Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

12 lines
773 B
XML

<Root>
<File Name="object_sichitai_obj" Segment="6">
<DList Name="gSichitaiBoatDL" Offset="0x6B0" />
<Texture Name="gSichitaiThwartTex" OutName="tex_000878" Format="rgba16" Width="16" Height="16" Offset="0x878" />
<Texture Name="gSichitaiHullTex" OutName="tex_000A78" Format="rgba16" Width="32" Height="32" Offset="0xA78" />
<Collision Name="gSichitaiBoatCol" Offset="0x16DC" />
<DList Name="object_sichitai_obj_DL_001820" Offset="0x1820" />
<Texture Name="object_sichitai_obj_Tex_001908" OutName="tex_001908" Format="rgba16" Width="32" Height="32" Offset="0x1908" />
<Texture Name="object_sichitai_obj_Tex_002108" OutName="tex_002108" Format="i4" Width="64" Height="64" Offset="0x2108" />
</File>
</Root>