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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
12 lines
325 B
C
12 lines
325 B
C
#ifndef CODE_ACTOR_H
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#define CODE_ACTOR_H 1
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#include "align_asset_macro.h"
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#define dD_801AEF88 "__OTR__code/actor/D_801AEF88"
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static const ALIGN_ASSET(2) char D_801AEF88[] = dD_801AEF88;
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#define dD_801AEFA0 "__OTR__code/actor/D_801AEFA0"
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static const ALIGN_ASSET(2) char D_801AEFA0[] = dD_801AEFA0;
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#endif // CODE_ACTOR_H
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