Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

14 lines
1.2 KiB
XML

<Root>
<File Name="object_mask_zacho" Segment="10">
<DList Name="object_mask_zacho_DL_000700" Offset="0x700" />
<Texture Name="object_mask_zacho_TLUT_000BC8" OutName="tlut_000BC8" Format="rgba16" Width="16" Height="16" Offset="0xBC8" />
<Texture Name="object_mask_zacho_Tex_000DC8" OutName="tex_000DC8" Format="rgba16" Width="16" Height="16" Offset="0xDC8" />
<Texture Name="object_mask_zacho_Tex_000FC8" OutName="tex_000FC8" Format="ci8" Width="8" Height="8" Offset="0xFC8" />
<Texture Name="object_mask_zacho_Tex_001008" OutName="tex_001008" Format="ci8" Width="8" Height="8" Offset="0x1008" />
<Texture Name="object_mask_zacho_Tex_001048" OutName="tex_001048" Format="ci8" Width="32" Height="32" Offset="0x1048" />
<Texture Name="object_mask_zacho_Tex_001448" OutName="tex_001448" Format="ci8" Width="16" Height="16" Offset="0x1448" />
<Texture Name="object_mask_zacho_Tex_001548" OutName="tex_001548" Format="ci8" Width="16" Height="16" Offset="0x1548" />
<Texture Name="object_mask_zacho_Tex_001648" OutName="tex_001648" Format="ci8" Width="8" Height="8" Offset="0x1648" />
</File>
</Root>