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https://github.com/izzy2lost/2ship2harkinian-Android.git
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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
13 lines
977 B
XML
13 lines
977 B
XML
<Root>
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<!-- Object for the Palm Tree(s) found at the Great Bay Coast -->
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<File Name="object_obj_yasi" Segment="6">
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<DList Name="gPalmTreeDL" Offset="0x360" /> <!-- Original name is "z2_yasi_model" -->
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<Texture Name="gPalmTreeTLUT" OutName="palm_tree_tlut" Format="rgba16" Width="4" Height="4" Offset="0x630" />
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<Texture Name="gPalmTreeFrondTex" OutName="palm_tree_frond" Format="ci4" Width="32" Height="128" Offset="0x650" />
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<Texture Name="gPalmTreeDekuNutTex" OutName="palm_tree_deku_nut" Format="rgba16" Width="16" Height="16" Offset="0xE50" />
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<Texture Name="gPalmTreeScarredWoodTex" OutName="palm_tree_scarred_wood" Format="rgba16" Width="16" Height="16" Offset="0x1050" />
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<Texture Name="gPalmTreeWoodTex" OutName="palm_tree_wood" Format="rgba16" Width="8" Height="8" Offset="0x1250" />
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<Collision Name="gPalmTreeCol" Offset="0x1428" /> <!-- Original name is "z2_yasi_bgdatainfo" -->
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</File>
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</Root>
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