Files
2ship2harkinian-Android/mm/2s2h/SaveManager/BinarySaveConverter.cpp
2024-05-25 09:54:08 -05:00

745 lines
34 KiB
C++

#include <libultraship/libultraship.h>
#include <fstream>
#include <filesystem>
#include <nlohmann/json.hpp>
#include "2s2h/SaveManager/SaveManager.h"
#include "utils/binarytools/BinaryReader.h"
#include <string>
extern "C" {
#include "z64math.h"
#include "macros.h"
#include "src/overlays/gamestates/ovl_file_choose/z_file_select.h"
extern FileSelectState* gFileSelectState;
}
using json = nlohmann::json;
// WOA WOA WOA! What are you doing here?!
// The structs in this file should never be modified.
//
// DO NOT MODIFY THIS FILE!
//
typedef struct Legacy_ItemEquips {
/* 0x00 */ u8 buttonItems[4][4]; // "register_item"
/* 0x10 */ u8 cButtonSlots[4][4]; // "register_item_pt"
/* 0x20 */ u16 equipment;
} Legacy_ItemEquips; // size = 0x22
//
// DO NOT MODIFY THIS FILE!
//
typedef struct Legacy_Inventory {
/* 0x00 */ u8 items[48]; // "item_register", first 24 elements are normal items and the other 24 are masks
/* 0x30 */ s8 ammo[24]; // "item_count"
/* 0x48 */ u32 upgrades; // "non_equip_register" some bits are wallet upgrades
/* 0x4C */ u32 questItems; // "collect_register"
/* 0x50 */ u8 dungeonItems[10]; // "key_compass_map"
/* 0x5A */ s8 dungeonKeys[9]; // "key_register"
/* 0x63 */ s8 defenseHearts;
/* 0x64 */ s8 strayFairies[10]; // "orange_fairy"
/* 0x6E */ char dekuPlaygroundPlayerName[3][8]; // "degnuts_memory_name" Stores playerName (8 char) over (3 days)
// when getting a new high score
} Legacy_Inventory; // size = 0x88
typedef struct {
/* 0x0 */ s16 x;
/* 0x2 */ s16 y;
/* 0x4 */ s16 z;
} Legacy_Vec3s; // size = 0x6
//
// DO NOT MODIFY THIS FILE!
//
typedef struct Legacy_HorseData {
/* 0x0 */ s16 sceneId; // "spot_no"
/* 0x2 */ Legacy_Vec3s pos; // "horse_x", "horse_y" and "horse_z"
/* 0x8 */ s16 yaw; // "horse_a"
} Legacy_HorseData; // size = 0xA
//
// DO NOT MODIFY THIS FILE!
//
typedef struct Legacy_RespawnData {
/* 0x00 */ Vec3f pos;
/* 0x0C */ s16 yaw;
/* 0x0E */ s16 playerParams;
/* 0x10 */ u16 entrance;
/* 0x12 */ u8 roomIndex;
/* 0x13 */ s8 data;
/* 0x14 */ u32 tempSwitchFlags;
/* 0x18 */ u32 unk_18;
/* 0x1C */ u32 tempCollectFlags;
} Legacy_RespawnData; // size = 0x20
//
// DO NOT MODIFY THIS FILE!
//
typedef struct Legacy_PermanentSceneFlags {
/* 0x00 */ u32 chest;
/* 0x04 */ u32 switch0;
/* 0x08 */ u32 switch1;
/* 0x0C */ u32 clearedRoom;
/* 0x10 */ u32 collectible;
/* 0x14 */ u32 unk_14; // varies based on scene. For dungeons, floors visited.
/* 0x18 */ u32 rooms;
} Legacy_PermanentSceneFlags; // size = 0x1C
//
// DO NOT MODIFY THIS FILE!
//
typedef struct Legacy_CycleSceneFlags {
/* 0x00 */ u32 chest;
/* 0x04 */ u32 switch0;
/* 0x08 */ u32 switch1;
/* 0x0C */ u32 clearedRoom;
/* 0x10 */ u32 collectible;
} Legacy_CycleSceneFlags; // size = 0x14
//
// DO NOT MODIFY THIS FILE!
//
typedef struct Legacy_SaveOptions {
/* 0x0 */ u16 optionId; // "option_id"
/* 0x2 */ u8 language; // "j_n"
/* 0x3 */ u8 audioSetting; // "s_sound"
/* 0x4 */ u8 languageSetting; // "language"
/* 0x5 */ u8 zTargetSetting; // "z_attention", 0: Switch; 1: Hold
} Legacy_SaveOptions; // size = 0x6
//
// DO NOT MODIFY THIS FILE!
//
typedef struct Legacy_SavePlayerData {
/* 0x00 */ char newf[6]; // "newf" Will always be "ZELDA3 for a valid save
/* 0x06 */ u16 threeDayResetCount; // "savect"
/* 0x08 */ char playerName[8]; // "player_name"
/* 0x10 */ s16 healthCapacity; // "max_life"
/* 0x12 */ s16 health; // "now_life"
/* 0x14 */ s8 magicLevel; // 0 for no magic/new load, 1 for magic, 2 for double magic "magic_max"
/* 0x15 */ s8 magic; // current magic available for use "magic_now"
/* 0x16 */ s16 rupees; // "lupy_count"
/* 0x18 */ u16 swordHealth; // "long_sword_hp"
/* 0x1A */ u16 tatlTimer; // "navi_timer"
/* 0x1C */ u8 isMagicAcquired; // "magic_mode"
/* 0x1D */ u8 isDoubleMagicAcquired; // "magic_ability"
/* 0x1E */ u8 doubleDefense; // "life_ability"
/* 0x1F */ u8 unk_1F; // "ocarina_round"
/* 0x20 */ u8 unk_20; // "first_memory"
/* 0x22 */ u16 owlActivationFlags; // "memory_warp_point"
/* 0x24 */ u8 unk_24; // "last_warp_pt"
/* 0x26 */ s16 savedSceneId; // "scene_data_ID"
} Legacy_SavePlayerData; // size = 0x28
//
// DO NOT MODIFY THIS FILE!
//
typedef struct Legacy_SaveInfo {
/* 0x000 */ Legacy_SavePlayerData playerData;
/* 0x028 */ Legacy_ItemEquips equips;
/* 0x04C */ Legacy_Inventory inventory;
/* 0x0D4 */ Legacy_PermanentSceneFlags permanentSceneFlags[120];
/* 0xDF4 */ s8 unk_DF4[0x54];
/* 0xE48 */ u32 dekuPlaygroundHighScores[3];
/* 0xE54 */ u32 pictoFlags0; // Flags set by `PictoActor`s if pictograph is valid
/* 0xE58 */ u32 pictoFlags1; // Flags set by Snap_ValidatePictograph() to record errors; volatile since that
// function is run many times in succession
/* 0xE5C */ u32 unk_E5C;
/* 0xE60 */ u32 unk_E60;
/* 0xE64 */ u32 unk_E64[7]; // Invadepoh flags
/* 0xE80 */ u32 scenesVisible[7]; // tingle maps and clouded regions on pause map. Stores scenes bitwise for up to
// 224 scenes even though there are not that many scenes
/* 0xE9C */ u32 skullTokenCount; // upper 16 bits store Swamp skulls, lower 16 bits store Ocean skulls
/* 0xEA0 */ u32 unk_EA0; // Gossic stone heart piece flags
/* 0xEA4 */ u32 unk_EA4;
/* 0xEA8 */ u32 unk_EA8[2]; // Related to blue warps
/* 0xEB0 */ u32 stolenItems; // Items stolen by Takkuri and given to Curiosity Shop Man
/* 0xEB4 */ u32 unk_EB4;
/* 0xEB8 */ u32 highScores[7];
/* 0xED4 */ u8 weekEventReg[100]; // "week_event_reg"
/* 0xF38 */ u32 regionsVisited; // "area_arrival"
/* 0xF3C */ u32 worldMapCloudVisibility; // "cloud_clear"
/* 0xF40 */ u8 unk_F40; // "oca_rec_flag" has scarecrows song
/* 0xF41 */ u8 scarecrowSpawnSongSet; // "oca_rec_flag8"
/* 0xF42 */ u8 scarecrowSpawnSong[128];
/* 0xFC2 */ s8 bombersCaughtNum; // "aikotoba_index"
/* 0xFC3 */ s8 bombersCaughtOrder[5]; // "aikotoba_table"
/* 0xFC8 */ s8 lotteryCodes[3][3]; // "numbers_table", Preset lottery codes
/* 0xFD1 */ s8 spiderHouseMaskOrder[6]; // "kinsta_color_table"
/* 0xFD7 */ s8 bomberCode[5]; // "bombers_aikotoba_table"
/* 0xFDC */ Legacy_HorseData horseData;
/* 0xFE6 */ u16 checksum; // "check_sum"
} Legacy_SaveInfo; // size = 0xFE8
//
// DO NOT MODIFY THIS FILE!
//
typedef struct Legacy_Save {
/* 0x00 */ s32 entrance; // "scene_no"
/* 0x04 */ u8 equippedMask; // "player_mask"
/* 0x05 */ u8 isFirstCycle; // "opening_flag"
/* 0x06 */ u8 unk_06;
/* 0x07 */ u8 linkAge; // "link_age"
/* 0x08 */ s32 cutsceneIndex; // "day_time"
/* 0x0C */ u16 time; // "zelda_time"
/* 0x0E */ u16 owlSaveLocation;
/* 0x10 */ s32 isNight; // "asahiru_fg"
/* 0x14 */ s32 timeSpeedOffset; // "change_zelda_time"
/* 0x18 */ s32 day; // "totalday"
/* 0x1C */ s32 eventDayCount; // "eventday"
/* 0x20 */ u8 playerForm; // "player_character"
/* 0x21 */ u8 snowheadCleared; // "spring_flag"
/* 0x22 */ u8 hasTatl; // "bell_flag"
/* 0x23 */ u8 isOwlSave;
/* 0x24 */ Legacy_SaveInfo saveInfo;
} Legacy_Save; // size = 0x100C
//
// DO NOT MODIFY THIS FILE!
//
typedef struct Legacy_SaveContext {
/* 0x0000 */ Legacy_Save save;
/* 0x100C */ u8 eventInf[8]; // "event_inf"
/* 0x1014 */ u8 unk_1014; // "stone_set_flag"
/* 0x1015 */ u8 bButtonStatus;
/* 0x1016 */ u16 jinxTimer;
/* 0x1018 */ s16 rupeeAccumulator; // "lupy_udct"
/* 0x101A */ u8 bottleTimerStates[6]; // See the `BottleTimerState` enum. "bottle_status"
/* 0x1020 */ OSTime bottleTimerStartOsTimes[6]; // The osTime when the timer starts. "bottle_ostime"
/* 0x1050 */ u64 bottleTimerTimeLimits[6]; // The original total time given before the timer expires, in
// centiseconds (1/100th sec). "bottle_sub"
/* 0x1080 */ u64 bottleTimerCurTimes[6]; // The remaining time left before the timer expires, in centiseconds
// (1/100th sec). "bottle_time"
/* 0x10B0 */ OSTime
bottleTimerPausedOsTimes[6]; // The cumulative osTime spent with the timer paused. "bottle_stop_time"
/* 0x10E0 */ u8
pictoPhotoI5[((160 * 112) * 5 / 8)]; // buffer containing the pictograph photo, compressed to I5 from I8
/* 0x3CA0 */ s32 fileNum; // "file_no"
/* 0x3CA4 */ s16 powderKegTimer; // "big_bom_timer"
/* 0x3CA6 */ u8 unk_3CA6;
/* 0x3CA7 */ u8 unk_3CA7; // "day_night_flag"
/* 0x3CA8 */ s32 gameMode; // "mode"
/* 0x3CAC */ s32 sceneLayer; // "counter"
/* 0x3CB0 */ s32 respawnFlag; // "restart_flag"
/* 0x3CB4 */ Legacy_RespawnData respawn[8]; // "restart_data"
/* 0x3DB4 */ f32 entranceSpeed; // "player_wipe_speedF"
/* 0x3DB8 */ u16 entranceSound; // "player_wipe_door_SE"
/* 0x3DBA */ u8 unk_3DBA; // "player_wipe_item"
/* 0x3DBB */ u8 retainWeatherMode; // "next_walk"
/* 0x3DBC */ s16 dogParams; // OoT leftover. "dog_flag"
/* 0x3DBE */ u8 envHazardTextTriggerFlags; // "guide_status"
/* 0x3DBF */ u8 showTitleCard; // "name_display"
/* 0x3DC0 */ s16 nayrusLoveTimer; // remnant of OoT, "shield_magic_timer"
/* 0x3DC2 */ u8 unk_3DC2; // "pad1"
/* 0x3DC8 */ OSTime postmanTimerStopOsTime; // The osTime when the timer stops for the postman minigame. "get_time"
/* 0x3DD0 */ u8 timerStates[7]; // See the `TimerState` enum. "event_fg"
/* 0x3DD7 */ u8 timerDirections[7]; // See the `TimerDirection` enum. "calc_flag"
/* 0x3DE0 */ u64 timerCurTimes[7]; // For countdown, the remaining time left. For countup, the time since the start.
// In centiseconds (1/100th sec). "event_ostime"
/* 0x3E18 */ u64 timerTimeLimits[7]; // The original total time given for the timer to count from, in centiseconds
// (1/100th sec). "event_sub"
/* 0x3E50 */ OSTime timerStartOsTimes[7]; // The osTime when the timer starts. "func_time"
/* 0x3E88 */ u64 timerStopTimes[7]; // The total amount of time taken between the start and end of the timer, in
// centiseconds (1/100th sec). "func_end_time"
/* 0x3EC0 */ OSTime timerPausedOsTimes[7]; // The cumulative osTime spent with the timer paused. "func_stop_time"
/* 0x3EF8 */ s16 timerX[7]; // "event_xp"
/* 0x3F06 */ s16 timerY[7]; // "event_yp"
/* 0x3F14 */ s16 unk_3F14; // "character_change"
/* 0x3F16 */ u8 seqId; // "old_bgm"
/* 0x3F17 */ u8 ambienceId; // "old_env"
/* 0x3F18 */ u8 buttonStatus[6]; // "button_item"
/* 0x3F1E */ u8 hudVisibilityForceButtonAlphasByStatus; // if btn alphas are updated through
// Interface_UpdateButtonAlphas, instead update them through
// Interface_UpdateButtonAlphasByStatus "ck_fg"
/* 0x3F20 */ u16 nextHudVisibility; // triggers the hud to change visibility to the requested value. Reset to
// HUD_VISIBILITY_IDLE when target is reached "alpha_type"
/* 0x3F22 */ u16 hudVisibility; // current hud visibility "prev_alpha_type"
/* 0x3F24 */ u16 hudVisibilityTimer; // number of frames in the transition to a new hud visibility. Used to step
// alpha "alpha_count"
/* 0x3F26 */ u16
prevHudVisibility; // used to store and recover hud visibility for pause menu and text boxes "last_time_type"
/* 0x3F28 */ s16 magicState; // determines magic meter behavior on each frame "magic_flag"
/* 0x3F2A */ s16 isMagicRequested; // a request to add magic has been given "recovery_magic_flag"
/* 0x3F2C */ s16 magicFlag; // Set to 0 in func_80812D94(), otherwise unused "keep_magic_flag"
/* 0x3F2E */ s16 magicCapacity; // maximum magic available "magic_now_max"
/* 0x3F30 */ s16 magicFillTarget; // target used to fill magic "magic_now_now"
/* 0x3F32 */ s16 magicToConsume; // accumulated magic that is requested to be consumed "magic_used"
/* 0x3F34 */ s16 magicToAdd; // accumulated magic that is requested to be added "magic_recovery"
/* 0x3F36 */ u16 mapIndex; // "scene_ID"
/* 0x3F38 */ u16 minigameStatus; // "yabusame_mode"
/* 0x3F3A */ u16 minigameScore; // "yabusame_total"
/* 0x3F3C */ u16 minigameHiddenScore; // "yabusame_out_ct"
/* 0x3F3E */ u8 unk_3F3E; // "no_save"
/* 0x3F3F */ u8 flashSaveAvailable; // "flash_flag"
/* 0x3F40 */ Legacy_SaveOptions options;
/* 0x3F46 */ u16 forcedSeqId; // "NottoriBgm"
/* 0x3F48 */ u8 cutsceneTransitionControl; // "fade_go"
/* 0x3F4A */ u16 nextCutsceneIndex; // "next_daytime"
/* 0x3F4C */ u8 cutsceneTrigger; // "doukidemo"
/* 0x3F4D */ u8 chamberCutsceneNum; // remnant of OoT "Kenjya_no"
/* 0x3F4E */ u16 nextDayTime; // "next_zelda_time"
/* 0x3F50 */ u8 transFadeDuration; // "fade_speed"
/* 0x3F51 */ u8 transWipeSpeed; // "wipe_speed" transition related
/* 0x3F52 */ u16 skyboxTime; // "kankyo_time"
/* 0x3F54 */ u8 dogIsLost; // "dog_event_flag"
/* 0x3F55 */ u8 nextTransitionType; // "next_wipe"
/* 0x3F56 */ s16 worldMapArea; // "area_type"
/* 0x3F58 */ s16 sunsSongState; // "sunmoon_flag"
/* 0x3F5A */ s16 healthAccumulator; // "life_mode"
/* 0x3F5C */ s32 unk_3F5C; // "bet_rupees"
/* 0x3F60 */ u8 screenScaleFlag; // "framescale_flag"
/* 0x3F64 */ f32 screenScale; // "framescale_scale"
/* 0x3F68 */ Legacy_CycleSceneFlags
cycleSceneFlags[120]; // Scene flags that are temporarily stored over the duration of a single 3-day cycle
/* 0x48C8 */ u16 dungeonIndex; // "scene_id_mix"
/* 0x48CA */ u8 masksGivenOnMoon[27]; // bit-packed, masks given away on the Moon. "mask_mask_bit"
} Legacy_SaveContext; // size = 0x48C8
//
// DO NOT MODIFY THIS FILE!
//
void to_json(json& j, const Legacy_ItemEquips& itemEquips) {
j = json{
{ "buttonItems", itemEquips.buttonItems },
{ "cButtonSlots", itemEquips.cButtonSlots },
{ "equipment", itemEquips.equipment },
};
}
//
// DO NOT MODIFY THIS FILE!
//
void to_json(json& j, const Legacy_Inventory& inventory) {
// Setup and copy u8 arrays to avoid json treating char[] as strings
// These char[] are not null-terminated, so saving as strings causes overflow/corruption
uint8_t dekuPlaygroundPlayerName[3][8];
memcpy(dekuPlaygroundPlayerName, inventory.dekuPlaygroundPlayerName, sizeof(dekuPlaygroundPlayerName));
j = json{
{ "items", inventory.items },
{ "ammo", inventory.ammo },
{ "upgrades", inventory.upgrades },
{ "questItems", inventory.questItems },
{ "dungeonItems", inventory.dungeonItems },
{ "dungeonKeys", inventory.dungeonKeys },
{ "defenseHearts", inventory.defenseHearts },
{ "strayFairies", inventory.strayFairies },
{ "dekuPlaygroundPlayerName", dekuPlaygroundPlayerName },
};
}
//
// DO NOT MODIFY THIS FILE!
//
void to_json(json& j, const Legacy_PermanentSceneFlags& permanentSceneFlags) {
j = json{
{ "chest", permanentSceneFlags.chest },
{ "switch0", permanentSceneFlags.switch0 },
{ "switch1", permanentSceneFlags.switch1 },
{ "clearedRoom", permanentSceneFlags.clearedRoom },
{ "collectible", permanentSceneFlags.collectible },
{ "unk_14", permanentSceneFlags.unk_14 },
{ "rooms", permanentSceneFlags.rooms },
};
}
//
// DO NOT MODIFY THIS FILE!
//
void to_json(json& j, const Legacy_SavePlayerData& savePlayerData) {
// Setup and copy u8 arrays to avoid json treating char[] as strings
// These char[] are not null-terminated, so saving as strings causes overflow/corruption
u8 newf[6];
u8 playerName[8];
memcpy(newf, savePlayerData.newf, sizeof(newf));
memcpy(playerName, savePlayerData.playerName, sizeof(playerName));
j = json{
{ "newf", newf },
{ "threeDayResetCount", savePlayerData.threeDayResetCount },
{ "playerName", playerName },
{ "healthCapacity", savePlayerData.healthCapacity },
{ "health", savePlayerData.health },
{ "magicLevel", savePlayerData.magicLevel },
{ "magic", savePlayerData.magic },
{ "rupees", savePlayerData.rupees },
{ "swordHealth", savePlayerData.swordHealth },
{ "tatlTimer", savePlayerData.tatlTimer },
{ "isMagicAcquired", savePlayerData.isMagicAcquired },
{ "isDoubleMagicAcquired", savePlayerData.isDoubleMagicAcquired },
{ "doubleDefense", savePlayerData.doubleDefense },
{ "unk_1F", savePlayerData.unk_1F },
{ "unk_20", savePlayerData.unk_20 },
{ "owlActivationFlags", savePlayerData.owlActivationFlags },
{ "unk_24", savePlayerData.unk_24 },
{ "savedSceneId", savePlayerData.savedSceneId },
};
}
//
// DO NOT MODIFY THIS FILE!
//
void to_json(json& j, const Legacy_Vec3s& vec) {
j = json{
{ "x", vec.x },
{ "y", vec.y },
{ "z", vec.z },
};
}
//
// DO NOT MODIFY THIS FILE!
//
void to_json(json& j, const Legacy_HorseData& horseData) {
j = json{
{ "sceneId", horseData.sceneId },
{ "pos", horseData.pos },
{ "yaw", horseData.yaw },
};
}
//
// DO NOT MODIFY THIS FILE!
//
void to_json(json& j, const Legacy_SaveInfo& saveInfo) {
j = json{
{ "playerData", saveInfo.playerData },
{ "equips", saveInfo.equips },
{ "inventory", saveInfo.inventory },
{ "permanentSceneFlags", saveInfo.permanentSceneFlags },
{ "unk_DF4", saveInfo.unk_DF4 },
{ "dekuPlaygroundHighScores", saveInfo.dekuPlaygroundHighScores },
{ "pictoFlags0", saveInfo.pictoFlags0 },
{ "pictoFlags1", saveInfo.pictoFlags1 },
{ "unk_E5C", saveInfo.unk_E5C },
{ "unk_E60", saveInfo.unk_E60 },
{ "unk_E64", saveInfo.unk_E64 },
{ "scenesVisible", saveInfo.scenesVisible },
{ "skullTokenCount", saveInfo.skullTokenCount },
{ "unk_EA0", saveInfo.unk_EA0 },
{ "unk_EA4", saveInfo.unk_EA4 },
{ "unk_EA8", saveInfo.unk_EA8 },
{ "stolenItems", saveInfo.stolenItems },
{ "unk_EB4", saveInfo.unk_EB4 },
{ "highScores", saveInfo.highScores },
{ "weekEventReg", saveInfo.weekEventReg },
{ "regionsVisited", saveInfo.regionsVisited },
{ "worldMapCloudVisibility", saveInfo.worldMapCloudVisibility },
{ "unk_F40", saveInfo.unk_F40 },
{ "scarecrowSpawnSongSet", saveInfo.scarecrowSpawnSongSet },
{ "scarecrowSpawnSong", saveInfo.scarecrowSpawnSong },
{ "bombersCaughtNum", saveInfo.bombersCaughtNum },
{ "bombersCaughtOrder", saveInfo.bombersCaughtOrder },
{ "lotteryCodes", saveInfo.lotteryCodes },
{ "spiderHouseMaskOrder", saveInfo.spiderHouseMaskOrder },
{ "bomberCode", saveInfo.bomberCode },
{ "horseData", saveInfo.horseData },
{ "checksum", saveInfo.checksum },
};
}
//
// DO NOT MODIFY THIS FILE!
//
void to_json(json& j, const Legacy_Save& save) {
j = json{
{ "entrance", save.entrance },
{ "equippedMask", save.equippedMask },
{ "isFirstCycle", save.isFirstCycle },
{ "unk_06", save.unk_06 },
{ "linkAge", save.linkAge },
{ "cutsceneIndex", save.cutsceneIndex },
{ "time", save.time },
{ "owlSaveLocation", save.owlSaveLocation },
{ "isNight", save.isNight },
{ "timeSpeedOffset", save.timeSpeedOffset },
{ "day", save.day },
{ "eventDayCount", save.eventDayCount },
{ "playerForm", save.playerForm },
{ "snowheadCleared", save.snowheadCleared },
{ "hasTatl", save.hasTatl },
{ "isOwlSave", save.isOwlSave },
{ "saveInfo", save.saveInfo },
};
}
void to_json(json& j, const Legacy_SaveContext& saveContext) {
j = json{
{ "save", saveContext.save },
{ "eventInf", saveContext.eventInf },
{ "unk_1014", saveContext.unk_1014 },
{ "bButtonStatus", saveContext.bButtonStatus },
{ "jinxTimer", saveContext.jinxTimer },
{ "rupeeAccumulator", saveContext.rupeeAccumulator },
{ "bottleTimerStates", saveContext.bottleTimerStates },
{ "bottleTimerStartOsTimes", saveContext.bottleTimerStartOsTimes },
{ "bottleTimerTimeLimits", saveContext.bottleTimerTimeLimits },
{ "bottleTimerCurTimes", saveContext.bottleTimerCurTimes },
{ "bottleTimerPausedOsTimes", saveContext.bottleTimerPausedOsTimes },
{ "pictoPhotoI5", saveContext.pictoPhotoI5 },
};
}
void BinarySaveConverter_ReadBufferToSave(Legacy_SaveContext* saveContext, std::shared_ptr<Ship::BinaryReader> reader) {
// Save
saveContext->save.entrance = reader->ReadInt32();
saveContext->save.equippedMask = reader->ReadUByte();
saveContext->save.isFirstCycle = reader->ReadUByte();
saveContext->save.unk_06 = reader->ReadUByte();
saveContext->save.linkAge = reader->ReadUByte();
saveContext->save.cutsceneIndex = reader->ReadInt32();
saveContext->save.time = reader->ReadUInt16();
saveContext->save.owlSaveLocation = reader->ReadUInt16();
saveContext->save.isNight = reader->ReadInt32();
saveContext->save.timeSpeedOffset = reader->ReadInt32();
saveContext->save.day = reader->ReadInt32();
saveContext->save.eventDayCount = reader->ReadInt32();
saveContext->save.playerForm = reader->ReadUByte();
saveContext->save.snowheadCleared = reader->ReadUByte();
saveContext->save.hasTatl = reader->ReadUByte();
saveContext->save.isOwlSave = reader->ReadUByte();
// Save.SaveInfo.SavePlayerData
reader->Read(saveContext->save.saveInfo.playerData.newf, sizeof(saveContext->save.saveInfo.playerData.newf));
saveContext->save.saveInfo.playerData.threeDayResetCount = reader->ReadUInt16();
reader->Read(saveContext->save.saveInfo.playerData.playerName,
sizeof(saveContext->save.saveInfo.playerData.playerName));
saveContext->save.saveInfo.playerData.healthCapacity = reader->ReadInt16();
saveContext->save.saveInfo.playerData.health = reader->ReadInt16();
saveContext->save.saveInfo.playerData.magicLevel = reader->ReadInt8();
saveContext->save.saveInfo.playerData.magic = reader->ReadInt8();
saveContext->save.saveInfo.playerData.rupees = reader->ReadInt16();
saveContext->save.saveInfo.playerData.swordHealth = reader->ReadUInt16();
saveContext->save.saveInfo.playerData.tatlTimer = reader->ReadUInt16();
saveContext->save.saveInfo.playerData.isMagicAcquired = reader->ReadUByte();
saveContext->save.saveInfo.playerData.isDoubleMagicAcquired = reader->ReadUByte();
saveContext->save.saveInfo.playerData.doubleDefense = reader->ReadUByte();
saveContext->save.saveInfo.playerData.unk_1F = reader->ReadUByte();
saveContext->save.saveInfo.playerData.unk_20 = reader->ReadUByte();
reader->ReadUByte(); // Align
saveContext->save.saveInfo.playerData.owlActivationFlags = reader->ReadUInt16();
saveContext->save.saveInfo.playerData.unk_24 = reader->ReadUByte();
reader->ReadUByte(); // Align
saveContext->save.saveInfo.playerData.savedSceneId = reader->ReadInt16();
// Save.SaveInfo.ItemEquips
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
saveContext->save.saveInfo.equips.buttonItems[i][j] = reader->ReadUByte();
}
}
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
saveContext->save.saveInfo.equips.cButtonSlots[i][j] = reader->ReadUByte();
}
}
saveContext->save.saveInfo.equips.equipment = reader->ReadUInt16();
reader->ReadInt16(); // Align
// Save.SaveInfo.Inventory
for (int i = 0; i < ARRAY_COUNT(saveContext->save.saveInfo.inventory.items); i++) {
saveContext->save.saveInfo.inventory.items[i] = reader->ReadUByte();
}
for (int i = 0; i < ARRAY_COUNT(saveContext->save.saveInfo.inventory.ammo); i++) {
saveContext->save.saveInfo.inventory.ammo[i] = reader->ReadInt8();
}
saveContext->save.saveInfo.inventory.upgrades = reader->ReadUInt32();
saveContext->save.saveInfo.inventory.questItems = reader->ReadUInt32();
for (int i = 0; i < ARRAY_COUNT(saveContext->save.saveInfo.inventory.dungeonItems); i++) {
saveContext->save.saveInfo.inventory.dungeonItems[i] = reader->ReadUByte();
}
for (int i = 0; i < ARRAY_COUNT(saveContext->save.saveInfo.inventory.dungeonKeys); i++) {
saveContext->save.saveInfo.inventory.dungeonKeys[i] = reader->ReadInt8();
}
saveContext->save.saveInfo.inventory.defenseHearts = reader->ReadInt8();
for (int i = 0; i < ARRAY_COUNT(saveContext->save.saveInfo.inventory.strayFairies); i++) {
saveContext->save.saveInfo.inventory.strayFairies[i] = reader->ReadInt8();
}
for (int i = 0; i < ARRAY_COUNT(saveContext->save.saveInfo.inventory.dekuPlaygroundPlayerName); i++) {
reader->Read(saveContext->save.saveInfo.inventory.dekuPlaygroundPlayerName[i],
sizeof(saveContext->save.saveInfo.inventory.dekuPlaygroundPlayerName[i]));
}
reader->ReadInt16(); // Align
// Save.SaveInfo
for (int i = 0; i < 120; i++) {
saveContext->save.saveInfo.permanentSceneFlags[i].chest = reader->ReadUInt32();
saveContext->save.saveInfo.permanentSceneFlags[i].switch0 = reader->ReadUInt32();
saveContext->save.saveInfo.permanentSceneFlags[i].switch1 = reader->ReadUInt32();
saveContext->save.saveInfo.permanentSceneFlags[i].clearedRoom = reader->ReadUInt32();
saveContext->save.saveInfo.permanentSceneFlags[i].collectible = reader->ReadUInt32();
saveContext->save.saveInfo.permanentSceneFlags[i].unk_14 = reader->ReadUInt32();
saveContext->save.saveInfo.permanentSceneFlags[i].rooms = reader->ReadUInt32();
}
for (int i = 0; i < 0x54; i++) {
saveContext->save.saveInfo.unk_DF4[i] = reader->ReadInt8();
}
for (int i = 0; i < 3; i++) {
saveContext->save.saveInfo.dekuPlaygroundHighScores[i] = reader->ReadUInt32();
}
saveContext->save.saveInfo.pictoFlags0 = reader->ReadUInt32();
saveContext->save.saveInfo.pictoFlags1 = reader->ReadUInt32();
saveContext->save.saveInfo.unk_E5C = reader->ReadUInt32();
saveContext->save.saveInfo.unk_E60 = reader->ReadUInt32();
for (int i = 0; i < 7; i++) {
saveContext->save.saveInfo.unk_E64[i] = reader->ReadUInt32();
}
for (int i = 0; i < 7; i++) {
saveContext->save.saveInfo.scenesVisible[i] = reader->ReadUInt32();
}
saveContext->save.saveInfo.skullTokenCount = reader->ReadUInt32();
saveContext->save.saveInfo.unk_EA0 = reader->ReadUInt32();
saveContext->save.saveInfo.unk_EA4 = reader->ReadUInt32();
for (int i = 0; i < 2; i++) {
saveContext->save.saveInfo.unk_EA8[i] = reader->ReadUInt32();
}
saveContext->save.saveInfo.stolenItems = reader->ReadUInt32();
saveContext->save.saveInfo.unk_EB4 = reader->ReadUInt32();
for (int i = 0; i < HS_MAX; i++) {
saveContext->save.saveInfo.highScores[i] = reader->ReadUInt32();
}
for (int i = 0; i < 100; i++) {
saveContext->save.saveInfo.weekEventReg[i] = reader->ReadUByte();
}
saveContext->save.saveInfo.regionsVisited = reader->ReadUInt32();
saveContext->save.saveInfo.worldMapCloudVisibility = reader->ReadUInt32();
saveContext->save.saveInfo.unk_F40 = reader->ReadUByte();
saveContext->save.saveInfo.scarecrowSpawnSongSet = reader->ReadUByte();
for (int i = 0; i < 128; i++) {
saveContext->save.saveInfo.scarecrowSpawnSong[i] = reader->ReadUByte();
}
saveContext->save.saveInfo.bombersCaughtNum = reader->ReadInt8();
for (int i = 0; i < 5; i++) {
saveContext->save.saveInfo.bombersCaughtOrder[i] = reader->ReadInt8();
}
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
saveContext->save.saveInfo.lotteryCodes[i][j] = reader->ReadInt8();
}
}
for (int i = 0; i < 6; i++) {
saveContext->save.saveInfo.spiderHouseMaskOrder[i] = reader->ReadInt8();
}
for (int i = 0; i < 5; i++) {
saveContext->save.saveInfo.bomberCode[i] = reader->ReadInt8();
}
// Save.SaveInfo.HorseData
saveContext->save.saveInfo.horseData.sceneId = reader->ReadInt16();
saveContext->save.saveInfo.horseData.pos.x = reader->ReadInt16();
saveContext->save.saveInfo.horseData.pos.y = reader->ReadInt16();
saveContext->save.saveInfo.horseData.pos.z = reader->ReadInt16();
saveContext->save.saveInfo.horseData.yaw = reader->ReadInt16();
saveContext->save.saveInfo.checksum = 1;
}
bool BinarySaveConverter_HandleFileDropped(std::string filePath) {
try {
std::ifstream fileStream(filePath, std::ios::binary | std::ios::ate);
if (!fileStream.is_open()) {
return false;
}
std::streamsize size = fileStream.tellg();
fileStream.seekg(0, std::ios::beg);
std::vector<char> buffer(size);
if (!fileStream.read(buffer.data(), size)) {
return false;
}
std::string sequence = "ZELD";
std::string swappedSequence = "DLEZ";
std::vector<size_t> saveOffsets = {};
for (size_t i = 0; i <= size - sequence.size(); ++i) {
if (std::equal(sequence.begin(), sequence.end(), buffer.begin() + i)) {
saveOffsets.push_back(i);
} else if (std::equal(swappedSequence.begin(), swappedSequence.end(), buffer.begin() + i)) {
// Swap the entire file and start over
std::vector<char> byteSwapBuffer(4);
for (size_t i = 0; i < buffer.size(); i += 4) {
byteSwapBuffer[0] = buffer[i + 3];
byteSwapBuffer[1] = buffer[i + 2];
byteSwapBuffer[2] = buffer[i + 1];
byteSwapBuffer[3] = buffer[i];
memcpy(&buffer[i], byteSwapBuffer.data(), 4);
}
i = 0;
}
}
if (saveOffsets.size() == 0) {
SPDLOG_DEBUG("Not a valid binary save file");
return false;
}
int saveSlot = SaveManager_GetOpenFileSlot();
if (saveSlot == -1) {
SPDLOG_ERROR("No save slot available");
auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui();
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "No save slot available");
return true;
}
Legacy_SaveContext saveContext;
auto reader = std::make_shared<Ship::BinaryReader>(buffer.data(), buffer.size());
reader->SetEndianness(Ship::Endianness::Big);
// Seek to front of first available save
reader->Seek(saveOffsets[0] - 0x24, Ship::SeekOffsetType::Start);
BinarySaveConverter_ReadBufferToSave(&saveContext, reader);
nlohmann::json j;
std::string fileName = SaveManager_GetFileName(saveSlot);
j["newCycleSave"]["save"] = saveContext.save;
j["type"] = "2S2H_SAVE";
j["version"] = 4;
// Based on where the save was found, determine if the two possible owl save offsets are in the list of save
// offsets. If they are, we can assume that the save is the owl save associated with the other file above
bool foundOwlSave = false;
if (std::find(saveOffsets.begin(), saveOffsets.end(), saveOffsets[0] + 32768) != saveOffsets.end()) {
foundOwlSave = true;
reader->Seek(saveOffsets[0] + 32768 - 0x24, Ship::SeekOffsetType::Start);
} else if (std::find(saveOffsets.begin(), saveOffsets.end(), saveOffsets[0] + 49152) != saveOffsets.end()) {
foundOwlSave = true;
reader->Seek(saveOffsets[0] + 49152 - 0x24, Ship::SeekOffsetType::Start);
}
if (foundOwlSave) {
memset(&saveContext, 0, sizeof(Legacy_SaveContext));
BinarySaveConverter_ReadBufferToSave(&saveContext, reader);
j["owlSave"] = saveContext;
}
SaveManager_WriteSaveFile(fileName, j);
if (gFileSelectState != NULL) {
func_801457CC(&gFileSelectState->state, &gFileSelectState->sramCtx);
if (gFileSelectState->menuMode == FS_MENU_MODE_CONFIG && gFileSelectState->configMode == CM_MAIN_MENU) {
gFileSelectState->configMode = CM_FADE_IN_START;
}
}
return true;
} catch (std::exception& e) {
SPDLOG_ERROR("Failed to load file: {}", e.what());
auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui();
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Failed to load file");
return false;
} catch (...) {
SPDLOG_ERROR("Failed to load file");
auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui();
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Failed to load file");
return false;
}
}