mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
* add linux clang format script * first shot at powershell * whoops * webrequest is slow, try webclient * just get the one file * simplify and maybe make it work? * whoops again * try a different suggestion * why is it always windows * again * try again * bit of path stuff * chmod +x * add action to check * fix workflow name * run clang format
122 lines
7.5 KiB
C++
122 lines
7.5 KiB
C++
#include "spdlog/spdlog.h"
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#include "2s2h/resource/type/2shResourceType.h"
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#include "2s2h/resource/importer/SceneFactory.h"
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#include "2s2h/resource/type/Scene.h"
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#include "2s2h/resource/type/scenecommand/SceneCommand.h"
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#include "2s2h/resource/importer/scenecommand/SetLightingSettingsFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetWindSettingsFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetExitListFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetTimeSettingsFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetSkyboxModifierFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetEchoSettingsFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetSoundSettingsFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetSkyboxSettingsFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetRoomBehaviorFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetCsCameraFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetCameraSettingsFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetRoomListFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetCollisionHeaderFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetEntranceListFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetSpecialObjectsFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetObjectListFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetStartPositionListFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetActorListFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetTransitionActorListFactory.h"
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#include "2s2h/resource/importer/scenecommand/EndMarkerFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetAlternateHeadersFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetPathwaysFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetCutscenesFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetLightListFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetMeshFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetAnimatedMaterialListFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetMinimapListFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetMinimapChestsFactory.h"
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#include "2s2h/resource/importer/scenecommand/SetActorCutsceneListFactory.h"
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namespace SOH {
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ResourceFactoryBinarySceneV0::ResourceFactoryBinarySceneV0() {
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sceneCommandFactories[SceneCommandID::SetLightingSettings] = std::make_shared<SetLightingSettingsFactory>();
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sceneCommandFactories[SceneCommandID::SetWind] = std::make_shared<SetWindSettingsFactory>();
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sceneCommandFactories[SceneCommandID::SetExitList] = std::make_shared<SetExitListFactory>();
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sceneCommandFactories[SceneCommandID::SetTimeSettings] = std::make_shared<SetTimeSettingsFactory>();
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sceneCommandFactories[SceneCommandID::SetSkyboxModifier] = std::make_shared<SetSkyboxModifierFactory>();
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sceneCommandFactories[SceneCommandID::SetEchoSettings] = std::make_shared<SetEchoSettingsFactory>();
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sceneCommandFactories[SceneCommandID::SetSoundSettings] = std::make_shared<SetSoundSettingsFactory>();
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sceneCommandFactories[SceneCommandID::SetSkyboxSettings] = std::make_shared<SetSkyboxSettingsFactory>();
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sceneCommandFactories[SceneCommandID::SetRoomBehavior] = std::make_shared<SetRoomBehaviorMMFactory>();
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sceneCommandFactories[SceneCommandID::SetCsCamera] = std::make_shared<SetCsCameraFactory>();
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sceneCommandFactories[SceneCommandID::SetCameraSettings] = std::make_shared<SetCameraSettingsFactory>();
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sceneCommandFactories[SceneCommandID::SetRoomList] = std::make_shared<SetRoomListFactory>();
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sceneCommandFactories[SceneCommandID::SetCollisionHeader] = std::make_shared<SetCollisionHeaderFactory>();
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sceneCommandFactories[SceneCommandID::SetEntranceList] = std::make_shared<SetEntranceListFactory>();
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sceneCommandFactories[SceneCommandID::SetSpecialObjects] = std::make_shared<SetSpecialObjectsFactory>();
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sceneCommandFactories[SceneCommandID::SetObjectList] = std::make_shared<SetObjectListFactory>();
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sceneCommandFactories[SceneCommandID::SetStartPositionList] = std::make_shared<SetStartPositionListFactory>();
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sceneCommandFactories[SceneCommandID::SetActorList] = std::make_shared<SetActorListFactory>();
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sceneCommandFactories[SceneCommandID::SetTransitionActorList] = std::make_shared<SetTransitionActorListFactory>();
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sceneCommandFactories[SceneCommandID::EndMarker] = std::make_shared<EndMarkerFactory>();
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sceneCommandFactories[SceneCommandID::SetAlternateHeaders] = std::make_shared<SetAlternateHeadersFactory>();
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// TODO should we use a different custom scene command like cutscenes?
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sceneCommandFactories[SceneCommandID::SetPathways] = std::make_shared<SetPathwaysMMFactory>();
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// sceneCommandFactories[SceneCommandID::SetCutscenes] = std::make_shared<SetCutsceneFactoryMM>();
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sceneCommandFactories[SceneCommandID::SetLightList] = std::make_shared<SetLightListFactory>();
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sceneCommandFactories[SceneCommandID::SetMesh] = std::make_shared<SetMeshFactory>();
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sceneCommandFactories[SceneCommandID::SetCutscenesMM] = std::make_shared<SetCutsceneFactoryMM>();
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sceneCommandFactories[SceneCommandID::SetAnimatedMaterialList] = std::make_shared<SetAnimatedMaterialListFactory>();
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sceneCommandFactories[SceneCommandID::SetMinimapList] = std::make_shared<SetMinimapListFactory>();
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sceneCommandFactories[SceneCommandID::SetMinimapChests] = std::make_shared<SetMinimapChestsFactory>();
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sceneCommandFactories[SceneCommandID::SetActorCutsceneList] = std::make_shared<SetActorCutsceneListFactory>();
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}
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void ResourceFactoryBinarySceneV0::ParseSceneCommands(std::shared_ptr<Scene> scene,
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std::shared_ptr<Ship::BinaryReader> reader) {
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uint32_t commandCount = reader->ReadUInt32();
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scene->commands.reserve(commandCount);
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for (uint32_t i = 0; i < commandCount; i++) {
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scene->commands.push_back(ParseSceneCommand(scene, reader, i));
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}
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}
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std::shared_ptr<ISceneCommand>
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ResourceFactoryBinarySceneV0::ParseSceneCommand(std::shared_ptr<Scene> scene,
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std::shared_ptr<Ship::BinaryReader> reader, uint32_t index) {
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SceneCommandID cmdID = (SceneCommandID)reader->ReadInt32();
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reader->Seek(-sizeof(int32_t), Ship::SeekOffsetType::Current);
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std::shared_ptr<ISceneCommand> result = nullptr;
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auto commandFactory = ResourceFactoryBinarySceneV0::sceneCommandFactories[cmdID];
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if (commandFactory != nullptr) {
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auto initData = std::make_shared<Ship::ResourceInitData>();
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initData->Id = scene->GetInitData()->Id;
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initData->Type = static_cast<uint32_t>(ResourceType::SOH_SceneCommand);
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initData->Path = scene->GetInitData()->Path + "/SceneCommand" + std::to_string(index);
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initData->ResourceVersion = scene->GetInitData()->ResourceVersion;
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result = std::static_pointer_cast<ISceneCommand>(commandFactory->ReadResource(initData, reader));
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// Cache the resource?
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}
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if (result == nullptr) {
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SPDLOG_ERROR("Failed to load scene command of type {} in scene {}", (uint32_t)cmdID,
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scene->GetInitData()->Path);
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}
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return result;
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}
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std::shared_ptr<Ship::IResource> ResourceFactoryBinarySceneV0::ReadResource(std::shared_ptr<Ship::File> file) {
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if (!FileHasValidFormatAndReader(file)) {
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return nullptr;
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}
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auto scene = std::make_shared<Scene>(file->InitData);
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auto reader = std::get<std::shared_ptr<Ship::BinaryReader>>(file->Reader);
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ParseSceneCommands(scene, reader);
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return scene;
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};
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} // namespace SOH
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