Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

14 lines
1.1 KiB
XML

<Root>
<File Name="object_mask_skj" Segment="10">
<DList Name="object_mask_skj_DL_0009F0" Offset="0x9F0" />
<Texture Name="object_mask_skj_TLUT_000FA0" OutName="tlut_000FA0" Format="rgba16" Width="16" Height="16" Offset="0xFA0" />
<Texture Name="object_mask_skj_Tex_0011A0" OutName="tex_0011A0" Format="ci8" Width="16" Height="16" Offset="0x11A0" />
<Texture Name="object_mask_skj_Tex_0012A0" OutName="tex_0012A0" Format="ci8" Width="8" Height="16" Offset="0x12A0" />
<Texture Name="object_mask_skj_Tex_001320" OutName="tex_001320" Format="ci8" Width="8" Height="8" Offset="0x1320" />
<Texture Name="object_mask_skj_Tex_001360" OutName="tex_001360" Format="ci8" Width="16" Height="16" Offset="0x1360" />
<Texture Name="object_mask_skj_Tex_001460" OutName="tex_001460" Format="rgba16" Width="8" Height="16" Offset="0x1460" />
<Texture Name="object_mask_skj_Tex_001560" OutName="tex_001560" Format="rgba16" Width="16" Height="8" Offset="0x1560" />
<Texture Name="object_mask_skj_Tex_001660" OutName="tex_001660" Format="rgba16" Width="8" Height="8" Offset="0x1660" />
</File>
</Root>