Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

17 lines
1.4 KiB
XML

<Root>
<File Name="object_yukiyama" Segment="6">
<DList Name="object_yukiyama_DL_001250" Offset="0x1250" />
<DList Name="object_yukiyama_DL_0013A8" Offset="0x13A8" />
<Texture Name="object_yukiyama_Tex_001A60" OutName="tex_001A60" Format="ia16" Width="32" Height="8" Offset="0x1A60" />
<Texture Name="object_yukiyama_Tex_001C60" OutName="tex_001C60" Format="i8" Width="32" Height="128" Offset="0x1C60" />
<Texture Name="object_yukiyama_Tex_002C60" OutName="tex_002C60" Format="rgba16" Width="16" Height="128" Offset="0x2C60" />
<Texture Name="object_yukiyama_Tex_003C60" OutName="tex_003C60" Format="i4" Width="64" Height="64" Offset="0x3C60" />
<Texture Name="object_yukiyama_Tex_004460" OutName="tex_004460" Format="rgba16" Width="16" Height="64" Offset="0x4460" />
<Texture Name="object_yukiyama_Tex_004C60" OutName="tex_004C60" Format="i8" Width="32" Height="32" Offset="0x4C60" />
<Texture Name="object_yukiyama_Tex_005060" OutName="tex_005060" Format="rgba16" Width="32" Height="32" Offset="0x5060" />
<Texture Name="object_yukiyama_Tex_005860" OutName="tex_005860" Format="rgba16" Width="32" Height="32" Offset="0x5860" />
<Texture Name="object_yukiyama_Tex_006060" OutName="tex_006060" Format="rgba16" Width="32" Height="32" Offset="0x6060" />
<TextureAnimation Name="object_yukiyama_Matanimheader_006868" Offset="0x6868" />
</File>
</Root>