Files
inspectredcandGarrett Cox c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00

12 lines
909 B
XML

<Root>
<File Name="object_mask_boy" Segment="10">
<DList Name="object_mask_boy_DL_000900" Offset="0x900" />
<Texture Name="object_mask_boy_TLUT_000D50" OutName="tlut_000D50" Format="rgba16" Width="16" Height="16" Offset="0xD50" />
<Texture Name="object_mask_boy_Tex_000F50" OutName="tex_000F50" Format="ci8" Width="32" Height="32" Offset="0xF50" />
<Texture Name="object_mask_boy_Tex_001350" OutName="tex_001350" Format="ci8" Width="64" Height="32" Offset="0x1350" />
<Texture Name="object_mask_boy_Tex_001B50" OutName="tex_001B50" Format="ci8" Width="32" Height="32" Offset="0x1B50" />
<Texture Name="object_mask_boy_Tex_001F50" OutName="tex_001F50" Format="ci8" Width="16" Height="16" Offset="0x1F50" />
<Texture Name="object_mask_boy_Tex_002050" OutName="tex_002050" Format="rgba16" Width="8" Height="8" Offset="0x2050" />
</File>
</Root>