Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

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942 B
XML

<Root>
<File Name="object_taru" Segment="6">
<DList Name="gObjTaruBarrelDL" Offset="0x420" />
<Texture Name="gObjTaruBarrelSideTex" OutName="obj_taru_barrel_side" Format="rgba16" Width="16" Height="32" Offset="0x670" />
<Texture Name="gObjTaruBarrelTopTex" OutName="obj_taru_barrel_top" Format="rgba16" Width="32" Height="16" Offset="0xA70" />
<Collision Name="object_taru_Colheader_000FC8" Offset="0xFC8" />
<DList Name="gObjTaruBreakablePiratePanelDL" Offset="0x1140" />
<Texture Name="gObjTaruBreakablePiratePanelSkullTex" OutName="obj_taru_breakable_pirate_panel_skull" Format="rgba16" Width="32" Height="32" Offset="0x1230" />
<Texture Name="gObjTaruBreakablePiratePanelWoodTex" OutName="obj_taru_breakable_pirate_panel_wood" Format="i4" Width="32" Height="32" Offset="0x1A30" />
<Collision Name="object_taru_Colheader_001CB0" Offset="0x1CB0" />
</File>
</Root>