Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

29 lines
2.3 KiB
XML

<Root>
<File Name="object_wdhand" Segment="6">
<Animation Name="object_wdhand_Anim_0000F4" Offset="0xF4" />
<Animation Name="object_wdhand_Anim_000364" Offset="0x364" />
<Animation Name="object_wdhand_Anim_000534" Offset="0x534" />
<Animation Name="object_wdhand_Anim_000854" Offset="0x854" />
<Texture Name="object_wdhand_Tex_000870" OutName="tex_000870" Format="rgba16" Width="16" Height="32" Offset="0x870" />
<Texture Name="object_wdhand_Tex_000C70" OutName="tex_000C70" Format="rgba16" Width="16" Height="32" Offset="0xC70" />
<Texture Name="object_wdhand_Tex_001070" OutName="tex_001070" Format="rgba16" Width="16" Height="32" Offset="0x1070" />
<DList Name="object_wdhand_DL_0014C0" Offset="0x14C0" />
<DList Name="object_wdhand_DL_0015B0" Offset="0x15B0" />
<DList Name="object_wdhand_DL_001908" Offset="0x1908" />
<DList Name="object_wdhand_DL_001998" Offset="0x1998" />
<DList Name="object_wdhand_DL_001A20" Offset="0x1A20" />
<DList Name="object_wdhand_DL_001AD0" Offset="0x1AD0" />
<DList Name="object_wdhand_DL_001B80" Offset="0x1B80" />
<DList Name="object_wdhand_DL_001C40" Offset="0x1C40" />
<DList Name="object_wdhand_DL_001CF0" Offset="0x1CF0" />
<Limb Name="object_wdhand_Standardlimb_001DB0" Type="Standard" EnumName="OBJECT_WDHAND_LIMB_01" Offset="0x1DB0" />
<Limb Name="object_wdhand_Standardlimb_001DBC" Type="Standard" EnumName="OBJECT_WDHAND_LIMB_02" Offset="0x1DBC" />
<Limb Name="object_wdhand_Standardlimb_001DC8" Type="Standard" EnumName="OBJECT_WDHAND_LIMB_03" Offset="0x1DC8" />
<Limb Name="object_wdhand_Standardlimb_001DD4" Type="Standard" EnumName="OBJECT_WDHAND_LIMB_04" Offset="0x1DD4" />
<Limb Name="object_wdhand_Standardlimb_001DE0" Type="Standard" EnumName="OBJECT_WDHAND_LIMB_05" Offset="0x1DE0" />
<Limb Name="object_wdhand_Standardlimb_001DEC" Type="Standard" EnumName="OBJECT_WDHAND_LIMB_06" Offset="0x1DEC" />
<Limb Name="object_wdhand_Standardlimb_001DF8" Type="Standard" EnumName="OBJECT_WDHAND_LIMB_07" Offset="0x1DF8" />
<Skeleton Name="object_wdhand_Skel_001E20" Type="Flex" LimbType="Standard" LimbNone="OBJECT_WDHAND_LIMB_NONE" LimbMax="OBJECT_WDHAND_LIMB_MAX" EnumName="ObjectWdhandLimb" Offset="0x1E20" />
</File>
</Root>