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https://github.com/izzy2lost/2ship2harkinian-Android.git
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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
14 lines
1.1 KiB
XML
14 lines
1.1 KiB
XML
<Root>
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<File Name="object_mask_skj" Segment="10">
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<DList Name="object_mask_skj_DL_0009F0" Offset="0x9F0" />
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<Texture Name="object_mask_skj_TLUT_000FA0" OutName="tlut_000FA0" Format="rgba16" Width="16" Height="16" Offset="0xFA0" />
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<Texture Name="object_mask_skj_Tex_0011A0" OutName="tex_0011A0" Format="ci8" Width="16" Height="16" Offset="0x11A0" />
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<Texture Name="object_mask_skj_Tex_0012A0" OutName="tex_0012A0" Format="ci8" Width="8" Height="16" Offset="0x12A0" />
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<Texture Name="object_mask_skj_Tex_001320" OutName="tex_001320" Format="ci8" Width="8" Height="8" Offset="0x1320" />
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<Texture Name="object_mask_skj_Tex_001360" OutName="tex_001360" Format="ci8" Width="16" Height="16" Offset="0x1360" />
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<Texture Name="object_mask_skj_Tex_001460" OutName="tex_001460" Format="rgba16" Width="8" Height="16" Offset="0x1460" />
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<Texture Name="object_mask_skj_Tex_001560" OutName="tex_001560" Format="rgba16" Width="16" Height="8" Offset="0x1560" />
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<Texture Name="object_mask_skj_Tex_001660" OutName="tex_001660" Format="rgba16" Width="8" Height="8" Offset="0x1660" />
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</File>
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</Root>
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