Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

14 lines
1.0 KiB
XML

<Root>
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="assets/objects/gameplay_dangeon_keep/"/>
<File Name="object_syokudai" Segment="6">
<DList Name="gObjectSyokudaiTypeSwitchCausesFlameDL" Offset="0x3A0" />
<DList Name="gObjectSyokudaiTypeNoSwitchDL" Offset="0x870" />
<DList Name="gObjectSyokudaiTypeFlameCausesSwitchDL" Offset="0xB90" />
<Texture Name="object_syokudai_Tex_000C90" OutName="tex_000C90" Format="rgba16" Width="32" Height="32" Offset="0xC90" />
<Texture Name="object_syokudai_Tex_001490" OutName="tex_001490" Format="rgba16" Width="32" Height="64" Offset="0x1490" />
<Texture Name="object_syokudai_Tex_002490" OutName="tex_002490" Format="rgba16" Width="32" Height="32" Offset="0x2490" />
<Texture Name="object_syokudai_Tex_002C90" OutName="tex_002C90" Format="rgba16" Width="32" Height="32" Offset="0x2C90" />
<Texture Name="object_syokudai_Tex_003490" OutName="tex_003490" Format="rgba16" Width="16" Height="64" Offset="0x3490" />
</File>
</Root>