Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

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1.0 KiB
XML

<Root>
<File Name="object_mask_dancer" Segment="10">
<DList Name="object_mask_dancer_DL_000EF0" Offset="0xEF0" />
<Texture Name="object_mask_dancer_TLUT_001548" OutName="tlut_001548" Format="rgba16" Width="16" Height="16" Offset="0x1548" />
<Texture Name="object_mask_dancer_Tex_001748" OutName="tex_001748" Format="ci8" Width="16" Height="16" Offset="0x1748" />
<Texture Name="object_mask_dancer_Tex_001848" OutName="tex_001848" Format="ci8" Width="8" Height="8" Offset="0x1848" />
<Texture Name="object_mask_dancer_Tex_001888" OutName="tex_001888" Format="ci8" Width="16" Height="16" Offset="0x1888" />
<Texture Name="object_mask_dancer_Tex_001988" OutName="tex_001988" Format="ci8" Width="8" Height="8" Offset="0x1988" />
<Texture Name="object_mask_dancer_Tex_0019C8" OutName="tex_0019C8" Format="ci8" Width="16" Height="16" Offset="0x19C8" />
<Texture Name="object_mask_dancer_Tex_001AC8" OutName="tex_001AC8" Format="ci8" Width="8" Height="16" Offset="0x1AC8" />
</File>
</Root>