Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

13 lines
842 B
XML

<Root>
<File Name="object_mir_ray" Segment="6">
<DList Name="object_mir_ray_DL_000160" Offset="0x160" />
<DList Name="object_mir_ray_DL_000168" Offset="0x168" /> <!-- Original name is "cl_sMLightSyl_model" -->
<Texture Name="object_mir_ray_Tex_000270" OutName="tex_000270" Format="i4" Width="16" Height="16" Offset="0x270" />
<Texture Name="object_mir_ray_Tex_0002F0" OutName="tex_0002F0" Format="i4" Width="16" Height="32" Offset="0x2F0" />
<TextureAnimation Name="object_mir_ray_Matanimheader_0003F8" Offset="0x3F8" />
<DList Name="object_mir_ray_DL_0004B0" Offset="0x4B0" />
<DList Name="object_mir_ray_DL_000550" Offset="0x550" />
<Texture Name="object_mir_ray_Tex_000558" OutName="tex_000558" Format="i8" Width="32" Height="64" Offset="0x558" />
</File>
</Root>