Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

14 lines
1.1 KiB
XML

<Root>
<File Name="object_hgdoor" Segment="6">
<Texture Name="object_hgdoor_Tex_000000" OutName="tex_000000" Format="rgba16" Width="16" Height="32" Offset="0x0" />
<Texture Name="object_hgdoor_Tex_000400" OutName="tex_000400" Format="rgba16" Width="32" Height="64" Offset="0x400" />
<Texture Name="object_hgdoor_Tex_001400" OutName="tex_001400" Format="i8" Width="8" Height="32" Offset="0x1400" />
<DList Name="object_hgdoor_DL_001670" Offset="0x1670" /> <!-- Original name is "tobira_left_model" -->
<DList Name="object_hgdoor_DL_001768" Offset="0x1768" /> <!-- Original name is "huda_l_model" -->
<Collision Name="object_hgdoor_Colheader_0018C0" Offset="0x18C0" /> <!-- Original name is "z2_music_box_house_t_l_bgdatainfo" -->
<DList Name="object_hgdoor_DL_001AB0" Offset="0x1AB0" /> <!-- Original name is "tobira_right_model" -->
<DList Name="object_hgdoor_DL_001BA8" Offset="0x1BA8" /> <!-- Original name is "huda_r_model" -->
<Collision Name="object_hgdoor_Colheader_001D10" Offset="0x1D10" /> <!-- Original name is "z2_music_box_house_t_r_bgdatainfo" -->
</File>
</Root>