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45 lines
2.1 KiB
C
45 lines
2.1 KiB
C
#ifndef OBJECTS_OBJECT_BAT_H
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#define OBJECTS_OBJECT_BAT_H 1
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#include "align_asset_macro.h"
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#define dgBadBatSetupDL "__OTR__objects/object_bat/gBadBatSetupDL"
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static const ALIGN_ASSET(2) char gBadBatSetupDL[] = dgBadBatSetupDL;
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#define dgBadBatBodyDL "__OTR__objects/object_bat/gBadBatBodyDL"
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static const ALIGN_ASSET(2) char gBadBatBodyDL[] = dgBadBatBodyDL;
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#define dgBadBatWingsFrame0DL "__OTR__objects/object_bat/gBadBatWingsFrame0DL"
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static const ALIGN_ASSET(2) char gBadBatWingsFrame0DL[] = dgBadBatWingsFrame0DL;
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#define dgBadBatWingsFrame1DL "__OTR__objects/object_bat/gBadBatWingsFrame1DL"
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static const ALIGN_ASSET(2) char gBadBatWingsFrame1DL[] = dgBadBatWingsFrame1DL;
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#define dgBadBatWingsFrame2DL "__OTR__objects/object_bat/gBadBatWingsFrame2DL"
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static const ALIGN_ASSET(2) char gBadBatWingsFrame2DL[] = dgBadBatWingsFrame2DL;
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#define dgBadBatWingsFrame3DL "__OTR__objects/object_bat/gBadBatWingsFrame3DL"
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static const ALIGN_ASSET(2) char gBadBatWingsFrame3DL[] = dgBadBatWingsFrame3DL;
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#define dgBadBatWingsFrame4DL "__OTR__objects/object_bat/gBadBatWingsFrame4DL"
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static const ALIGN_ASSET(2) char gBadBatWingsFrame4DL[] = dgBadBatWingsFrame4DL;
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#define dgBadBatWingsFrame5DL "__OTR__objects/object_bat/gBadBatWingsFrame5DL"
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static const ALIGN_ASSET(2) char gBadBatWingsFrame5DL[] = dgBadBatWingsFrame5DL;
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#define dgBadBatWingsFrame6DL "__OTR__objects/object_bat/gBadBatWingsFrame6DL"
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static const ALIGN_ASSET(2) char gBadBatWingsFrame6DL[] = dgBadBatWingsFrame6DL;
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#define dgBadBatWingsFrame7DL "__OTR__objects/object_bat/gBadBatWingsFrame7DL"
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static const ALIGN_ASSET(2) char gBadBatWingsFrame7DL[] = dgBadBatWingsFrame7DL;
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#define dgBadBatWingsFrame8DL "__OTR__objects/object_bat/gBadBatWingsFrame8DL"
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static const ALIGN_ASSET(2) char gBadBatWingsFrame8DL[] = dgBadBatWingsFrame8DL;
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#define dgBadBatWingTex "__OTR__objects/object_bat/gBadBatWingTex"
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static const ALIGN_ASSET(2) char gBadBatWingTex[] = dgBadBatWingTex;
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#define dgBatBatBodyTex "__OTR__objects/object_bat/gBatBatBodyTex"
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static const ALIGN_ASSET(2) char gBatBatBodyTex[] = dgBatBatBodyTex;
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#endif // OBJECTS_OBJECT_BAT_H
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