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https://github.com/izzy2lost/2ship2harkinian-Android.git
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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
13 lines
867 B
XML
13 lines
867 B
XML
<Root>
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<!-- Assets for Kafei's Mask -->
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<File Name="object_mask_kerfay" Segment="10">
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<DList Name="gKafeisMaskDL" Offset="0xD40" />
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<Texture Name="gKafeisMaskTLUT" OutName="kafeis_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1140" />
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<Texture Name="gKafeisMaskHoleTex" OutName="hole" Format="ci8" Width="16" Height="16" Offset="0x1340" TlutOffset="0x1140" />
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<Texture Name="gKafeisMaskHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x1440" TlutOffset="0x1140" />
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<Texture Name="gKafeisMaskHairPartAndUndersideTex" OutName="hair_part_and_underside" Format="ci8" Width="8" Height="16" Offset="0x14C0" TlutOffset="0x1140" />
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<Texture Name="gKafeisMaskEyebrowTex" OutName="eyebrow" Format="ci8" Width="16" Height="8" Offset="0x1540" TlutOffset="0x1140" />
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</File>
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</Root>
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