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https://github.com/izzy2lost/2ship2harkinian-Android.git
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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
14 lines
1022 B
XML
14 lines
1022 B
XML
<Root>
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<!-- Low detail version of the moon used during gameplay (except in Termina Field) -->
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<File Name="object_lodmoon" Segment="6">
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<DList Name="gLodmoonEyesDL" Offset="0x10E0" />
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<DList Name="gLodmoonMoonDL" Offset="0x1158" />
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<Texture Name="gLodmoonFaceTLUT" OutName="lodmoon_face_tlut" Format="rgba16" Width="4" Height="4" Offset="0x15D8" />
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<Texture Name="gLodmoonFarSideTLUT" OutName="lodmoon_far_side_tlut" Format="rgba16" Width="4" Height="4" Offset="0x15F8" />
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<Texture Name="gLodmoonEyesTex" OutName="lodmoon_eyes" Format="rgba16" Width="32" Height="32" Offset="0x1618" />
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<Texture Name="gLodmoonTeethTex" OutName="lodmoon_teeth" Format="rgba16" Width="64" Height="32" Offset="0x1E18" />
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<Texture Name="gLodmoonFaceTex" OutName="lodmoon_face" Format="ci4" Width="64" Height="64" Offset="0x2E18" />
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<Texture Name="gLodmoonFarSideTex" OutName="lodmoon_far_side" Format="ci4" Width="64" Height="64" Offset="0x3618" />
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</File>
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</Root>
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