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2024-05-22 09:05:00 -05:00

45 lines
2.1 KiB
C

#ifndef OBJECTS_OBJECT_BAT_H
#define OBJECTS_OBJECT_BAT_H 1
#include "align_asset_macro.h"
#define dgBadBatSetupDL "__OTR__objects/object_bat/gBadBatSetupDL"
static const ALIGN_ASSET(2) char gBadBatSetupDL[] = dgBadBatSetupDL;
#define dgBadBatBodyDL "__OTR__objects/object_bat/gBadBatBodyDL"
static const ALIGN_ASSET(2) char gBadBatBodyDL[] = dgBadBatBodyDL;
#define dgBadBatWingsFrame0DL "__OTR__objects/object_bat/gBadBatWingsFrame0DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame0DL[] = dgBadBatWingsFrame0DL;
#define dgBadBatWingsFrame1DL "__OTR__objects/object_bat/gBadBatWingsFrame1DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame1DL[] = dgBadBatWingsFrame1DL;
#define dgBadBatWingsFrame2DL "__OTR__objects/object_bat/gBadBatWingsFrame2DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame2DL[] = dgBadBatWingsFrame2DL;
#define dgBadBatWingsFrame3DL "__OTR__objects/object_bat/gBadBatWingsFrame3DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame3DL[] = dgBadBatWingsFrame3DL;
#define dgBadBatWingsFrame4DL "__OTR__objects/object_bat/gBadBatWingsFrame4DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame4DL[] = dgBadBatWingsFrame4DL;
#define dgBadBatWingsFrame5DL "__OTR__objects/object_bat/gBadBatWingsFrame5DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame5DL[] = dgBadBatWingsFrame5DL;
#define dgBadBatWingsFrame6DL "__OTR__objects/object_bat/gBadBatWingsFrame6DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame6DL[] = dgBadBatWingsFrame6DL;
#define dgBadBatWingsFrame7DL "__OTR__objects/object_bat/gBadBatWingsFrame7DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame7DL[] = dgBadBatWingsFrame7DL;
#define dgBadBatWingsFrame8DL "__OTR__objects/object_bat/gBadBatWingsFrame8DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame8DL[] = dgBadBatWingsFrame8DL;
#define dgBadBatWingTex "__OTR__objects/object_bat/gBadBatWingTex"
static const ALIGN_ASSET(2) char gBadBatWingTex[] = dgBadBatWingTex;
#define dgBatBatBodyTex "__OTR__objects/object_bat/gBatBatBodyTex"
static const ALIGN_ASSET(2) char gBatBatBodyTex[] = dgBatBatBodyTex;
#endif // OBJECTS_OBJECT_BAT_H