Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

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941 B
XML

<Root>
<File Name="object_mask_romerny" Segment="10">
<DList Name="object_mask_romerny_DL_0007A0" Offset="0x7A0" />
<Texture Name="object_mask_romerny_TLUT_000B88" OutName="tlut_000B88" Format="rgba16" Width="16" Height="16" Offset="0xB88" />
<Texture Name="object_mask_romerny_Tex_000D88" OutName="tex_000D88" Format="i4" Width="64" Height="64" Offset="0xD88" />
<Texture Name="object_mask_romerny_Tex_001588" OutName="tex_001588" Format="ci8" Width="16" Height="16" Offset="0x1588" />
<Texture Name="object_mask_romerny_Tex_001688" OutName="tex_001688" Format="ci8" Width="16" Height="16" Offset="0x1688" />
<Texture Name="object_mask_romerny_Tex_001788" OutName="tex_001788" Format="rgba16" Width="16" Height="16" Offset="0x1788" />
<Texture Name="object_mask_romerny_Tex_001988" OutName="tex_001988" Format="ci8" Width="8" Height="16" Offset="0x1988" />
</File>
</Root>