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briaguyaandGarrett Cox 6da0031295 run clang format (#448)
* add linux clang format script

* first shot at powershell

* whoops

* webrequest is slow, try webclient

* just get the one file

* simplify and maybe make it work?

* whoops again

* try a different suggestion

* why is it always windows

* again

* try again

* bit of path stuff

* chmod +x

* add action to check

* fix workflow name

* run clang format
2024-05-22 09:05:05 -05:00

39 lines
1.5 KiB
C++

#include "Infinite.h"
#include <libultraship/bridge.h>
#include "Enhancements/GameInteractor/GameInteractor.h"
#include "variables.h"
void RegisterInfiniteCheats() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameStateUpdate>([]() {
if (gPlayState == nullptr)
return;
if (CVarGetInteger("gCheats.InfiniteHealth", 0)) {
gSaveContext.save.saveInfo.playerData.health = gSaveContext.save.saveInfo.playerData.healthCapacity;
}
if (CVarGetInteger("gCheats.InfiniteMagic", 0)) {
uint8_t magicLevel = gSaveContext.save.saveInfo.playerData.magicLevel;
if (magicLevel == 1) {
gSaveContext.save.saveInfo.playerData.magic = MAGIC_NORMAL_METER;
} else if (magicLevel == 2) {
gSaveContext.save.saveInfo.playerData.magic = MAGIC_DOUBLE_METER;
}
}
if (CVarGetInteger("gCheats.InfiniteRupees", 0)) {
gSaveContext.save.saveInfo.playerData.rupees = CUR_CAPACITY(UPG_WALLET);
}
if (CVarGetInteger("gCheats.InfiniteConsumables", 0)) {
AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
AMMO(ITEM_BOMBCHU) = CUR_CAPACITY(UPG_BOMB_BAG);
AMMO(ITEM_DEKU_STICK) = CUR_CAPACITY(UPG_DEKU_STICKS);
AMMO(ITEM_DEKU_NUT) = CUR_CAPACITY(UPG_DEKU_NUTS);
AMMO(ITEM_MAGIC_BEANS) = 20;
AMMO(ITEM_POWDER_KEG) = 1;
}
});
}