Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

31 lines
2.2 KiB
XML

<Root>
<!-- Assets for seagulls -->
<File Name="object_tanron4" Segment="6">
<!-- The glide animation goes unused, instead the flap animation is frozen while it glides -->
<Animation Name="gSeagullGlideAnim" Offset="0x58" />
<Animation Name="gSeagullFlapAnim" Offset="0x168" />
<DList Name="gSeagullBodyDL" Offset="0x300" />
<DList Name="gSeagullRightWingEndDL" Offset="0x3A0" />
<DList Name="gSeagullRightWingStartDL" Offset="0x440" />
<DList Name="gSeagullLeftWingEndDL" Offset="0x4B0" />
<DList Name="gSeagullLeftWingStartDL" Offset="0x550" />
<Texture Name="gSeagullBodyTex" OutName="seagull_body" Format="rgba16" Width="32" Height="16" Offset="0x5C8" />
<Texture Name="gSeagullWingTex" OutName="seagull_wing" Format="rgba16" Width="32" Height="16" Offset="0x9C8" />
<Limb Name="gSeagullRootLimb" Type="Standard" EnumName="SEAGULL_LIMB_ROOT" Offset="0xDC8" />
<Limb Name="gSeagullBodyLimb" Type="Standard" EnumName="SEAGULL_LIMB_BODY" Offset="0xDD4" />
<Limb Name="gSeagullLeftWingRootLimb" Type="Standard" EnumName="SEAGULL_LIMB_LEFT_WING_ROOT" Offset="0xDE0" />
<Limb Name="gSeagullLeftWingWrapperLimb" Type="Standard" EnumName="SEAGULL_LIMB_LEFT_WING_WRAPPER" Offset="0xDEC" />
<Limb Name="gSeagullLeftWingStartLimb" Type="Standard" EnumName="SEAGULL_LIMB_LEFT_WING_START" Offset="0xDF8" />
<Limb Name="gSeagullLeftWingEndLimb" Type="Standard" EnumName="SEAGULL_LIMB_LEFT_WING_END" Offset="0xE04" />
<Limb Name="gSeagullRightWingRootLimb" Type="Standard" EnumName="SEAGULL_LIMB_RIGHT_WING_ROOT" Offset="0xE10" />
<Limb Name="gSeagullRightWingWrapperLimb" Type="Standard" EnumName="SEAGULL_LIMB_RIGHT_WING_WRAPPER" Offset="0xE1C" />
<Limb Name="gSeagullRightWingStartLimb" Type="Standard" EnumName="SEAGULL_LIMB_RIGHT_WING_START" Offset="0xE28" />
<Limb Name="gSeagullRightWingEndLimb" Type="Standard" EnumName="SEAGULL_LIMB_RIGHT_WING_END" Offset="0xE34" />
<Skeleton Name="gSeagullSkel" Type="Flex" LimbType="Standard" LimbNone="SEAGULL_LIMB_RIGHT_WING_NONE" LimbMax="SEAGULL_LIMB_RIGHT_WING_MAX" EnumName="ObjectTanron4Limb" Offset="0xE68" />
</File>
</Root>