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https://github.com/izzy2lost/2ship2harkinian-Android.git
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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
15 lines
1.2 KiB
XML
15 lines
1.2 KiB
XML
<Root>
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<!-- Object for Don Gero's Mask-->
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<File Name="object_mask_gero" Segment="10">
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<DList Name="gDonGeroMaskDL" Offset="0xDC0" />
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<Texture Name="gDonGeroMaskTLUT" OutName="don_gero_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1388" />
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<Texture Name="gDonGeroMaskBottomTex" OutName="don_gero_mask_bottom" Format="ci8" Width="16" Height="16" Offset="0x1588" />
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<Texture Name="gDonGeroMaskToesTex" OutName="don_gero_mask_toes" Format="rgba16" Width="32" Height="32" Offset="0x1688" />
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<Texture Name="gDonGeroMaskTopTex" OutName="don_gero_mask_top" Format="ci8" Width="16" Height="16" Offset="0x1E88" />
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<Texture Name="gDonGeroMaskNostrilTex" OutName="don_gero_mask_nostril" Format="ci8" Width="32" Height="32" Offset="0x1F88" />
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<Texture Name="gDonGeroMaskMouthTex" OutName="don_gero_mask_mouth" Format="ci8" Width="16" Height="16" Offset="0x2388" />
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<Texture Name="gDonGeroMaskFrillsTex" OutName="don_gero_mask_frills" Format="rgba16" Width="32" Height="32" Offset="0x2488" />
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<Texture Name="gDonGeroMaskEyeTex" OutName="don_gero_mask_eye" Format="rgba16" Width="16" Height="16" Offset="0x2C88" />
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</File>
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</Root>
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