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https://github.com/izzy2lost/2ship2harkinian-Android.git
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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
14 lines
1.0 KiB
XML
14 lines
1.0 KiB
XML
<Root>
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<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="assets/objects/gameplay_dangeon_keep/"/>
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<File Name="object_syokudai" Segment="6">
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<DList Name="gObjectSyokudaiTypeSwitchCausesFlameDL" Offset="0x3A0" />
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<DList Name="gObjectSyokudaiTypeNoSwitchDL" Offset="0x870" />
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<DList Name="gObjectSyokudaiTypeFlameCausesSwitchDL" Offset="0xB90" />
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<Texture Name="object_syokudai_Tex_000C90" OutName="tex_000C90" Format="rgba16" Width="32" Height="32" Offset="0xC90" />
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<Texture Name="object_syokudai_Tex_001490" OutName="tex_001490" Format="rgba16" Width="32" Height="64" Offset="0x1490" />
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<Texture Name="object_syokudai_Tex_002490" OutName="tex_002490" Format="rgba16" Width="32" Height="32" Offset="0x2490" />
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<Texture Name="object_syokudai_Tex_002C90" OutName="tex_002C90" Format="rgba16" Width="32" Height="32" Offset="0x2C90" />
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<Texture Name="object_syokudai_Tex_003490" OutName="tex_003490" Format="rgba16" Width="16" Height="64" Offset="0x3490" />
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</File>
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</Root>
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