Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

11 lines
781 B
XML

<Root>
<File Name="object_warp_uzu" Segment="6">
<DList Name="object_warp_uzu_DL_000EC0" Offset="0xEC0" />
<Texture Name="object_warp_uzu_TLUT_0019D0" OutName="tlut_0019D0" Format="rgba16" Width="16" Height="16" Offset="0x19D0" />
<Texture Name="object_warp_uzu_Tex_001BD0" OutName="tex_001BD0" Format="rgba16" Width="16" Height="32" Offset="0x1BD0" />
<Texture Name="object_warp_uzu_Tex_001FD0" OutName="tex_001FD0" Format="ci8" Width="8" Height="8" Offset="0x1FD0" />
<Texture Name="object_warp_uzu_Tex_002010" OutName="tex_002010" Format="ci8" Width="32" Height="32" Offset="0x2010" />
<Texture Name="object_warp_uzu_Tex_002410" OutName="tex_002410" Format="ci8" Width="8" Height="8" Offset="0x2410" />
</File>
</Root>