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2024-05-22 09:05:00 -05:00

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C

#ifndef OBJECTS_OBJECT_AM_H
#define OBJECTS_OBJECT_AM_H 1
#include "align_asset_macro.h"
#define dobject_am_Colheader_000118 "__OTR__objects/object_am/object_am_Colheader_000118"
static const ALIGN_ASSET(2) char object_am_Colheader_000118[] = dobject_am_Colheader_000118;
#define dgArmosHopAnim "__OTR__objects/object_am/gArmosHopAnim"
static const ALIGN_ASSET(2) char gArmosHopAnim[] = dgArmosHopAnim;
#define dgArmosPushedBackAnim "__OTR__objects/object_am/gArmosPushedBackAnim"
static const ALIGN_ASSET(2) char gArmosPushedBackAnim[] = dgArmosPushedBackAnim;
#define dobject_am_DL_0005D0 "__OTR__objects/object_am/object_am_DL_0005D0"
static const ALIGN_ASSET(2) char object_am_DL_0005D0[] = dobject_am_DL_0005D0;
#define dobject_am_DL_0007A8 "__OTR__objects/object_am/object_am_DL_0007A8"
static const ALIGN_ASSET(2) char object_am_DL_0007A8[] = dobject_am_DL_0007A8;
#define dobject_am_DL_0016C8 "__OTR__objects/object_am/object_am_DL_0016C8"
static const ALIGN_ASSET(2) char object_am_DL_0016C8[] = dobject_am_DL_0016C8;
#define dobject_am_DL_002278 "__OTR__objects/object_am/object_am_DL_002278"
static const ALIGN_ASSET(2) char object_am_DL_002278[] = dobject_am_DL_002278;
#define dobject_am_DL_002550 "__OTR__objects/object_am/object_am_DL_002550"
static const ALIGN_ASSET(2) char object_am_DL_002550[] = dobject_am_DL_002550;
#define dobject_am_Tex_002638 "__OTR__objects/object_am/object_am_Tex_002638"
static const ALIGN_ASSET(2) char object_am_Tex_002638[] = dobject_am_Tex_002638;
#define dobject_am_Tex_002838 "__OTR__objects/object_am/object_am_Tex_002838"
static const ALIGN_ASSET(2) char object_am_Tex_002838[] = dobject_am_Tex_002838;
#define dobject_am_Tex_002938 "__OTR__objects/object_am/object_am_Tex_002938"
static const ALIGN_ASSET(2) char object_am_Tex_002938[] = dobject_am_Tex_002938;
#define dobject_am_Tex_002D38 "__OTR__objects/object_am/object_am_Tex_002D38"
static const ALIGN_ASSET(2) char object_am_Tex_002D38[] = dobject_am_Tex_002D38;
#define dobject_am_Tex_002E38 "__OTR__objects/object_am/object_am_Tex_002E38"
static const ALIGN_ASSET(2) char object_am_Tex_002E38[] = dobject_am_Tex_002E38;
#define dobject_am_Tex_003038 "__OTR__objects/object_am/object_am_Tex_003038"
static const ALIGN_ASSET(2) char object_am_Tex_003038[] = dobject_am_Tex_003038;
#define dobject_am_Tex_003238 "__OTR__objects/object_am/object_am_Tex_003238"
static const ALIGN_ASSET(2) char object_am_Tex_003238[] = dobject_am_Tex_003238;
#define dobject_am_Tex_003A38 "__OTR__objects/object_am/object_am_Tex_003A38"
static const ALIGN_ASSET(2) char object_am_Tex_003A38[] = dobject_am_Tex_003A38;
#define dobject_am_Tex_003C38 "__OTR__objects/object_am/object_am_Tex_003C38"
static const ALIGN_ASSET(2) char object_am_Tex_003C38[] = dobject_am_Tex_003C38;
#define dobject_am_Tex_004438 "__OTR__objects/object_am/object_am_Tex_004438"
static const ALIGN_ASSET(2) char object_am_Tex_004438[] = dobject_am_Tex_004438;
#define dobject_am_Tex_004C38 "__OTR__objects/object_am/object_am_Tex_004C38"
static const ALIGN_ASSET(2) char object_am_Tex_004C38[] = dobject_am_Tex_004C38;
#define dobject_am_Tex_005438 "__OTR__objects/object_am/object_am_Tex_005438"
static const ALIGN_ASSET(2) char object_am_Tex_005438[] = dobject_am_Tex_005438;
#define dobject_am_Tex_005478 "__OTR__objects/object_am/object_am_Tex_005478"
static const ALIGN_ASSET(2) char object_am_Tex_005478[] = dobject_am_Tex_005478;
#define dobject_am_Skel_005948 "__OTR__objects/object_am/object_am_Skel_005948"
static const ALIGN_ASSET(2) char object_am_Skel_005948[] = dobject_am_Skel_005948;
#define dgArmosTakeDamageAnim "__OTR__objects/object_am/gArmosTakeDamageAnim"
static const ALIGN_ASSET(2) char gArmosTakeDamageAnim[] = dgArmosTakeDamageAnim;
#define dobject_am_Colheader_005CF8 "__OTR__objects/object_am/object_am_Colheader_005CF8"
static const ALIGN_ASSET(2) char object_am_Colheader_005CF8[] = dobject_am_Colheader_005CF8;
typedef enum ObjectAmLimb {
/* 0x00 */ OBJECT_AM_LIMB_NONE,
/* 0x01 */ OBJECT_AM_LIMB_01,
/* 0x02 */ OBJECT_AM_LIMB_02,
/* 0x03 */ OBJECT_AM_LIMB_BODY,
/* 0x04 */ OBJECT_AM_LIMB_04,
/* 0x05 */ OBJECT_AM_LIMB_05,
/* 0x06 */ OBJECT_AM_LIMB_SHIELD,
/* 0x07 */ OBJECT_AM_LIMB_07,
/* 0x08 */ OBJECT_AM_LIMB_08,
/* 0x09 */ OBJECT_AM_LIMB_SWORD,
/* 0x0A */ OBJECT_AM_LIMB_0A,
/* 0x0B */ OBJECT_AM_LIMB_0B,
/* 0x0C */ OBJECT_AM_LIMB_BASE,
/* 0x0D */ OBJECT_AM_LIMB_0D,
/* 0x0E */ OBJECT_AM_LIMB_MAX
} ObjectAmLimb;
#endif // OBJECTS_OBJECT_AM_H