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https://github.com/izzy2lost/2ship2harkinian-Android.git
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* initial asset xml split * move otrexporter back * update exporter * update xml progress * update xmls -- todo: rename actor.xml * use latest otrexporter * cherry pick over gc support changes * zapdtr gc support * fix title screen * fix jumpslash * add gc file list * add additional asset header * Update OTRExporter * Update ZAPDTR * Update libultraship * Update OTRExporter * submodule * attempt 3 at submodules * add gPowderKegFuseVtx to gc xml * lus main * for pr * zapdtr rebased * move game versions to benport * update xml for PRs * move audio, todo: add to GC * gc audio * explain commented assets * zapdtr * pull and update zapdtr * Update OTRExporter
13 lines
1.0 KiB
XML
13 lines
1.0 KiB
XML
<Root>
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<File Name="object_mask_dancer" Segment="10">
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<DList Name="object_mask_dancer_DL_000EF0" Offset="0xEF0" />
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<Texture Name="object_mask_dancer_TLUT_001548" OutName="tlut_001548" Format="rgba16" Width="16" Height="16" Offset="0x1548" />
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<Texture Name="object_mask_dancer_Tex_001748" OutName="tex_001748" Format="ci8" Width="16" Height="16" Offset="0x1748" />
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<Texture Name="object_mask_dancer_Tex_001848" OutName="tex_001848" Format="ci8" Width="8" Height="8" Offset="0x1848" />
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<Texture Name="object_mask_dancer_Tex_001888" OutName="tex_001888" Format="ci8" Width="16" Height="16" Offset="0x1888" />
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<Texture Name="object_mask_dancer_Tex_001988" OutName="tex_001988" Format="ci8" Width="8" Height="8" Offset="0x1988" />
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<Texture Name="object_mask_dancer_Tex_0019C8" OutName="tex_0019C8" Format="ci8" Width="16" Height="16" Offset="0x19C8" />
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<Texture Name="object_mask_dancer_Tex_001AC8" OutName="tex_001AC8" Format="ci8" Width="8" Height="16" Offset="0x1AC8" />
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</File>
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</Root>
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