_ARM_ROOT,
/* 0x0C */ BBA_LIMB_LEFT_FOREARM,
/* 0x0D */ BBA_LIMB_LEFT_HAND,
/* 0x0E */ BBA_LIMB_RIGHT_UPPER_ARM,
/* 0x0F */ BBA_LIMB_RIGHT_LOWER_ARM_ROOT,
/* 0x10 */ BBA_LIMB_RIGHT_FOREARM,
/* 0x11 */ BBA_LIMB_RIGHT_HAND,
/* 0x12 */ BBA_LIMB_MAX
} BbaLimb;
#endif // OBJECTS_OBJECT_BBA_H