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inspectredc c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

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C

#ifndef CODE_ACTOR_H
#define CODE_ACTOR_H 1
#include "align_asset_macro.h"
#define dD_801AEF88 "__OTR__code/actor/D_801AEF88"
static const ALIGN_ASSET(2) char D_801AEF88[] = dD_801AEF88;
#define dD_801AEFA0 "__OTR__code/actor/D_801AEFA0"
static const ALIGN_ASSET(2) char D_801AEFA0[] = dD_801AEFA0;
#endif // CODE_ACTOR_H